SteamVR_Input_Actions.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Valve.VR
{
using System;
using UnityEngine;
public partial class SteamVR_Actions
{
private static SteamVR_Action_Boolean p_default_Teleport;
private static SteamVR_Action_Boolean p_default_Grab;
private static SteamVR_Action_Pose p_default_SkeletonLeftHand;
private static SteamVR_Action_Pose p_default_SkeletonRightHand;
private static SteamVR_Action_Single p_default_Squeeze;
private static SteamVR_Action_Boolean p_default_TouchPad;
private static SteamVR_Action_Vector2 p_default_TouchPosition;
private static SteamVR_Action_Vibration p_default_Haptic;
private static SteamVR_Action_Vibration p_default_NewAction;
private static SteamVR_Action_Vector2 p_platformer_Move;
private static SteamVR_Action_Boolean p_platformer_Jump;
private static SteamVR_Action_Vector2 p_buggy_Steering;
private static SteamVR_Action_Single p_buggy_Throttle;
private static SteamVR_Action_Boolean p_buggy_Brake;
private static SteamVR_Action_Boolean p_buggy_Reset;
private static SteamVR_Action_Pose p_mixedreality_ExternalCamera;
public static SteamVR_Action_Boolean default_Teleport
{
get
{
return SteamVR_Actions.p_default_Teleport.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Boolean default_Grab
{
get
{
return SteamVR_Actions.p_default_Grab.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Pose default_SkeletonLeftHand
{
get
{
return SteamVR_Actions.p_default_SkeletonLeftHand.GetCopy<SteamVR_Action_Pose>();
}
}
public static SteamVR_Action_Pose default_SkeletonRightHand
{
get
{
return SteamVR_Actions.p_default_SkeletonRightHand.GetCopy<SteamVR_Action_Pose>();
}
}
public static SteamVR_Action_Single default_Squeeze
{
get
{
return SteamVR_Actions.p_default_Squeeze.GetCopy<SteamVR_Action_Single>();
}
}
public static SteamVR_Action_Boolean default_TouchPad
{
get
{
return SteamVR_Actions.p_default_TouchPad.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Vector2 default_TouchPosition
{
get
{
return SteamVR_Actions.p_default_TouchPosition.GetCopy<SteamVR_Action_Vector2>();
}
}
public static SteamVR_Action_Vibration default_Haptic
{
get
{
return SteamVR_Actions.p_default_Haptic.GetCopy<SteamVR_Action_Vibration>();
}
}
public static SteamVR_Action_Vibration default_NewAction
{
get
{
return SteamVR_Actions.p_default_NewAction.GetCopy<SteamVR_Action_Vibration>();
}
}
public static SteamVR_Action_Vector2 platformer_Move
{
get
{
return SteamVR_Actions.p_platformer_Move.GetCopy<SteamVR_Action_Vector2>();
}
}
public static SteamVR_Action_Boolean platformer_Jump
{
get
{
return SteamVR_Actions.p_platformer_Jump.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Vector2 buggy_Steering
{
get
{
return SteamVR_Actions.p_buggy_Steering.GetCopy<SteamVR_Action_Vector2>();
}
}
public static SteamVR_Action_Single buggy_Throttle
{
get
{
return SteamVR_Actions.p_buggy_Throttle.GetCopy<SteamVR_Action_Single>();
}
}
public static SteamVR_Action_Boolean buggy_Brake
{
get
{
return SteamVR_Actions.p_buggy_Brake.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Boolean buggy_Reset
{
get
{
return SteamVR_Actions.p_buggy_Reset.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Pose mixedreality_ExternalCamera
{
get
{
return SteamVR_Actions.p_mixedreality_ExternalCamera.GetCopy<SteamVR_Action_Pose>();
}
}
private static void InitializeActionArrays()
{
Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
SteamVR_Actions.default_Teleport,
SteamVR_Actions.default_Grab,
SteamVR_Actions.default_SkeletonLeftHand,
SteamVR_Actions.default_SkeletonRightHand,
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.default_TouchPad,
SteamVR_Actions.default_TouchPosition,
SteamVR_Actions.default_Haptic,
SteamVR_Actions.default_NewAction,
SteamVR_Actions.platformer_Move,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Steering,
SteamVR_Actions.buggy_Throttle,
SteamVR_Actions.buggy_Brake,
SteamVR_Actions.buggy_Reset,
SteamVR_Actions.mixedreality_ExternalCamera};
Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] {
SteamVR_Actions.default_Teleport,
SteamVR_Actions.default_Grab,
SteamVR_Actions.default_SkeletonLeftHand,
SteamVR_Actions.default_SkeletonRightHand,
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.default_TouchPad,
SteamVR_Actions.default_TouchPosition,
SteamVR_Actions.platformer_Move,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Steering,
SteamVR_Actions.buggy_Throttle,
SteamVR_Actions.buggy_Brake,
SteamVR_Actions.buggy_Reset,
SteamVR_Actions.mixedreality_ExternalCamera};
Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] {
SteamVR_Actions.default_Haptic,
SteamVR_Actions.default_NewAction};
Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
SteamVR_Actions.default_Haptic,
SteamVR_Actions.default_NewAction};
Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
SteamVR_Actions.default_SkeletonLeftHand,
SteamVR_Actions.default_SkeletonRightHand,
SteamVR_Actions.mixedreality_ExternalCamera};
Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
SteamVR_Actions.default_Teleport,
SteamVR_Actions.default_Grab,
SteamVR_Actions.default_TouchPad,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Brake,
SteamVR_Actions.buggy_Reset};
Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] {
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.buggy_Throttle};
Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] {
SteamVR_Actions.default_TouchPosition,
SteamVR_Actions.platformer_Move,
SteamVR_Actions.buggy_Steering};
Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0];
Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[0];
Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] {
SteamVR_Actions.default_Teleport,
SteamVR_Actions.default_Grab,
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.default_TouchPad,
SteamVR_Actions.default_TouchPosition,
SteamVR_Actions.platformer_Move,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Steering,
SteamVR_Actions.buggy_Throttle,
SteamVR_Actions.buggy_Brake,
SteamVR_Actions.buggy_Reset};
}
private static void PreInitActions()
{
SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
SteamVR_Actions.p_default_Grab = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Grab")));
SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/default/in/SkeletonLeftHand")));
SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/default/in/SkeletonRightHand")));
SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/default/in/Squeeze")));
SteamVR_Actions.p_default_TouchPad = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/TouchPad")));
SteamVR_Actions.p_default_TouchPosition = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/default/in/TouchPosition")));
SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
SteamVR_Actions.p_default_NewAction = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/default/out/NewAction")));
SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
}
}
}