SteamVR.cs
31.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Access to SteamVR system (hmd) and compositor (distort) interfaces.
//
//=============================================================================
using UnityEngine;
using Valve.VR;
using System.IO;
using System.Linq;
#if UNITY_2017_2_OR_NEWER
using UnityEngine.XR;
#else
using XRSettings = UnityEngine.VR.VRSettings;
using XRDevice = UnityEngine.VR.VRDevice;
#endif
namespace Valve.VR
{
public class SteamVR : System.IDisposable
{
// Use this to check if SteamVR is currently active without attempting
// to activate it in the process.
public static bool active { get { return _instance != null; } }
// Set this to false to keep from auto-initializing when calling SteamVR.instance.
private static bool _enabled = true;
public static bool enabled
{
get
{
#if UNITY_2020_1_OR_NEWER || OPENVR_XR_API
if (XRSettings.supportedDevices.Length == 0)
enabled = false;
#else
if (!XRSettings.enabled)
enabled = false;
#endif
return _enabled;
}
set
{
_enabled = value;
if (_enabled)
{
Initialize();
}
else
{
SafeDispose();
}
}
}
private static SteamVR _instance;
public static SteamVR instance
{
get
{
#if UNITY_EDITOR
if (!Application.isPlaying)
return null;
#endif
if (!enabled)
return null;
if (_instance == null)
{
_instance = CreateInstance();
// If init failed, then auto-disable so scripts don't continue trying to re-initialize things.
if (_instance == null)
_enabled = false;
}
return _instance;
}
}
public enum InitializedStates
{
None,
Initializing,
InitializeSuccess,
InitializeFailure,
}
public static InitializedStates initializedState = InitializedStates.None;
public static void Initialize(bool forceUnityVRMode = false)
{
if (forceUnityVRMode)
{
SteamVR_Behaviour.instance.InitializeSteamVR(true);
return;
}
else
{
if (_instance == null)
{
_instance = CreateInstance();
if (_instance == null)
_enabled = false;
}
}
if (_enabled)
SteamVR_Behaviour.Initialize(forceUnityVRMode);
}
public static bool usingNativeSupport
{
get { return XRDevice.GetNativePtr() != System.IntPtr.Zero; }
}
public static SteamVR_Settings settings { get; private set; }
private static void ReportGeneralErrors()
{
string errorLog = "<b>[SteamVR]</b> Initialization failed. ";
#if OPENVR_XR_API
errorLog += "Please verify that you have SteamVR installed, your hmd is functioning, and OpenVR Loader is checked in the XR Plugin Management section of Project Settings.";
#else
if (XRSettings.enabled == false)
errorLog += "VR may be disabled in player settings. Go to player settings in the editor and check the 'Virtual Reality Supported' checkbox'. ";
if (XRSettings.supportedDevices != null && XRSettings.supportedDevices.Length > 0)
{
if (XRSettings.supportedDevices.Contains("OpenVR") == false)
errorLog += "OpenVR is not in your list of supported virtual reality SDKs. Add it to the list in player settings. ";
else if (XRSettings.supportedDevices.First().Contains("OpenVR") == false)
errorLog += "OpenVR is not first in your list of supported virtual reality SDKs. <b>This is okay, but if you have an Oculus device plugged in, and Oculus above OpenVR in this list, it will try and use the Oculus SDK instead of OpenVR.</b> ";
}
else
{
errorLog += "You have no SDKs in your Player Settings list of supported virtual reality SDKs. Add OpenVR to it. ";
}
errorLog += "To attempt to force OpenVR initialization call SteamVR.Initialize(true). ";
#endif
Debug.LogWarning(errorLog);
}
private static SteamVR CreateInstance()
{
initializedState = InitializedStates.Initializing;
try
{
var error = EVRInitError.None;
#if !OPENVR_XR_API
if (!SteamVR.usingNativeSupport)
{
ReportGeneralErrors();
initializedState = InitializedStates.InitializeFailure;
SteamVR_Events.Initialized.Send(false);
return null;
}
#endif
// Verify common interfaces are valid.
OpenVR.GetGenericInterface(OpenVR.IVRCompositor_Version, ref error);
if (error != EVRInitError.None)
{
initializedState = InitializedStates.InitializeFailure;
ReportError(error);
ReportGeneralErrors();
SteamVR_Events.Initialized.Send(false);
return null;
}
OpenVR.GetGenericInterface(OpenVR.IVROverlay_Version, ref error);
if (error != EVRInitError.None)
{
initializedState = InitializedStates.InitializeFailure;
ReportError(error);
SteamVR_Events.Initialized.Send(false);
return null;
}
OpenVR.GetGenericInterface(OpenVR.IVRInput_Version, ref error);
if (error != EVRInitError.None)
{
initializedState = InitializedStates.InitializeFailure;
ReportError(error);
SteamVR_Events.Initialized.Send(false);
return null;
}
settings = SteamVR_Settings.instance;
#if !OPENVR_XR_API
if (Application.isEditor)
IdentifyEditorApplication();
SteamVR_Input.IdentifyActionsFile();
#endif
if (SteamVR_Settings.instance.inputUpdateMode != SteamVR_UpdateModes.Nothing || SteamVR_Settings.instance.poseUpdateMode != SteamVR_UpdateModes.Nothing)
{
SteamVR_Input.Initialize();
#if UNITY_EDITOR
if (SteamVR_Input.IsOpeningSetup())
return null;
#endif
}
}
catch (System.Exception e)
{
Debug.LogError("<b>[SteamVR]</b> " + e);
SteamVR_Events.Initialized.Send(false);
return null;
}
_enabled = true;
initializedState = InitializedStates.InitializeSuccess;
SteamVR_Events.Initialized.Send(true);
return new SteamVR();
}
static void ReportError(EVRInitError error)
{
switch (error)
{
case EVRInitError.None:
break;
case EVRInitError.VendorSpecific_UnableToConnectToOculusRuntime:
Debug.LogWarning("<b>[SteamVR]</b> Initialization Failed! Make sure device is on, Oculus runtime is installed, and OVRService_*.exe is running.");
break;
case EVRInitError.Init_VRClientDLLNotFound:
Debug.LogWarning("<b>[SteamVR]</b> Drivers not found! They can be installed via Steam under Library > Tools. Visit http://steampowered.com to install Steam.");
break;
case EVRInitError.Driver_RuntimeOutOfDate:
Debug.LogWarning("<b>[SteamVR]</b> Initialization Failed! Make sure device's runtime is up to date.");
break;
default:
Debug.LogWarning("<b>[SteamVR]</b> " + OpenVR.GetStringForHmdError(error));
break;
}
}
// native interfaces
public CVRSystem hmd { get; private set; }
public CVRCompositor compositor { get; private set; }
public CVROverlay overlay { get; private set; }
// tracking status
static public bool initializing { get; private set; }
static public bool calibrating { get; private set; }
static public bool outOfRange { get; private set; }
static public bool[] connected = new bool[OpenVR.k_unMaxTrackedDeviceCount];
// render values
public float sceneWidth { get; private set; }
public float sceneHeight { get; private set; }
public float aspect { get; private set; }
public float fieldOfView { get; private set; }
public Vector2 tanHalfFov { get; private set; }
public VRTextureBounds_t[] textureBounds { get; private set; }
public SteamVR_Utils.RigidTransform[] eyes { get; private set; }
public ETextureType textureType;
// hmd properties
public string hmd_TrackingSystemName { get { return GetStringProperty(ETrackedDeviceProperty.Prop_TrackingSystemName_String); } }
public string hmd_ModelNumber { get { return GetStringProperty(ETrackedDeviceProperty.Prop_ModelNumber_String); } }
public string hmd_SerialNumber { get { return GetStringProperty(ETrackedDeviceProperty.Prop_SerialNumber_String); } }
public string hmd_Type { get { return GetStringProperty(ETrackedDeviceProperty.Prop_ControllerType_String); } }
public float hmd_SecondsFromVsyncToPhotons { get { return GetFloatProperty(ETrackedDeviceProperty.Prop_SecondsFromVsyncToPhotons_Float); } }
public float hmd_DisplayFrequency { get { return GetFloatProperty(ETrackedDeviceProperty.Prop_DisplayFrequency_Float); } }
public EDeviceActivityLevel GetHeadsetActivityLevel()
{
return OpenVR.System.GetTrackedDeviceActivityLevel(OpenVR.k_unTrackedDeviceIndex_Hmd);
}
public string GetTrackedDeviceString(uint deviceId)
{
var error = ETrackedPropertyError.TrackedProp_Success;
var capacity = hmd.GetStringTrackedDeviceProperty(deviceId, ETrackedDeviceProperty.Prop_AttachedDeviceId_String, null, 0, ref error);
if (capacity > 1)
{
var result = new System.Text.StringBuilder((int)capacity);
hmd.GetStringTrackedDeviceProperty(deviceId, ETrackedDeviceProperty.Prop_AttachedDeviceId_String, result, capacity, ref error);
return result.ToString();
}
return null;
}
public string GetStringProperty(ETrackedDeviceProperty prop, uint deviceId = OpenVR.k_unTrackedDeviceIndex_Hmd)
{
var error = ETrackedPropertyError.TrackedProp_Success;
var capactiy = hmd.GetStringTrackedDeviceProperty(deviceId, prop, null, 0, ref error);
if (capactiy > 1)
{
var result = new System.Text.StringBuilder((int)capactiy);
hmd.GetStringTrackedDeviceProperty(deviceId, prop, result, capactiy, ref error);
return result.ToString();
}
return (error != ETrackedPropertyError.TrackedProp_Success) ? error.ToString() : "<unknown>";
}
public float GetFloatProperty(ETrackedDeviceProperty prop, uint deviceId = OpenVR.k_unTrackedDeviceIndex_Hmd)
{
var error = ETrackedPropertyError.TrackedProp_Success;
return hmd.GetFloatTrackedDeviceProperty(deviceId, prop, ref error);
}
private static bool runningTemporarySession = false;
public static bool InitializeTemporarySession(bool initInput = false)
{
if (Application.isEditor)
{
//bool needsInit = (!active && !usingNativeSupport && !runningTemporarySession);
EVRInitError initError = EVRInitError.None;
OpenVR.GetGenericInterface(OpenVR.IVRCompositor_Version, ref initError);
bool needsInit = initError != EVRInitError.None;
if (needsInit)
{
EVRInitError error = EVRInitError.None;
OpenVR.Init(ref error, EVRApplicationType.VRApplication_Overlay);
if (error != EVRInitError.None)
{
Debug.LogError("<b>[SteamVR]</b> Error during OpenVR Init: " + error.ToString());
return false;
}
IdentifyEditorApplication(false);
SteamVR_Input.IdentifyActionsFile(false);
runningTemporarySession = true;
}
if (initInput)
{
SteamVR_Input.Initialize(true);
}
return needsInit;
}
return false;
}
public static void ExitTemporarySession()
{
if (runningTemporarySession)
{
OpenVR.Shutdown();
runningTemporarySession = false;
}
}
#if UNITY_EDITOR
public static void ShowBindingsForEditor()
{
bool temporarySession = InitializeTemporarySession(false);
Valve.VR.EVRSettingsError bindingFlagError = Valve.VR.EVRSettingsError.None;
Valve.VR.OpenVR.Settings.SetBool(Valve.VR.OpenVR.k_pch_SteamVR_Section, Valve.VR.OpenVR.k_pch_SteamVR_DebugInputBinding, true, ref bindingFlagError);
if (bindingFlagError != Valve.VR.EVRSettingsError.None)
Debug.LogError("<b>[SteamVR]</b> Error turning on the debug input binding flag in steamvr: " + bindingFlagError.ToString());
if (Application.isPlaying == false)
{
IdentifyEditorApplication();
SteamVR_Input.IdentifyActionsFile();
}
OpenVR.Input.OpenBindingUI(SteamVR_Settings.instance.editorAppKey, 0, 0, true);
if (temporarySession)
ExitTemporarySession();
}
public static string GetSteamVRFolderParentPath(bool localToAssetsFolder = false)
{
SteamVR_Settings asset = ScriptableObject.CreateInstance<SteamVR_Settings>();
UnityEditor.MonoScript scriptAsset = UnityEditor.MonoScript.FromScriptableObject(asset);
string scriptPath = UnityEditor.AssetDatabase.GetAssetPath(scriptAsset);
System.IO.FileInfo settingsScriptFileInfo = new System.IO.FileInfo(scriptPath);
string fullPath = settingsScriptFileInfo.Directory.Parent.Parent.FullName;
if (localToAssetsFolder == false)
return fullPath;
else
{
System.IO.DirectoryInfo assetsDirectoryInfo = new DirectoryInfo(Application.dataPath);
string localPath = fullPath.Substring(assetsDirectoryInfo.Parent.FullName.Length + 1); //plus separator char
return localPath;
}
}
public static string GetSteamVRFolderPath(bool localToAssetsFolder = false)
{
SteamVR_Settings asset = ScriptableObject.CreateInstance<SteamVR_Settings>();
UnityEditor.MonoScript scriptAsset = UnityEditor.MonoScript.FromScriptableObject(asset);
string scriptPath = UnityEditor.AssetDatabase.GetAssetPath(scriptAsset);
System.IO.FileInfo settingsScriptFileInfo = new System.IO.FileInfo(scriptPath);
string fullPath = settingsScriptFileInfo.Directory.Parent.FullName;
if (localToAssetsFolder == false)
return fullPath;
else
{
System.IO.DirectoryInfo assetsDirectoryInfo = new DirectoryInfo(Application.dataPath);
string localPath = fullPath.Substring(assetsDirectoryInfo.Parent.FullName.Length + 1); //plus separator char
return localPath;
}
}
public static string GetSteamVRResourcesFolderPath(bool localToAssetsFolder = false)
{
string basePath = GetSteamVRFolderParentPath(localToAssetsFolder);
string folderPath = Path.Combine(basePath, "SteamVR_Resources");
if (Directory.Exists(folderPath) == false)
Directory.CreateDirectory(folderPath);
string resourcesFolderPath = Path.Combine(folderPath, "Resources");
if (Directory.Exists(resourcesFolderPath) == false)
Directory.CreateDirectory(resourcesFolderPath);
return resourcesFolderPath;
}
#endif
public const string defaultUnityAppKeyTemplate = "application.generated.unity.{0}.exe";
public const string defaultAppKeyTemplate = "application.generated.{0}";
public static string GenerateAppKey()
{
string productName = GenerateCleanProductName();
return string.Format(defaultUnityAppKeyTemplate, productName);
}
public static string GenerateCleanProductName()
{
string productName = Application.productName;
if (string.IsNullOrEmpty(productName))
productName = "unnamed_product";
else
{
productName = System.Text.RegularExpressions.Regex.Replace(Application.productName, "[^\\w\\._]", "");
productName = productName.ToLower();
}
return productName;
}
private static string GetManifestFile()
{
string currentPath = Application.dataPath;
int lastIndex = currentPath.LastIndexOf('/');
currentPath = currentPath.Remove(lastIndex, currentPath.Length - lastIndex);
string fullPath = Path.Combine(currentPath, "unityProject.vrmanifest");
FileInfo fullManifestPath = new FileInfo(SteamVR_Input.GetActionsFilePath());
if (File.Exists(fullPath))
{
string jsonText = File.ReadAllText(fullPath);
SteamVR_Input_ManifestFile existingFile = Valve.Newtonsoft.Json.JsonConvert.DeserializeObject<SteamVR_Input_ManifestFile>(jsonText);
if (existingFile != null && existingFile.applications != null && existingFile.applications.Count > 0 &&
existingFile.applications[0].app_key != SteamVR_Settings.instance.editorAppKey)
{
Debug.Log("<b>[SteamVR]</b> Deleting existing VRManifest because it has a different app key.");
FileInfo existingInfo = new FileInfo(fullPath);
if (existingInfo.IsReadOnly)
existingInfo.IsReadOnly = false;
existingInfo.Delete();
}
if (existingFile != null && existingFile.applications != null && existingFile.applications.Count > 0 &&
existingFile.applications[0].action_manifest_path != fullManifestPath.FullName)
{
Debug.Log("<b>[SteamVR]</b> Deleting existing VRManifest because it has a different action manifest path:" +
"\nExisting:" + existingFile.applications[0].action_manifest_path +
"\nNew: " + fullManifestPath.FullName);
FileInfo existingInfo = new FileInfo(fullPath);
if (existingInfo.IsReadOnly)
existingInfo.IsReadOnly = false;
existingInfo.Delete();
}
}
if (File.Exists(fullPath) == false)
{
SteamVR_Input_ManifestFile manifestFile = new SteamVR_Input_ManifestFile();
manifestFile.source = "Unity";
SteamVR_Input_ManifestFile_Application manifestApplication = new SteamVR_Input_ManifestFile_Application();
manifestApplication.app_key = SteamVR_Settings.instance.editorAppKey;
manifestApplication.action_manifest_path = fullManifestPath.FullName;
manifestApplication.launch_type = "url";
//manifestApplication.binary_path_windows = SteamVR_Utils.ConvertToForwardSlashes(System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName);
//manifestApplication.binary_path_linux = SteamVR_Utils.ConvertToForwardSlashes(System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName);
//manifestApplication.binary_path_osx = SteamVR_Utils.ConvertToForwardSlashes(System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName);
manifestApplication.url = "steam://launch/";
manifestApplication.strings.Add("en_us", new SteamVR_Input_ManifestFile_ApplicationString() { name = string.Format("{0} [Testing]", Application.productName) });
/*
var bindings = new System.Collections.Generic.List<SteamVR_Input_ManifestFile_Application_Binding>();
SteamVR_Input.InitializeFile();
if (SteamVR_Input.actionFile != null)
{
string[] bindingFiles = SteamVR_Input.actionFile.GetFilesToCopy(true);
if (bindingFiles.Length == SteamVR_Input.actionFile.default_bindings.Count)
{
for (int bindingIndex = 0; bindingIndex < bindingFiles.Length; bindingIndex++)
{
SteamVR_Input_ManifestFile_Application_Binding binding = new SteamVR_Input_ManifestFile_Application_Binding();
binding.binding_url = bindingFiles[bindingIndex];
binding.controller_type = SteamVR_Input.actionFile.default_bindings[bindingIndex].controller_type;
bindings.Add(binding);
}
manifestApplication.bindings = bindings;
}
else
{
Debug.LogError("<b>[SteamVR]</b> Mismatch in available binding files.");
}
}
else
{
Debug.LogError("<b>[SteamVR]</b> Could not load actions file.");
}
*/
manifestFile.applications = new System.Collections.Generic.List<SteamVR_Input_ManifestFile_Application>();
manifestFile.applications.Add(manifestApplication);
string json = Valve.Newtonsoft.Json.JsonConvert.SerializeObject(manifestFile, Valve.Newtonsoft.Json.Formatting.Indented,
new Valve.Newtonsoft.Json.JsonSerializerSettings { NullValueHandling = Valve.Newtonsoft.Json.NullValueHandling.Ignore });
File.WriteAllText(fullPath, json);
}
return fullPath;
}
private static void IdentifyEditorApplication(bool showLogs = true)
{
//bool isInstalled = OpenVR.Applications.IsApplicationInstalled(SteamVR_Settings.instance.editorAppKey);
if (string.IsNullOrEmpty(SteamVR_Settings.instance.editorAppKey))
{
Debug.LogError("<b>[SteamVR]</b> Critical Error identifying application. EditorAppKey is null or empty. Input may not work.");
return;
}
string manifestPath = GetManifestFile();
EVRApplicationError addManifestErr = OpenVR.Applications.AddApplicationManifest(manifestPath, true);
if (addManifestErr != EVRApplicationError.None)
Debug.LogError("<b>[SteamVR]</b> Error adding vr manifest file: " + addManifestErr.ToString());
else
{
if (showLogs)
Debug.Log("<b>[SteamVR]</b> Successfully added VR manifest to SteamVR");
}
int processId = System.Diagnostics.Process.GetCurrentProcess().Id;
EVRApplicationError applicationIdentifyErr = OpenVR.Applications.IdentifyApplication((uint)processId, SteamVR_Settings.instance.editorAppKey);
if (applicationIdentifyErr != EVRApplicationError.None)
Debug.LogError("<b>[SteamVR]</b> Error identifying application: " + applicationIdentifyErr.ToString());
else
{
if (showLogs)
Debug.Log(string.Format("<b>[SteamVR]</b> Successfully identified process as editor project to SteamVR ({0})", SteamVR_Settings.instance.editorAppKey));
}
}
#region Event callbacks
private void OnInitializing(bool initializing)
{
SteamVR.initializing = initializing;
}
private void OnCalibrating(bool calibrating)
{
SteamVR.calibrating = calibrating;
}
private void OnOutOfRange(bool outOfRange)
{
SteamVR.outOfRange = outOfRange;
}
private void OnDeviceConnected(int i, bool connected)
{
SteamVR.connected[i] = connected;
}
private void OnNewPoses(TrackedDevicePose_t[] poses)
{
// Update eye offsets to account for IPD changes.
eyes[0] = new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Left));
eyes[1] = new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Right));
for (int i = 0; i < poses.Length; i++)
{
var connected = poses[i].bDeviceIsConnected;
if (connected != SteamVR.connected[i])
{
SteamVR_Events.DeviceConnected.Send(i, connected);
}
}
if (poses.Length > OpenVR.k_unTrackedDeviceIndex_Hmd)
{
var result = poses[OpenVR.k_unTrackedDeviceIndex_Hmd].eTrackingResult;
var initializing = result == ETrackingResult.Uninitialized;
if (initializing != SteamVR.initializing)
{
SteamVR_Events.Initializing.Send(initializing);
}
var calibrating =
result == ETrackingResult.Calibrating_InProgress ||
result == ETrackingResult.Calibrating_OutOfRange;
if (calibrating != SteamVR.calibrating)
{
SteamVR_Events.Calibrating.Send(calibrating);
}
var outOfRange =
result == ETrackingResult.Running_OutOfRange ||
result == ETrackingResult.Calibrating_OutOfRange;
if (outOfRange != SteamVR.outOfRange)
{
SteamVR_Events.OutOfRange.Send(outOfRange);
}
}
}
#endregion
private SteamVR()
{
hmd = OpenVR.System;
Debug.LogFormat("<b>[SteamVR]</b> Initialized. Connected to {0} : {1} : {2} :: {3}", hmd_TrackingSystemName, hmd_ModelNumber, hmd_SerialNumber, hmd_Type);
compositor = OpenVR.Compositor;
overlay = OpenVR.Overlay;
// Setup render values
uint w = 0, h = 0;
hmd.GetRecommendedRenderTargetSize(ref w, ref h);
sceneWidth = (float)w;
sceneHeight = (float)h;
float l_left = 0.0f, l_right = 0.0f, l_top = 0.0f, l_bottom = 0.0f;
hmd.GetProjectionRaw(EVREye.Eye_Left, ref l_left, ref l_right, ref l_top, ref l_bottom);
float r_left = 0.0f, r_right = 0.0f, r_top = 0.0f, r_bottom = 0.0f;
hmd.GetProjectionRaw(EVREye.Eye_Right, ref r_left, ref r_right, ref r_top, ref r_bottom);
tanHalfFov = new Vector2(
Mathf.Max(-l_left, l_right, -r_left, r_right),
Mathf.Max(-l_top, l_bottom, -r_top, r_bottom));
textureBounds = new VRTextureBounds_t[2];
textureBounds[0].uMin = 0.5f + 0.5f * l_left / tanHalfFov.x;
textureBounds[0].uMax = 0.5f + 0.5f * l_right / tanHalfFov.x;
textureBounds[0].vMin = 0.5f - 0.5f * l_bottom / tanHalfFov.y;
textureBounds[0].vMax = 0.5f - 0.5f * l_top / tanHalfFov.y;
textureBounds[1].uMin = 0.5f + 0.5f * r_left / tanHalfFov.x;
textureBounds[1].uMax = 0.5f + 0.5f * r_right / tanHalfFov.x;
textureBounds[1].vMin = 0.5f - 0.5f * r_bottom / tanHalfFov.y;
textureBounds[1].vMax = 0.5f - 0.5f * r_top / tanHalfFov.y;
// Grow the recommended size to account for the overlapping fov
sceneWidth = sceneWidth / Mathf.Max(textureBounds[0].uMax - textureBounds[0].uMin, textureBounds[1].uMax - textureBounds[1].uMin);
sceneHeight = sceneHeight / Mathf.Max(textureBounds[0].vMax - textureBounds[0].vMin, textureBounds[1].vMax - textureBounds[1].vMin);
aspect = tanHalfFov.x / tanHalfFov.y;
fieldOfView = 2.0f * Mathf.Atan(tanHalfFov.y) * Mathf.Rad2Deg;
eyes = new SteamVR_Utils.RigidTransform[] {
new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Left)),
new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Right)) };
switch (SystemInfo.graphicsDeviceType)
{
#if (UNITY_5_4)
case UnityEngine.Rendering.GraphicsDeviceType.OpenGL2:
#endif
case UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore:
case UnityEngine.Rendering.GraphicsDeviceType.OpenGLES2:
case UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3:
textureType = ETextureType.OpenGL;
break;
#if !(UNITY_5_4)
case UnityEngine.Rendering.GraphicsDeviceType.Vulkan:
textureType = ETextureType.Vulkan;
break;
#endif
default:
textureType = ETextureType.DirectX;
break;
}
SteamVR_Events.Initializing.Listen(OnInitializing);
SteamVR_Events.Calibrating.Listen(OnCalibrating);
SteamVR_Events.OutOfRange.Listen(OnOutOfRange);
SteamVR_Events.DeviceConnected.Listen(OnDeviceConnected);
SteamVR_Events.NewPoses.Listen(OnNewPoses);
}
~SteamVR()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
System.GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
SteamVR_Events.Initializing.Remove(OnInitializing);
SteamVR_Events.Calibrating.Remove(OnCalibrating);
SteamVR_Events.OutOfRange.Remove(OnOutOfRange);
SteamVR_Events.DeviceConnected.Remove(OnDeviceConnected);
SteamVR_Events.NewPoses.Remove(OnNewPoses);
_instance = null;
}
// Use this interface to avoid accidentally creating the instance in the process of attempting to dispose of it.
public static void SafeDispose()
{
if (_instance != null)
_instance.Dispose();
}
}
}