inalloca-vector.cpp
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// RUN: %clang_cc1 -w -triple i686-pc-win32 -emit-llvm -o - %s | FileCheck %s
// PR44395
// MSVC passes up to three vectors in registers, and the rest indirectly. Check
// that both are compatible with an inalloca prototype.
struct NonTrivial {
NonTrivial();
NonTrivial(const NonTrivial &o);
unsigned handle;
};
typedef float __m128 __attribute__((__vector_size__(16), __aligned__(16)));
__m128 gv128;
// nt, w, and q will be in the inalloca pack.
void receive_vec_128(NonTrivial nt, __m128 x, __m128 y, __m128 z, __m128 w, __m128 q) {
gv128 = x + y + z + w + q;
}
// CHECK-LABEL: define dso_local void @"?receive_vec_128@@YAXUNonTrivial@@T__m128@@1111@Z"
// CHECK-SAME: (<4 x float> inreg %x,
// CHECK-SAME: <4 x float> inreg %y,
// CHECK-SAME: <4 x float> inreg %z,
// CHECK-SAME: <{ %struct.NonTrivial, <4 x float>*, <4 x float>* }>* inalloca %0)
void pass_vec_128() {
__m128 z = {0};
receive_vec_128(NonTrivial(), z, z, z, z, z);
}
// CHECK-LABEL: define dso_local void @"?pass_vec_128@@YAXXZ"()
// CHECK: getelementptr inbounds <{ %struct.NonTrivial, <4 x float>*, <4 x float>* }>, <{ %struct.NonTrivial, <4 x float>*, <4 x float>* }>* %{{[^,]*}}, i32 0, i32 0
// CHECK: call x86_thiscallcc %struct.NonTrivial* @"??0NonTrivial@@QAE@XZ"(%struct.NonTrivial* %{{.*}})
// Store q, store temp alloca.
// CHECK: store <4 x float> %{{[^,]*}}, <4 x float>* %{{[^,]*}}, align 16
// CHECK: getelementptr inbounds <{ %struct.NonTrivial, <4 x float>*, <4 x float>* }>, <{ %struct.NonTrivial, <4 x float>*, <4 x float>* }>* %{{[^,]*}}, i32 0, i32 1
// CHECK: store <4 x float>* %{{[^,]*}}, <4 x float>** %{{[^,]*}}, align 4
// Store w, store temp alloca.
// CHECK: store <4 x float> %{{[^,]*}}, <4 x float>* %{{[^,]*}}, align 16
// CHECK: getelementptr inbounds <{ %struct.NonTrivial, <4 x float>*, <4 x float>* }>, <{ %struct.NonTrivial, <4 x float>*, <4 x float>* }>* %{{[^,]*}}, i32 0, i32 2
// CHECK: store <4 x float>* %{{[^,]*}}, <4 x float>** %{{[^,]*}}, align 4
// CHECK: call void @"?receive_vec_128@@YAXUNonTrivial@@T__m128@@1111@Z"
// CHECK-SAME: (<4 x float> inreg %{{[^,]*}},
// CHECK-SAME: <4 x float> inreg %{{[^,]*}},
// CHECK-SAME: <4 x float> inreg %{{[^,]*}},
// CHECK-SAME: <{ %struct.NonTrivial, <4 x float>*, <4 x float>* }>* inalloca %{{[^,]*}})
// w will be passed indirectly by register, and q will be passed indirectly, but
// the pointer will be in memory.
void __fastcall fastcall_receive_vec(__m128 x, __m128 y, __m128 z, __m128 w, int edx, __m128 q, NonTrivial nt) {
gv128 = x + y + z + w + q;
}
// CHECK-LABEL: define dso_local x86_fastcallcc void @"?fastcall_receive_vec@@Y{{[^"]*}}"
// CHECK-SAME: (<4 x float> inreg %x,
// CHECK-SAME: <4 x float> inreg %y,
// CHECK-SAME: <4 x float> inreg %z,
// CHECK-SAME: <4 x float>* inreg %0,
// CHECK-SAME: i32 inreg %edx,
// CHECK-SAME: <{ <4 x float>*, %struct.NonTrivial }>* inalloca %1)
void __vectorcall vectorcall_receive_vec(double xmm0, double xmm1, double xmm2,
__m128 x, __m128 y, __m128 z,
__m128 w, int edx, __m128 q, NonTrivial nt) {
gv128 = x + y + z + w + q;
}
// CHECK-LABEL: define dso_local x86_vectorcallcc void @"?vectorcall_receive_vec@@Y{{[^"]*}}"
// CHECK-SAME: (double inreg %xmm0,
// CHECK-SAME: double inreg %xmm1,
// CHECK-SAME: double inreg %xmm2,
// CHECK-SAME: <4 x float> inreg %x,
// CHECK-SAME: <4 x float> inreg %y,
// CHECK-SAME: <4 x float> inreg %z,
// CHECK-SAME: <4 x float>* inreg %0,
// CHECK-SAME: i32 inreg %edx,
// CHECK-SAME: <{ <4 x float>*, %struct.NonTrivial }>* inalloca %1)