IconButton.cs
2.41 KB
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using System;
using JetBrains.Annotations;
using Unity.Cloud.Collaborate.UserInterface;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.Cloud.Collaborate.Components
{
internal class IconButton : Image
{
public const string UssClassName = "unity-icon-button";
public const string UndoUssClassName = "btn-undo";
public const string ShowUssClassName = "btn-show";
public const string MergeUssClassName = "btn-merge";
public const string ChooseMineUssClassName = "btn-choose-mine";
public const string ChooseRemoteUssClassName = "btn-choose-remote";
public const string DiffUssCLassName = "btn-diff";
static readonly string k_StylePath = $"{CollaborateWindow.StylePath}/{nameof(IconButton)}.uss";
public event Action Clicked;
public IconButton() : this(null)
{
}
public IconButton([CanBeNull] Action clickEvent = null)
{
AddToClassList(UssClassName);
styleSheets.Add(AssetDatabase.LoadAssetAtPath<StyleSheet>(k_StylePath));
// Setup Clickable
Clicked += clickEvent;
this.AddManipulator(new Clickable(OnClick));
}
void OnClick()
{
Clicked?.Invoke();
Blur();
}
/// <summary>
/// Remove all event handlers for the Clicked event.
/// </summary>
public void UnregisterClickEvents()
{
Clicked = null;
}
public Texture2D Image
{
get => style.backgroundImage.value.texture;
set => style.backgroundImage = value;
}
public override bool canGrabFocus { get; } = true;
/// <summary>
/// Catch the enter key event to allow for tab & enter UI navigation.
/// </summary>
/// <param name="evt">Event to check.</param>
protected override void ExecuteDefaultActionAtTarget(EventBase evt)
{
base.ExecuteDefaultActionAtTarget(evt);
// Catch enter key being pressed.
if (!(evt is KeyDownEvent downEvent)) return;
if ((downEvent.keyCode != KeyCode.KeypadEnter) && (downEvent.keyCode != KeyCode.Return)) return;
Clicked?.Invoke();
downEvent.StopPropagation();
}
[UsedImplicitly]
public new class UxmlFactory : UxmlFactory<IconButton> {}
}
}