BuildingAJIT2.rst 12.4 KB

Building a JIT: Adding Optimizations -- An introduction to ORC Layers

This tutorial is under active development. It is incomplete and details may change frequently. Nonetheless we invite you to try it out as it stands, and we welcome any feedback.

Chapter 2 Introduction

Warning: This tutorial is currently being updated to account for ORC API changes. Only Chapters 1 and 2 are up-to-date.

Example code from Chapters 3 to 5 will compile and run, but has not been updated

Welcome to Chapter 2 of the "Building an ORC-based JIT in LLVM" tutorial. In Chapter 1 of this series we examined a basic JIT class, KaleidoscopeJIT, that could take LLVM IR modules as input and produce executable code in memory. KaleidoscopeJIT was able to do this with relatively little code by composing two off-the-shelf ORC layers: IRCompileLayer and ObjectLinkingLayer, to do much of the heavy lifting.

In this layer we'll learn more about the ORC layer concept by using a new layer, IRTransformLayer, to add IR optimization support to KaleidoscopeJIT.

Optimizing Modules using the IRTransformLayer

In Chapter 4 of the "Implementing a language with LLVM" tutorial series the llvm FunctionPassManager is introduced as a means for optimizing LLVM IR. Interested readers may read that chapter for details, but in short: to optimize a Module we create an llvm::FunctionPassManager instance, configure it with a set of optimizations, then run the PassManager on a Module to mutate it into a (hopefully) more optimized but semantically equivalent form. In the original tutorial series the FunctionPassManager was created outside the KaleidoscopeJIT and modules were optimized before being added to it. In this Chapter we will make optimization a phase of our JIT instead. For now this will provide us a motivation to learn more about ORC layers, but in the long term making optimization part of our JIT will yield an important benefit: When we begin lazily compiling code (i.e. deferring compilation of each function until the first time it's run) having optimization managed by our JIT will allow us to optimize lazily too, rather than having to do all our optimization up-front.

To add optimization support to our JIT we will take the KaleidoscopeJIT from Chapter 1 and compose an ORC IRTransformLayer on top. We will look at how the IRTransformLayer works in more detail below, but the interface is simple: the constructor for this layer takes a reference to the execution session and the layer below (as all layers do) plus an IR optimization function that it will apply to each Module that is added via addModule:

class KaleidoscopeJIT {
private:
  ExecutionSession ES;
  RTDyldObjectLinkingLayer ObjectLayer;
  IRCompileLayer CompileLayer;
  IRTransformLayer TransformLayer;

  DataLayout DL;
  MangleAndInterner Mangle;
  ThreadSafeContext Ctx;

public:

  KaleidoscopeJIT(JITTargetMachineBuilder JTMB, DataLayout DL)
      : ObjectLayer(ES,
                    []() { return std::make_unique<SectionMemoryManager>(); }),
        CompileLayer(ES, ObjectLayer, ConcurrentIRCompiler(std::move(JTMB))),
        TransformLayer(ES, CompileLayer, optimizeModule),
        DL(std::move(DL)), Mangle(ES, this->DL),
        Ctx(std::make_unique<LLVMContext>()) {
    ES.getMainJITDylib().setGenerator(
        cantFail(DynamicLibrarySearchGenerator::GetForCurrentProcess(DL)));
  }

Our extended KaleidoscopeJIT class starts out the same as it did in Chapter 1, but after the CompileLayer we introduce a new member, TransformLayer, which sits on top of our CompileLayer. We initialize our OptimizeLayer with a reference to the ExecutionSession and output layer (standard practice for layers), along with a transform function. For our transform function we supply our classes optimizeModule static method.

// ...
return cantFail(OptimizeLayer.addModule(std::move(M),
                                        std::move(Resolver)));
// ...

Next we need to update our addModule method to replace the call to CompileLayer::add with a call to OptimizeLayer::add instead.

static Expected<ThreadSafeModule>
optimizeModule(ThreadSafeModule M, const MaterializationResponsibility &R) {
  // Create a function pass manager.
  auto FPM = std::make_unique<legacy::FunctionPassManager>(M.get());

  // Add some optimizations.
  FPM->add(createInstructionCombiningPass());
  FPM->add(createReassociatePass());
  FPM->add(createGVNPass());
  FPM->add(createCFGSimplificationPass());
  FPM->doInitialization();

  // Run the optimizations over all functions in the module being added to
  // the JIT.
  for (auto &F : *M)
    FPM->run(F);

  return M;
}

At the bottom of our JIT we add a private method to do the actual optimization: optimizeModule. This function takes the module to be transformed as input (as a ThreadSafeModule) along with a reference to a reference to a new class: MaterializationResponsibility. The MaterializationResponsibility argument can be used to query JIT state for the module being transformed, such as the set of definitions in the module that JIT'd code is actively trying to call/access. For now we will ignore this argument and use a standard optimization pipeline. To do this we set up a FunctionPassManager, add some passes to it, run it over every function in the module, and then return the mutated module. The specific optimizations are the same ones used in Chapter 4 of the "Implementing a language with LLVM" tutorial series. Readers may visit that chapter for a more in-depth discussion of these, and of IR optimization in general.

And that's it in terms of changes to KaleidoscopeJIT: When a module is added via addModule the OptimizeLayer will call our optimizeModule function before passing the transformed module on to the CompileLayer below. Of course, we could have called optimizeModule directly in our addModule function and not gone to the bother of using the IRTransformLayer, but doing so gives us another opportunity to see how layers compose. It also provides a neat entry point to the layer concept itself, because IRTransformLayer is one of the simplest layers that can be implemented.

// From IRTransformLayer.h:
class IRTransformLayer : public IRLayer {
public:
  using TransformFunction = std::function<Expected<ThreadSafeModule>(
      ThreadSafeModule, const MaterializationResponsibility &R)>;

  IRTransformLayer(ExecutionSession &ES, IRLayer &BaseLayer,
                   TransformFunction Transform = identityTransform);

  void setTransform(TransformFunction Transform) {
    this->Transform = std::move(Transform);
  }

  static ThreadSafeModule
  identityTransform(ThreadSafeModule TSM,
                    const MaterializationResponsibility &R) {
    return TSM;
  }

  void emit(MaterializationResponsibility R, ThreadSafeModule TSM) override;

private:
  IRLayer &BaseLayer;
  TransformFunction Transform;
};

// From IRTransformLayer.cpp:

IRTransformLayer::IRTransformLayer(ExecutionSession &ES,
                                   IRLayer &BaseLayer,
                                   TransformFunction Transform)
    : IRLayer(ES), BaseLayer(BaseLayer), Transform(std::move(Transform)) {}

void IRTransformLayer::emit(MaterializationResponsibility R,
                            ThreadSafeModule TSM) {
  assert(TSM.getModule() && "Module must not be null");

  if (auto TransformedTSM = Transform(std::move(TSM), R))
    BaseLayer.emit(std::move(R), std::move(*TransformedTSM));
  else {
    R.failMaterialization();
    getExecutionSession().reportError(TransformedTSM.takeError());
  }
}

This is the whole definition of IRTransformLayer, from llvm/include/llvm/ExecutionEngine/Orc/IRTransformLayer.h and llvm/lib/ExecutionEngine/Orc/IRTransformLayer.cpp. This class is concerned with two very simple jobs: (1) Running every IR Module that is emitted via this layer through the transform function object, and (2) implementing the ORC IRLayer interface (which itself conforms to the general ORC Layer concept, more on that below). Most of the class is straightforward: a typedef for the transform function, a constructor to initialize the members, a setter for the transform function value, and a default no-op transform. The most important method is emit as this is half of our IRLayer interface. The emit method applies our transform to each module that it is called on and, if the transform succeeds, passes the transformed module to the base layer. If the transform fails, our emit function calls MaterializationResponsibility::failMaterialization (this JIT clients who may be waiting on other threads know that the code they were waiting for has failed to compile) and logs the error with the execution session before bailing out.

The other half of the IRLayer interface we inherit unmodified from the IRLayer class:

Error IRLayer::add(JITDylib &JD, ThreadSafeModule TSM, VModuleKey K) {
  return JD.define(std::make_unique<BasicIRLayerMaterializationUnit>(
      *this, std::move(K), std::move(TSM)));
}

This code, from llvm/lib/ExecutionEngine/Orc/Layer.cpp, adds a ThreadSafeModule to a given JITDylib by wrapping it up in a MaterializationUnit (in this case a BasicIRLayerMaterializationUnit). Most layers that derived from IRLayer can rely on this default implementation of the add method.

These two operations, add and emit, together constitute the layer concept: A layer is a way to wrap a portion of a compiler pipeline (in this case the "opt" phase of an LLVM compiler) whose API is is opaque to ORC in an interface that allows ORC to invoke it when needed. The add method takes an module in some input program representation (in this case an LLVM IR module) and stores it in the target JITDylib, arranging for it to be passed back to the Layer's emit method when any symbol defined by that module is requested. Layers can compose neatly by calling the 'emit' method of a base layer to complete their work. For example, in this tutorial our IRTransformLayer calls through to our IRCompileLayer to compile the transformed IR, and our IRCompileLayer in turn calls our ObjectLayer to link the object file produced by our compiler.

So far we have learned how to optimize and compile our LLVM IR, but we have not focused on when compilation happens. Our current REPL is eager: Each function definition is optimized and compiled as soon as it is referenced by any other code, regardless of whether it is ever called at runtime. In the next chapter we will introduce fully lazy compilation, in which functions are not compiled until they are first called at run-time. At this point the trade-offs get much more interesting: the lazier we are, the quicker we can start executing the first function, but the more often we will have to pause to compile newly encountered functions. If we only code-gen lazily, but optimize eagerly, we will have a longer startup time (as everything is optimized) but relatively short pauses as each function just passes through code-gen. If we both optimize and code-gen lazily we can start executing the first function more quickly, but we will have longer pauses as each function has to be both optimized and code-gen'd when it is first executed. Things become even more interesting if we consider interprocedural optimizations like inlining, which must be performed eagerly. These are complex trade-offs, and there is no one-size-fits all solution to them, but by providing composable layers we leave the decisions to the person implementing the JIT, and make it easy for them to experiment with different configurations.

Next: Adding Per-function Lazy Compilation

Full Code Listing

Here is the complete code listing for our running example with an IRTransformLayer added to enable optimization. To build this example, use:

# Compile
clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core orcjit native` -O3 -o toy
# Run
./toy

Here is the code: