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web/src/components/room/Timer.tsx
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| 1 | +import React, { useCallback, useContext, useEffect, useState } from 'react'; | ||
| 2 | +import SocketContext from '../../contexts/SocketContext'; | ||
| 3 | +import { MessageType, RawMessage } from '../common/types'; | ||
| 4 | + | ||
| 5 | +interface timer { | ||
| 6 | + state: "started" | "stopped"; | ||
| 7 | + time: number; | ||
| 8 | +}; | ||
| 9 | + | ||
| 10 | +export const Timer: React.FC = () => { | ||
| 11 | + const socket = useContext(SocketContext); | ||
| 12 | + | ||
| 13 | + const [ time, setTime ] = useState(0); | ||
| 14 | + const [ isStop, setIsStop ] = useState(true); | ||
| 15 | + | ||
| 16 | + const handleTimeSet = useCallback((rawMessage: RawMessage) => { | ||
| 17 | + if (rawMessage.type === MessageType.GAME_TIMER) { | ||
| 18 | + const data = rawMessage.message as timer; | ||
| 19 | + | ||
| 20 | + console.log(data); | ||
| 21 | + if (data.state === 'started') { | ||
| 22 | + setIsStop(false); | ||
| 23 | + } else { | ||
| 24 | + setIsStop(true); | ||
| 25 | + } | ||
| 26 | + | ||
| 27 | + setTime(Math.floor(data.time)); | ||
| 28 | + } | ||
| 29 | + }, []); | ||
| 30 | + | ||
| 31 | + useEffect(() => { | ||
| 32 | + if (!isStop) { | ||
| 33 | + const go = setInterval(() => { | ||
| 34 | + setTime(time-1); | ||
| 35 | + }, 1000); | ||
| 36 | + | ||
| 37 | + return () => clearInterval(go); | ||
| 38 | + } else { | ||
| 39 | + setTime(0); | ||
| 40 | + } | ||
| 41 | + }, [time, isStop]); | ||
| 42 | + | ||
| 43 | + useEffect(() => { | ||
| 44 | + socket.on('msg', handleTimeSet); | ||
| 45 | + return () => { | ||
| 46 | + socket.off('msg', handleTimeSet); | ||
| 47 | + } | ||
| 48 | + }, []); | ||
| 49 | + | ||
| 50 | + return ( | ||
| 51 | + <div className={time < 10 ? 'text-red-500' : 'text-black'}> | ||
| 52 | + 🕒 {time} | ||
| 53 | + </div> | ||
| 54 | + ); | ||
| 55 | +} | ||
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