ActionTest.cs
1.06 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Valve.VR;
using UnityEngine.SceneManagement;
public class ActionTest : MonoBehaviour
{
public SteamVR_Input_Sources handType; // 모두 사용, 왼손, 오른손
public SteamVR_Action_Boolean teleportAction; // 텔레포트 액션
public SteamVR_Action_Boolean grabAction; // 그랩 액션
void Start()
{
}
void Update()
{
if (GetTeleportDown())
{
Debug.Log("Teleport" + handType);
if (handType.ToString() == "LeftHand" )
{
SceneManager.LoadScene("rpgpp_lt_scene_1.0");
}
}
if (GetGrab())
{
Debug.Log("Grab" + handType);
}
}
// 텔레포트가 활성화되면 true 반환
public bool GetTeleportDown()
{
return teleportAction.GetStateDown(handType);
}
// 잡기 액션이 활성화되어 있으면 true 반환
public bool GetGrab()
{
return grabAction.GetState(handType);
}
}