NGPermissionCallbackAndroid.cs
584 Bytes
#if UNITY_EDITOR || UNITY_ANDROID
using System.Threading;
using UnityEngine;
namespace NativeGalleryNamespace
{
public class NGPermissionCallbackAndroid : AndroidJavaProxy
{
private object threadLock;
public int Result { get; private set; }
public NGPermissionCallbackAndroid( object threadLock ) : base( "com.yasirkula.unity.NativeGalleryPermissionReceiver" )
{
Result = -1;
this.threadLock = threadLock;
}
public void OnPermissionResult( int result )
{
Result = result;
lock( threadLock )
{
Monitor.Pulse( threadLock );
}
}
}
}
#endif