SystemInitializerTest.cpp
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//===-- SystemInitializerTest.cpp -------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "SystemInitializerTest.h"
#include "lldb/Core/Debugger.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Host/Host.h"
#include "lldb/Initialization/SystemInitializerCommon.h"
#include "lldb/Interpreter/CommandInterpreter.h"
#include "lldb/Utility/Timer.h"
#include "llvm/Support/TargetSelect.h"
#include <string>
#define LLDB_PLUGIN(p) LLDB_PLUGIN_DECLARE(p)
#include "Plugins/Plugins.def"
using namespace lldb_private;
SystemInitializerTest::SystemInitializerTest() = default;
SystemInitializerTest::~SystemInitializerTest() = default;
llvm::Error SystemInitializerTest::Initialize() {
if (auto e = SystemInitializerCommon::Initialize())
return e;
// Initialize LLVM and Clang
llvm::InitializeAllTargets();
llvm::InitializeAllAsmPrinters();
llvm::InitializeAllTargetMCs();
llvm::InitializeAllDisassemblers();
#define LLDB_SCRIPT_PLUGIN(p)
#define LLDB_PLUGIN(p) LLDB_PLUGIN_INITIALIZE(p);
#include "Plugins/Plugins.def"
// We ignored all the script interpreter earlier, so initialize
// ScriptInterpreterNone explicitly.
LLDB_PLUGIN_INITIALIZE(ScriptInterpreterNone);
// Scan for any system or user LLDB plug-ins
PluginManager::Initialize();
// The process settings need to know about installed plug-ins, so the
// Settings must be initialized AFTER PluginManager::Initialize is called.
Debugger::SettingsInitialize();
return llvm::Error::success();
}
void SystemInitializerTest::Terminate() {
static Timer::Category func_cat(LLVM_PRETTY_FUNCTION);
Timer scoped_timer(func_cat, LLVM_PRETTY_FUNCTION);
Debugger::SettingsTerminate();
// Terminate and unload and loaded system or user LLDB plug-ins
PluginManager::Terminate();
#define LLDB_SCRIPT_PLUGIN(p)
#define LLDB_PLUGIN(p) LLDB_PLUGIN_TERMINATE(p);
#include "Plugins/Plugins.def"
// We ignored all the script interpreter earlier, so terminate
// ScriptInterpreterNone explicitly.
LLDB_PLUGIN_INITIALIZE(ScriptInterpreterNone);
// Now shutdown the common parts, in reverse order.
SystemInitializerCommon::Terminate();
}