TimelineEditorExamples.cs 336 Bytes Raw Blame History Permalink 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 using UnityEditor.Timeline; namespace DocCodeExamples { class TimelineEditorExamples_HideAPI { void RefreshReasonExample() { #region declare-refreshReason TimelineEditor.Refresh(RefreshReason.ContentsModified | RefreshReason.SceneNeedsUpdate); #endregion } } }