BackgroundQueue.cpp
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//===-- BackgroundQueue.cpp - Task queue for background index -------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "index/Background.h"
#include "support/Logger.h"
namespace clang {
namespace clangd {
static std::atomic<bool> PreventStarvation = {false};
void BackgroundQueue::preventThreadStarvationInTests() {
PreventStarvation.store(true);
}
void BackgroundQueue::work(std::function<void()> OnIdle) {
while (true) {
llvm::Optional<Task> Task;
{
std::unique_lock<std::mutex> Lock(Mu);
CV.wait(Lock, [&] { return ShouldStop || !Queue.empty(); });
if (ShouldStop) {
Queue.clear();
CV.notify_all();
return;
}
++Stat.Active;
std::pop_heap(Queue.begin(), Queue.end());
Task = std::move(Queue.back());
Queue.pop_back();
notifyProgress();
}
if (Task->ThreadPri != llvm::ThreadPriority::Default &&
!PreventStarvation.load())
llvm::set_thread_priority(Task->ThreadPri);
Task->Run();
if (Task->ThreadPri != llvm::ThreadPriority::Default)
llvm::set_thread_priority(llvm::ThreadPriority::Default);
{
std::unique_lock<std::mutex> Lock(Mu);
++Stat.Completed;
if (Stat.Active == 1 && Queue.empty()) {
// We just finished the last item, the queue is going idle.
assert(ShouldStop || Stat.Completed == Stat.Enqueued);
Stat.LastIdle = Stat.Completed;
if (OnIdle) {
Lock.unlock();
OnIdle();
Lock.lock();
}
}
assert(Stat.Active > 0 && "before decrementing");
--Stat.Active;
notifyProgress();
}
CV.notify_all();
}
}
void BackgroundQueue::stop() {
{
std::lock_guard<std::mutex> QueueLock(Mu);
ShouldStop = true;
}
CV.notify_all();
}
void BackgroundQueue::push(Task T) {
{
std::lock_guard<std::mutex> Lock(Mu);
T.QueuePri = std::max(T.QueuePri, Boosts.lookup(T.Tag));
Queue.push_back(std::move(T));
std::push_heap(Queue.begin(), Queue.end());
++Stat.Enqueued;
notifyProgress();
}
CV.notify_all();
}
void BackgroundQueue::append(std::vector<Task> Tasks) {
{
std::lock_guard<std::mutex> Lock(Mu);
for (Task &T : Tasks)
T.QueuePri = std::max(T.QueuePri, Boosts.lookup(T.Tag));
std::move(Tasks.begin(), Tasks.end(), std::back_inserter(Queue));
std::make_heap(Queue.begin(), Queue.end());
Stat.Enqueued += Tasks.size();
notifyProgress();
}
CV.notify_all();
}
void BackgroundQueue::boost(llvm::StringRef Tag, unsigned NewPriority) {
std::lock_guard<std::mutex> Lock(Mu);
unsigned &Boost = Boosts[Tag];
bool Increase = NewPriority > Boost;
Boost = NewPriority;
if (!Increase)
return; // existing tasks unaffected
unsigned Changes = 0;
for (Task &T : Queue)
if (Tag == T.Tag && NewPriority > T.QueuePri) {
T.QueuePri = NewPriority;
++Changes;
}
if (Changes)
std::make_heap(Queue.begin(), Queue.end());
// No need to signal, only rearranged items in the queue.
}
bool BackgroundQueue::blockUntilIdleForTest(
llvm::Optional<double> TimeoutSeconds) {
std::unique_lock<std::mutex> Lock(Mu);
return wait(Lock, CV, timeoutSeconds(TimeoutSeconds),
[&] { return Queue.empty() && Stat.Active == 0; });
}
void BackgroundQueue::notifyProgress() const {
dlog("Queue: {0}/{1} ({2} active). Last idle at {3}", Stat.Completed,
Stat.Enqueued, Stat.Active, Stat.LastIdle);
if (OnProgress)
OnProgress(Stat);
}
} // namespace clangd
} // namespace clang