InstructionNamer.cpp
1.98 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
//===- InstructionNamer.cpp - Give anonymous instructions names -----------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This is a little utility pass that gives instructions names, this is mostly
// useful when diffing the effect of an optimization because deleting an
// unnamed instruction can change all other instruction numbering, making the
// diff very noisy.
//
//===----------------------------------------------------------------------===//
#include "llvm/IR/Function.h"
#include "llvm/IR/Type.h"
#include "llvm/InitializePasses.h"
#include "llvm/Pass.h"
#include "llvm/Transforms/Utils.h"
using namespace llvm;
namespace {
struct InstNamer : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
InstNamer() : FunctionPass(ID) {
initializeInstNamerPass(*PassRegistry::getPassRegistry());
}
void getAnalysisUsage(AnalysisUsage &Info) const override {
Info.setPreservesAll();
}
bool runOnFunction(Function &F) override {
for (auto &Arg : F.args())
if (!Arg.hasName())
Arg.setName("arg");
for (BasicBlock &BB : F) {
if (!BB.hasName())
BB.setName("bb");
for (Instruction &I : BB)
if (!I.hasName() && !I.getType()->isVoidTy())
I.setName("i");
}
return true;
}
};
char InstNamer::ID = 0;
}
INITIALIZE_PASS(InstNamer, "instnamer",
"Assign names to anonymous instructions", false, false)
char &llvm::InstructionNamerID = InstNamer::ID;
//===----------------------------------------------------------------------===//
//
// InstructionNamer - Give any unnamed non-void instructions "tmp" names.
//
FunctionPass *llvm::createInstructionNamerPass() {
return new InstNamer();
}