fp-mul-08.ll
3.76 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
; RUN: llc < %s -mtriple=s390x-linux-gnu -mcpu=z10 \
; RUN: | FileCheck -check-prefix=CHECK -check-prefix=CHECK-SCALAR %s
; RUN: llc < %s -mtriple=s390x-linux-gnu -mcpu=z14 \
; RUN: | FileCheck -check-prefix=CHECK -check-prefix=CHECK-VECTOR %s
declare float @llvm.fma.f32(float %f1, float %f2, float %f3)
define float @f1(float %f1, float %f2, float %acc) {
; CHECK-LABEL: f1:
; CHECK-SCALAR: msebr %f4, %f0, %f2
; CHECK-SCALAR: ler %f0, %f4
; CHECK-VECTOR: wfmssb %f0, %f0, %f2, %f4
; CHECK: br %r14
%negacc = fneg float %acc
%res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc)
ret float %res
}
define float @f2(float %f1, float *%ptr, float %acc) {
; CHECK-LABEL: f2:
; CHECK: mseb %f2, %f0, 0(%r2)
; CHECK-SCALAR: ler %f0, %f2
; CHECK-VECTOR: ldr %f0, %f2
; CHECK: br %r14
%f2 = load float, float *%ptr
%negacc = fneg float %acc
%res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc)
ret float %res
}
define float @f3(float %f1, float *%base, float %acc) {
; CHECK-LABEL: f3:
; CHECK: mseb %f2, %f0, 4092(%r2)
; CHECK-SCALAR: ler %f0, %f2
; CHECK-VECTOR: ldr %f0, %f2
; CHECK: br %r14
%ptr = getelementptr float, float *%base, i64 1023
%f2 = load float, float *%ptr
%negacc = fneg float %acc
%res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc)
ret float %res
}
define float @f4(float %f1, float *%base, float %acc) {
; The important thing here is that we don't generate an out-of-range
; displacement. Other sequences besides this one would be OK.
;
; CHECK-LABEL: f4:
; CHECK: aghi %r2, 4096
; CHECK: mseb %f2, %f0, 0(%r2)
; CHECK-SCALAR: ler %f0, %f2
; CHECK-VECTOR: ldr %f0, %f2
; CHECK: br %r14
%ptr = getelementptr float, float *%base, i64 1024
%f2 = load float, float *%ptr
%negacc = fneg float %acc
%res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc)
ret float %res
}
define float @f5(float %f1, float *%base, float %acc) {
; Here too the important thing is that we don't generate an out-of-range
; displacement. Other sequences besides this one would be OK.
;
; CHECK-LABEL: f5:
; CHECK: aghi %r2, -4
; CHECK: mseb %f2, %f0, 0(%r2)
; CHECK-SCALAR: ler %f0, %f2
; CHECK-VECTOR: ldr %f0, %f2
; CHECK: br %r14
%ptr = getelementptr float, float *%base, i64 -1
%f2 = load float, float *%ptr
%negacc = fneg float %acc
%res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc)
ret float %res
}
define float @f6(float %f1, float *%base, i64 %index, float %acc) {
; CHECK-LABEL: f6:
; CHECK: sllg %r1, %r3, 2
; CHECK: mseb %f2, %f0, 0(%r1,%r2)
; CHECK-SCALAR: ler %f0, %f2
; CHECK-VECTOR: ldr %f0, %f2
; CHECK: br %r14
%ptr = getelementptr float, float *%base, i64 %index
%f2 = load float, float *%ptr
%negacc = fneg float %acc
%res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc)
ret float %res
}
define float @f7(float %f1, float *%base, i64 %index, float %acc) {
; CHECK-LABEL: f7:
; CHECK: sllg %r1, %r3, 2
; CHECK: mseb %f2, %f0, 4092({{%r1,%r2|%r2,%r1}})
; CHECK-SCALAR: ler %f0, %f2
; CHECK-VECTOR: ldr %f0, %f2
; CHECK: br %r14
%index2 = add i64 %index, 1023
%ptr = getelementptr float, float *%base, i64 %index2
%f2 = load float, float *%ptr
%negacc = fneg float %acc
%res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc)
ret float %res
}
define float @f8(float %f1, float *%base, i64 %index, float %acc) {
; CHECK-LABEL: f8:
; CHECK: sllg %r1, %r3, 2
; CHECK: lay %r1, 4096({{%r1,%r2|%r2,%r1}})
; CHECK: mseb %f2, %f0, 0(%r1)
; CHECK-SCALAR: ler %f0, %f2
; CHECK-VECTOR: ldr %f0, %f2
; CHECK: br %r14
%index2 = add i64 %index, 1024
%ptr = getelementptr float, float *%base, i64 %index2
%f2 = load float, float *%ptr
%negacc = fneg float %acc
%res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc)
ret float %res
}