vect-set_cc_v2i32.ll
6.52 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
; RUN: llc -march=hexagon < %s | FileCheck %s
; CHECK: vcmp{{.*}}
target triple = "hexagon"
%s.0 = type { i16, i16, i16, [4 x i8*], i32, i32, i32, %s.1*, %s.3, i16, i16, i16, i16, i16, %s.4 }
%s.1 = type { %s.1*, %s.2* }
%s.2 = type { i16, i16 }
%s.3 = type { i32, i16*, i16*, i32* }
%s.4 = type { i8 }
@g0 = private unnamed_addr constant [7 x i8] c"Static\00", align 1
@g1 = private unnamed_addr constant [5 x i8] c"Heap\00", align 1
@g2 = private unnamed_addr constant [6 x i8] c"Stack\00", align 1
; Function Attrs: nounwind
define i32 @f0(i32 %a0, i8** nocapture %a1) #0 {
b0:
%v0 = alloca [1 x %s.0], align 8
%v1 = call i32 @f1(i32 5) #0
%v2 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 6
%v3 = icmp eq i32 %v1, 0
%v4 = select i1 %v3, i32 7, i32 %v1
store i32 %v4, i32* %v2, align 8, !tbaa !0
%v5 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 0
%v6 = bitcast [1 x %s.0]* %v0 to i32*
%v7 = load i32, i32* %v6, align 8
%v8 = trunc i32 %v7 to i16
%v9 = icmp eq i16 %v8, 0
br i1 %v9, label %b1, label %b4
b1: ; preds = %b0
%v10 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 1
%v11 = icmp ult i32 %v7, 65536
br i1 %v11, label %b2, label %b4
b2: ; preds = %b1
%v12 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 2
%v13 = load i16, i16* %v12, align 4, !tbaa !4
%v14 = icmp eq i16 %v13, 0
br i1 %v14, label %b3, label %b4
b3: ; preds = %b2
store i16 0, i16* %v5, align 8, !tbaa !4
store i16 0, i16* %v10, align 2, !tbaa !4
store i16 102, i16* %v12, align 4, !tbaa !4
br label %b4
b4: ; preds = %b3, %b2, %b1, %b0
%v15 = phi i16 [ 0, %b3 ], [ 0, %b2 ], [ 0, %b1 ], [ %v8, %b0 ]
%v16 = insertelement <1 x i32> undef, i32 %v4, i32 0
%v17 = shufflevector <1 x i32> %v16, <1 x i32> undef, <2 x i32> zeroinitializer
%v18 = and <2 x i32> %v17, <i32 1, i32 2>
%v19 = icmp ne <2 x i32> %v18, zeroinitializer
%v20 = zext <2 x i1> %v19 to <2 x i16>
%v21 = extractelement <2 x i16> %v20, i32 0
%v22 = extractelement <2 x i16> %v20, i32 1
%v23 = add i16 %v21, %v22
%v24 = lshr i32 %v4, 2
%v25 = trunc i32 %v24 to i16
%v26 = and i16 %v25, 1
%v27 = add i16 %v23, %v26
%v28 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 4
%v29 = load i32, i32* %v28, align 8
%v30 = zext i16 %v27 to i32
%v31 = udiv i32 %v29, %v30
store i32 %v31, i32* %v28, align 8
%v32 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 0
%v33 = and i32 %v4, 1
%v34 = icmp eq i32 %v33, 0
br i1 %v34, label %b5, label %b12
b5: ; preds = %b12, %b4
%v35 = phi i16 [ 0, %b4 ], [ 1, %b12 ]
%v36 = and i32 %v4, 2
%v37 = icmp eq i32 %v36, 0
br i1 %v37, label %b14, label %b13
b6: ; preds = %b16
%v38 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 1
%v39 = load i8*, i8** %v38, align 4, !tbaa !6
%v40 = bitcast i8* %v39 to %s.1*
%v41 = call %s.1* @f2(i32 %v31, %s.1* %v40, i16 signext %v15) #0
%v42 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 7
store %s.1* %v41, %s.1** %v42, align 4, !tbaa !6
%v43 = load i32, i32* %v2, align 8, !tbaa !0
br label %b7
b7: ; preds = %b16, %b6
%v44 = phi i32 [ %v4, %b16 ], [ %v43, %b6 ]
%v45 = and i32 %v44, 2
%v46 = icmp eq i32 %v45, 0
br i1 %v46, label %b9, label %b8
b8: ; preds = %b7
%v47 = load i32, i32* %v28, align 8, !tbaa !0
%v48 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 2
%v49 = load i8*, i8** %v48, align 8, !tbaa !6
%v50 = load i32, i32* %v6, align 8
%v51 = shl i32 %v50, 16
%v52 = ashr exact i32 %v51, 16
%v53 = and i32 %v50, -65536
%v54 = or i32 %v53, %v52
%v55 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 8
%v56 = call i32 @f3(i32 %v47, i8* %v49, i32 %v54, %s.3* %v55) #0
%v57 = load i32, i32* %v2, align 8, !tbaa !0
br label %b9
b9: ; preds = %b8, %b7
%v58 = phi i32 [ %v44, %b7 ], [ %v57, %b8 ]
%v59 = and i32 %v58, 4
%v60 = icmp eq i32 %v59, 0
br i1 %v60, label %b11, label %b10
b10: ; preds = %b9
%v61 = load i32, i32* %v28, align 8, !tbaa !0
%v62 = load i16, i16* %v5, align 8, !tbaa !4
%v63 = getelementptr inbounds [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 3
%v64 = load i8*, i8** %v63, align 4, !tbaa !6
call void @f4(i32 %v61, i16 signext %v62, i8* %v64) #0
br label %b11
b11: ; preds = %b10, %b9
ret i32 0
b12: ; preds = %b4
%v65 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 1
%v66 = load i8*, i8** %v32, align 8
store i8* %v66, i8** %v65, align 4
br label %b5
b13: ; preds = %b5
%v67 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 2
%v68 = load i8*, i8** %v32, align 8
%v69 = zext i16 %v35 to i32
%v70 = sub i32 0, %v69
%v71 = and i32 %v31, %v70
%v72 = getelementptr inbounds i8, i8* %v68, i32 %v71
store i8* %v72, i8** %v67, align 8
%v73 = add i16 %v35, 1
br label %b14
b14: ; preds = %b13, %b5
%v74 = phi i16 [ %v35, %b5 ], [ %v73, %b13 ]
%v75 = and i32 %v4, 4
%v76 = icmp eq i32 %v75, 0
br i1 %v76, label %b16, label %b15
b15: ; preds = %b14
%v77 = getelementptr [1 x %s.0], [1 x %s.0]* %v0, i32 0, i32 0, i32 3, i32 3
%v78 = load i8*, i8** %v32, align 8
%v79 = zext i16 %v74 to i32
%v80 = mul i32 %v31, %v79
%v81 = getelementptr inbounds i8, i8* %v78, i32 %v80
store i8* %v81, i8** %v77, align 4
br label %b16
b16: ; preds = %b15, %b14
br i1 %v34, label %b7, label %b6
}
declare i32 @f1(i32) #0
declare %s.1* @f2(i32, %s.1*, i16 signext) #0
declare i32 @f3(i32, i8*, i32, %s.3*) #0
declare void @f4(i32, i16 signext, i8*) #0
attributes #0 = { nounwind "target-cpu"="hexagonv55" }
!0 = !{!1, !1, i64 0}
!1 = !{!"int", !2}
!2 = !{!"omnipotent char", !3}
!3 = !{!"Simple C/C++ TBAA"}
!4 = !{!5, !5, i64 0}
!5 = !{!"short", !2}
!6 = !{!7, !7, i64 0}
!7 = !{!"any pointer", !2}