Showing
6 changed files
with
285 additions
and
3 deletions
server/test/chooseWord.test.ts
0 → 100644
| 1 | +import { expect } from "chai"; | ||
| 2 | +import { prepareGame } from "./util/prepare"; | ||
| 3 | + | ||
| 4 | +describe("라운드 단어 선택", () => { | ||
| 5 | + it("drawer가 단어를 선택하면 wordChosen과 timer를 받습니다", () => { | ||
| 6 | + const { drawerSocket, guesserSockets } = prepareGame(2); | ||
| 7 | + | ||
| 8 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
| 9 | + drawerSocket.testOk("chooseWord", { word }); | ||
| 10 | + | ||
| 11 | + expect(drawerSocket.socket.received("wordChosen").length).eq(word.length); | ||
| 12 | + drawerSocket.socket.received("timer"); | ||
| 13 | + expect(guesserSockets[0].socket.received("wordChosen").length).eq( | ||
| 14 | + word.length | ||
| 15 | + ); | ||
| 16 | + guesserSockets[0].socket.received("timer"); | ||
| 17 | + }); | ||
| 18 | + it("drawer가 아닌 다른 사람들은 단어를 선택할 수 없습니다", () => { | ||
| 19 | + const { drawerSocket, guesserSockets } = prepareGame(2); | ||
| 20 | + | ||
| 21 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
| 22 | + | ||
| 23 | + guesserSockets[0].testNotOk("chooseWord", { word }); | ||
| 24 | + }); | ||
| 25 | + it("단어를 이미 고른 상태에서 다시 고를 수 없습니다", () => { | ||
| 26 | + const { drawerSocket } = prepareGame(2); | ||
| 27 | + | ||
| 28 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
| 29 | + drawerSocket.testOk("chooseWord", { word }); | ||
| 30 | + drawerSocket.testNotOk("chooseWord", { word }); | ||
| 31 | + }); | ||
| 32 | + it("목록에 없는 단어를 고를 수 없습니다", () => { | ||
| 33 | + const { drawerSocket } = prepareGame(2); | ||
| 34 | + | ||
| 35 | + drawerSocket.testNotOk("chooseWord", { word: "Nope!" }); | ||
| 36 | + }); | ||
| 37 | +}); |
server/test/moveBrush.test.ts
0 → 100644
| 1 | +import { expect } from "chai"; | ||
| 2 | +import { prepareGame } from "./util/prepare"; | ||
| 3 | + | ||
| 4 | +describe("라운드 브러시 이동", () => { | ||
| 5 | + it("drawer가 브러시를 이동하면 다른 사람들이 설정을 받습니다", () => { | ||
| 6 | + const { drawerSocket, guesserSockets } = prepareGame(2); | ||
| 7 | + | ||
| 8 | + const brushCoord = { x: 0, y: 0 }; | ||
| 9 | + drawerSocket.testOk("moveBrush", brushCoord); | ||
| 10 | + expect(guesserSockets[0].socket.received("moveBrush")).deep.eq(brushCoord); | ||
| 11 | + }); | ||
| 12 | + it("영역을 벗어난 좌표는 Clamp 처리됩니다", () => { | ||
| 13 | + const { drawerSocket, guesserSockets } = prepareGame(2); | ||
| 14 | + | ||
| 15 | + drawerSocket.testOk("moveBrush", { x: -1, y: 2 }); | ||
| 16 | + expect(guesserSockets[0].socket.received("moveBrush")).deep.eq({ | ||
| 17 | + x: 0, | ||
| 18 | + y: 1, | ||
| 19 | + }); | ||
| 20 | + }); | ||
| 21 | + it("drawer가 아닌 다른 사람들은 브러시를 이동할 수 없습니다", () => { | ||
| 22 | + const { guesserSockets } = prepareGame(2); | ||
| 23 | + | ||
| 24 | + const brushCoord = { x: 0, y: 0 }; | ||
| 25 | + guesserSockets[0].testNotOk("moveBrush", brushCoord); | ||
| 26 | + }); | ||
| 27 | +}); |
| ... | @@ -66,14 +66,14 @@ describe("라운드", () => { | ... | @@ -66,14 +66,14 @@ describe("라운드", () => { |
| 66 | const { drawerSocket, guesserSockets } = prepareGame(3, 5, 0.5); | 66 | const { drawerSocket, guesserSockets } = prepareGame(3, 5, 0.5); |
| 67 | 67 | ||
| 68 | const word = drawerSocket.socket.received("wordSet").words[0]; | 68 | const word = drawerSocket.socket.received("wordSet").words[0]; |
| 69 | - expect(drawerSocket.test("chooseWord", { word })); | 69 | + drawerSocket.testOk("chooseWord", { word }); |
| 70 | 70 | ||
| 71 | // 0.1초 뒤에는 라운드가 종료되지 않습니다. | 71 | // 0.1초 뒤에는 라운드가 종료되지 않습니다. |
| 72 | setTimeout(() => { | 72 | setTimeout(() => { |
| 73 | drawerSocket.socket.notReceived("finishRound"); | 73 | drawerSocket.socket.notReceived("finishRound"); |
| 74 | 74 | ||
| 75 | // 첫번째 guesser가 단어를 맞춥니다. | 75 | // 첫번째 guesser가 단어를 맞춥니다. |
| 76 | - guesserSockets[0].test("chat", { message: word }); | 76 | + guesserSockets[0].testOk("chat", { message: word }); |
| 77 | expect(guesserSockets[0].socket.received("answerAccepted").answer).eq( | 77 | expect(guesserSockets[0].socket.received("answerAccepted").answer).eq( |
| 78 | word | 78 | word |
| 79 | ); | 79 | ); |
| ... | @@ -83,7 +83,7 @@ describe("라운드", () => { | ... | @@ -83,7 +83,7 @@ describe("라운드", () => { |
| 83 | drawerSocket.socket.notReceived("finishRound"); | 83 | drawerSocket.socket.notReceived("finishRound"); |
| 84 | 84 | ||
| 85 | // 두번째 guesser가 단어를 맞춥니다. | 85 | // 두번째 guesser가 단어를 맞춥니다. |
| 86 | - guesserSockets[1].test("chat", { message: word }); | 86 | + guesserSockets[1].testOk("chat", { message: word }); |
| 87 | expect(guesserSockets[1].socket.received("answerAccepted").answer).eq( | 87 | expect(guesserSockets[1].socket.received("answerAccepted").answer).eq( |
| 88 | word | 88 | word |
| 89 | ); | 89 | ); |
| ... | @@ -94,6 +94,80 @@ describe("라운드", () => { | ... | @@ -94,6 +94,80 @@ describe("라운드", () => { |
| 94 | done(); | 94 | done(); |
| 95 | }, 300); | 95 | }, 300); |
| 96 | }); | 96 | }); |
| 97 | + it("drawer가 단어를 선택하지 않고 나가면 즉시 라운드가 다시 시작됩니다", () => { | ||
| 98 | + const { drawerSocket, guesserSockets } = prepareGame(3); | ||
| 99 | + guesserSockets[0].socket.received("startRound"); | ||
| 100 | + | ||
| 101 | + guesserSockets[0].socket.notReceived("startRound"); | ||
| 102 | + drawerSocket.disconnect(); | ||
| 103 | + expect(guesserSockets[0].socket.received("startRound").round).eq(1); | ||
| 104 | + }); | ||
| 105 | + it("drawer가 단어를 선택하지 않고 모든 guesser가 나가면 인원이 부족하므로 게임이 종료됩니다", () => { | ||
| 106 | + const { drawerSocket, guesserSockets } = prepareGame(3); | ||
| 107 | + | ||
| 108 | + drawerSocket.socket.notReceived("finishRound"); | ||
| 109 | + guesserSockets[0].disconnect(); | ||
| 110 | + drawerSocket.socket.notReceived("finishRound"); | ||
| 111 | + guesserSockets[1].disconnect(); | ||
| 112 | + drawerSocket.socket.received("finishRound"); | ||
| 113 | + drawerSocket.socket.received("finishGame"); | ||
| 114 | + }); | ||
| 115 | + it("drawer가 단어를 선택하고 모든 guesser가 나가면 인원이 부족하므로 게임이 종료됩니다", () => { | ||
| 116 | + const { drawerSocket, guesserSockets } = prepareGame(3); | ||
| 117 | + | ||
| 118 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
| 119 | + drawerSocket.testOk("chooseWord", { word }); | ||
| 120 | + | ||
| 121 | + drawerSocket.socket.notReceived("finishRound"); | ||
| 122 | + guesserSockets[0].disconnect(); | ||
| 123 | + drawerSocket.socket.notReceived("finishRound"); | ||
| 124 | + guesserSockets[1].disconnect(); | ||
| 125 | + drawerSocket.socket.received("finishRound"); | ||
| 126 | + drawerSocket.socket.received("finishGame"); | ||
| 127 | + }); | ||
| 128 | + it("drawer가 단어를 선택하고 나가면 라운드가 종료됩니다", () => { | ||
| 129 | + const { drawerSocket, guesserSockets } = prepareGame(3); | ||
| 130 | + | ||
| 131 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
| 132 | + drawerSocket.testOk("chooseWord", { word }); | ||
| 133 | + | ||
| 134 | + guesserSockets[0].socket.notReceived("finishRound"); | ||
| 135 | + drawerSocket.disconnect(); | ||
| 136 | + guesserSockets[0].socket.received("finishRound"); | ||
| 137 | + guesserSockets[0].socket.notReceived("finishGame"); | ||
| 138 | + }); | ||
| 139 | + it("라운드가 종료되고 다음 라운드를 기다리는 동안 drawer가 나가도 다음 라운드가 시작됩니다", (done) => { | ||
| 140 | + const { drawerSocket, guesserSockets } = prepareGame(3, 5, 5, 0.1); | ||
| 141 | + guesserSockets[0].socket.received("startRound"); | ||
| 142 | + | ||
| 143 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
| 144 | + drawerSocket.testOk("chooseWord", { word }); | ||
| 145 | + guesserSockets[0].testOk("chat", { message: word }); | ||
| 146 | + | ||
| 147 | + guesserSockets[0].socket.received("finishRound"); | ||
| 148 | + guesserSockets[0].socket.notReceived("startRound"); | ||
| 149 | + | ||
| 150 | + drawerSocket.disconnect(); | ||
| 151 | + | ||
| 152 | + setTimeout(() => { | ||
| 153 | + expect(guesserSockets[0].socket.received("startRound").round).eq(2); | ||
| 154 | + done(); | ||
| 155 | + }, 200); | ||
| 156 | + }); | ||
| 157 | + it("라운드가 종료되고 다음 라운드를 기다리는 동안 인원이 부족해지면 게임이 즉시 종료됩니다", () => { | ||
| 158 | + const { drawerSocket, guesserSockets } = prepareGame(2, 5, 5, 0.1); | ||
| 159 | + guesserSockets[0].socket.received("startRound"); | ||
| 160 | + | ||
| 161 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
| 162 | + drawerSocket.testOk("chooseWord", { word }); | ||
| 163 | + guesserSockets[0].testOk("chat", { message: word }); | ||
| 164 | + | ||
| 165 | + drawerSocket.socket.received("finishRound"); | ||
| 166 | + | ||
| 167 | + guesserSockets[0].disconnect(); | ||
| 168 | + | ||
| 169 | + drawerSocket.socket.received("finishGame"); | ||
| 170 | + }); | ||
| 97 | it("라운드가 종료되면 다음 라운드가 시작됩니다", (done) => { | 171 | it("라운드가 종료되면 다음 라운드가 시작됩니다", (done) => { |
| 98 | const { drawerSocket, guesserSockets } = prepareGame(2, 5, 0.2, 0.2); | 172 | const { drawerSocket, guesserSockets } = prepareGame(2, 5, 0.2, 0.2); |
| 99 | 173 | ||
| ... | @@ -121,4 +195,19 @@ describe("라운드", () => { | ... | @@ -121,4 +195,19 @@ describe("라운드", () => { |
| 121 | done(); | 195 | done(); |
| 122 | }, 500); | 196 | }, 500); |
| 123 | }); | 197 | }); |
| 198 | + it("마지막 라운드가 종료되면 게임이 종료됩니다", (done) => { | ||
| 199 | + const { drawerSocket } = prepareGame(2, 1, 0.1, 0.2); | ||
| 200 | + | ||
| 201 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
| 202 | + drawerSocket.testOk("chooseWord", { word }); | ||
| 203 | + | ||
| 204 | + setTimeout(() => { | ||
| 205 | + drawerSocket.socket.received("finishRound"); | ||
| 206 | + drawerSocket.socket.notReceived("finishGame"); | ||
| 207 | + }, 200); | ||
| 208 | + setTimeout(() => { | ||
| 209 | + drawerSocket.socket.received("finishGame"); | ||
| 210 | + done(); | ||
| 211 | + }, 400); | ||
| 212 | + }); | ||
| 124 | }); | 213 | }); | ... | ... |
server/test/roundChat.test.ts
0 → 100644
| 1 | +import { expect } from "chai"; | ||
| 2 | +import { prepareGame } from "./util/prepare"; | ||
| 3 | + | ||
| 4 | +describe("라운드 채팅", () => { | ||
| 5 | + it("guesser가 정답을 채팅으로 보내면 정답 처리되고 다른 사람들에게 채팅이 보이지 않습니다", () => { | ||
| 6 | + const { drawerSocket, guesserSockets } = prepareGame(3); | ||
| 7 | + | ||
| 8 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
| 9 | + drawerSocket.testOk("chooseWord", { word }); | ||
| 10 | + | ||
| 11 | + guesserSockets[0].testOk("chat", { message: "Not Answer" }); | ||
| 12 | + guesserSockets[0].socket.notReceived("answerAccepted"); | ||
| 13 | + guesserSockets[1].socket.received("chat"); | ||
| 14 | + | ||
| 15 | + guesserSockets[0].testOk("chat", { message: word }); | ||
| 16 | + expect(guesserSockets[0].socket.received("answerAccepted").answer).eq(word); | ||
| 17 | + guesserSockets[1].socket.notReceived("chat"); | ||
| 18 | + }); | ||
| 19 | + it("guesser가 정답을 채팅으로 보내면 역할이 winner로 변경됩니다", () => { | ||
| 20 | + const { drawerSocket, guesserSockets } = prepareGame(2); | ||
| 21 | + | ||
| 22 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
| 23 | + drawerSocket.testOk("chooseWord", { word }); | ||
| 24 | + | ||
| 25 | + guesserSockets[0].testOk("chat", { message: word }); | ||
| 26 | + | ||
| 27 | + expect(guesserSockets[0].socket.received("role")).deep.eq({ | ||
| 28 | + username: guesserSockets[0].connection.user?.username, | ||
| 29 | + role: "winner", | ||
| 30 | + }); | ||
| 31 | + expect(drawerSocket.socket.received("role")).deep.eq({ | ||
| 32 | + username: guesserSockets[0].connection.user?.username, | ||
| 33 | + role: "winner", | ||
| 34 | + }); | ||
| 35 | + }); | ||
| 36 | + it("라운드가 끝나고 다음 라운드를 준비하는 시간에 답을 채팅으로 보내도 정답 처리되지 않습니다", (done) => { | ||
| 37 | + const { drawerSocket, guesserSockets } = prepareGame(2, 5, 0.1, 0.3); | ||
| 38 | + | ||
| 39 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
| 40 | + drawerSocket.testOk("chooseWord", { word }); | ||
| 41 | + | ||
| 42 | + guesserSockets[0].socket.notReceived("finishRound"); | ||
| 43 | + setTimeout(() => { | ||
| 44 | + guesserSockets[0].socket.received("finishRound"); | ||
| 45 | + guesserSockets[0].testOk("chat", { message: word }); | ||
| 46 | + guesserSockets[0].socket.notReceived("answerAccepted"); | ||
| 47 | + guesserSockets[0].socket.notReceived("role"); | ||
| 48 | + done(); | ||
| 49 | + }, 200); | ||
| 50 | + }); | ||
| 51 | + it("다음 라운드의 단어가 선택되지 않았을 때 이전 라운드의 답을 채팅으로 보내도 정답 처리되지 않습니다", (done) => { | ||
| 52 | + const { drawerSocket, guesserSockets, game } = prepareGame(2, 5, 0.2, 0.1); | ||
| 53 | + | ||
| 54 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
| 55 | + drawerSocket.testOk("chooseWord", { word }); | ||
| 56 | + | ||
| 57 | + expect(guesserSockets[0].socket.received("startRound").round).eq(1); | ||
| 58 | + setTimeout(() => { | ||
| 59 | + expect(guesserSockets[0].socket.received("startRound").round).eq(2); | ||
| 60 | + | ||
| 61 | + if (game.drawer === drawerSocket.connection.user) { | ||
| 62 | + guesserSockets[0].testOk("chat", { message: word }); | ||
| 63 | + guesserSockets[0].socket.notReceived("answerAccepted"); | ||
| 64 | + } else if (game.drawer === guesserSockets[0].connection.user) { | ||
| 65 | + drawerSocket.testOk("chat", { message: word }); | ||
| 66 | + drawerSocket.socket.notReceived("answerAccepted"); | ||
| 67 | + } else { | ||
| 68 | + throw new Error("There is no drawer!"); | ||
| 69 | + } | ||
| 70 | + done(); | ||
| 71 | + }, 400); | ||
| 72 | + }); | ||
| 73 | +}); |
server/test/setBrush.test.ts
0 → 100644
| 1 | +import { expect } from "chai"; | ||
| 2 | +import { prepareGame } from "./util/prepare"; | ||
| 3 | + | ||
| 4 | +describe("라운드 브러시 설정", () => { | ||
| 5 | + it("drawer가 브러시를 설정하면 다른 사람들이 설정을 받습니다", () => { | ||
| 6 | + const { drawerSocket, guesserSockets } = prepareGame(2); | ||
| 7 | + | ||
| 8 | + const brushSettings = { | ||
| 9 | + size: 1, | ||
| 10 | + color: "000000", | ||
| 11 | + drawing: true, | ||
| 12 | + }; | ||
| 13 | + drawerSocket.testOk("setBrush", brushSettings); | ||
| 14 | + expect(guesserSockets[0].socket.received("setBrush")).deep.eq( | ||
| 15 | + brushSettings | ||
| 16 | + ); | ||
| 17 | + }); | ||
| 18 | + it("올바르지 않은 브러시 설정은 허용되지 않습니다", () => { | ||
| 19 | + const { drawerSocket } = prepareGame(2); | ||
| 20 | + | ||
| 21 | + drawerSocket.testNotOk("setBrush", { | ||
| 22 | + size: 0, | ||
| 23 | + color: "000000", | ||
| 24 | + drawing: true, | ||
| 25 | + }); | ||
| 26 | + drawerSocket.testNotOk("setBrush", { | ||
| 27 | + size: 100, | ||
| 28 | + color: "000000", | ||
| 29 | + drawing: true, | ||
| 30 | + }); | ||
| 31 | + drawerSocket.testNotOk("setBrush", { | ||
| 32 | + size: 1, | ||
| 33 | + color: "000", | ||
| 34 | + drawing: true, | ||
| 35 | + }); | ||
| 36 | + drawerSocket.testNotOk("setBrush", { | ||
| 37 | + size: 1, | ||
| 38 | + color: "asdf01", | ||
| 39 | + drawing: true, | ||
| 40 | + }); | ||
| 41 | + }); | ||
| 42 | + it("drawer가 아닌 다른 사람들은 브러시를 설정할 수 없습니다", () => { | ||
| 43 | + const { guesserSockets } = prepareGame(2); | ||
| 44 | + | ||
| 45 | + const brushSettings = { | ||
| 46 | + size: 1, | ||
| 47 | + color: "000000", | ||
| 48 | + drawing: true, | ||
| 49 | + }; | ||
| 50 | + guesserSockets[0].testNotOk("setBrush", brushSettings); | ||
| 51 | + }); | ||
| 52 | +}); |
| ... | @@ -53,4 +53,8 @@ export class SocketTester { | ... | @@ -53,4 +53,8 @@ export class SocketTester { |
| 53 | this.testOk("login", { username }); | 53 | this.testOk("login", { username }); |
| 54 | expect(this.connection.user !== undefined).eq(true); | 54 | expect(this.connection.user !== undefined).eq(true); |
| 55 | } | 55 | } |
| 56 | + | ||
| 57 | + public disconnect(): void { | ||
| 58 | + // TODO | ||
| 59 | + } | ||
| 56 | } | 60 | } | ... | ... |
-
Please register or login to post a comment