PlacementValidity.cs 270 Bytes Raw Blame History Permalink 1 2 3 4 5 6 7 8 9 10 11 12 13 namespace UnityEditor.Timeline { enum PlacementValidity { Valid, InvalidContains, InvalidIsWithin, InvalidStartsInBlend, InvalidEndsInBlend, InvalidContainsBlend, InvalidOverlapWithNonBlendableClip } }