SteamVR_CameraFlip.cs
537 Bytes
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Flips the camera output back to normal for D3D.
//
//=============================================================================
using UnityEngine;
namespace Valve.VR
{
[ExecuteInEditMode]
public class SteamVR_CameraFlip : MonoBehaviour
{
void Awake()
{
Debug.Log("<b>[SteamVR]</b> SteamVR_CameraFlip is deprecated in Unity 5.4 - REMOVING");
DestroyImmediate(this);
}
}
}