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web/src/components/room/Timer.tsx
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1 | +import React, { useCallback, useContext, useEffect, useState } from 'react'; | ||
2 | +import SocketContext from '../../contexts/SocketContext'; | ||
3 | +import { MessageType, RawMessage } from '../common/types'; | ||
4 | + | ||
5 | +interface timer { | ||
6 | + state: "started" | "stopped"; | ||
7 | + time: number; | ||
8 | +}; | ||
9 | + | ||
10 | +export const Timer: React.FC = () => { | ||
11 | + const socket = useContext(SocketContext); | ||
12 | + | ||
13 | + const [ time, setTime ] = useState(0); | ||
14 | + const [ isStop, setIsStop ] = useState(true); | ||
15 | + | ||
16 | + const handleTimeSet = useCallback((rawMessage: RawMessage) => { | ||
17 | + if (rawMessage.type === MessageType.GAME_TIMER) { | ||
18 | + const data = rawMessage.message as timer; | ||
19 | + | ||
20 | + console.log(data); | ||
21 | + if (data.state === 'started') { | ||
22 | + setIsStop(false); | ||
23 | + } else { | ||
24 | + setIsStop(true); | ||
25 | + } | ||
26 | + | ||
27 | + setTime(Math.floor(data.time)); | ||
28 | + } | ||
29 | + }, []); | ||
30 | + | ||
31 | + useEffect(() => { | ||
32 | + if (!isStop) { | ||
33 | + const go = setInterval(() => { | ||
34 | + setTime(time-1); | ||
35 | + }, 1000); | ||
36 | + | ||
37 | + return () => clearInterval(go); | ||
38 | + } else { | ||
39 | + setTime(0); | ||
40 | + } | ||
41 | + }, [time, isStop]); | ||
42 | + | ||
43 | + useEffect(() => { | ||
44 | + socket.on('msg', handleTimeSet); | ||
45 | + return () => { | ||
46 | + socket.off('msg', handleTimeSet); | ||
47 | + } | ||
48 | + }, []); | ||
49 | + | ||
50 | + return ( | ||
51 | + <div className={time < 10 ? 'text-red-500' : 'text-black'}> | ||
52 | + 🕒 {time} | ||
53 | + </div> | ||
54 | + ); | ||
55 | +} | ||
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