SteamVR_Input_Sources.cs
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
namespace Valve.VR
{
public enum SteamVR_Input_Sources
{
[Description("/unrestricted")] //todo: check to see if this gets exported: k_ulInvalidInputHandle
Any,
[Description("/user/hand/left")]
LeftHand,
[Description("/user/hand/right")]
RightHand,
[Description("/user/foot/left")]
LeftFoot,
[Description("/user/foot/right")]
RightFoot,
[Description("/user/shoulder/left")]
LeftShoulder,
[Description("/user/shoulder/right")]
RightShoulder,
[Description("/user/waist")]
Waist,
[Description("/user/chest")]
Chest,
[Description("/user/head")]
Head,
[Description("/user/gamepad")]
Gamepad,
[Description("/user/camera")]
Camera,
[Description("/user/keyboard")]
Keyboard,
[Description("/user/treadmill")]
Treadmill,
}
}
namespace Valve.VR.InputSources
{
using Sources = SteamVR_Input_Sources;
}