SceneManagement.cs 739 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class SceneManagement : MonoBehaviour
{
    // Start is called before the first frame update

    public void goToGalleryScene() {
        if (Hunting.isGhostInfoSaved) {
            SceneManager.LoadScene(2);
        }
    }
    public void goToARScene() {
        SceneManager.LoadScene(1);

    }

    public void goToIntro()
    {
        SceneManager.LoadScene(0);
        Hunting.isInit = true;
        CreateManager.isSetted = false;
    }
    public void goToGameScene() {

        SceneManager.LoadScene(1);

        CreateManager.isSetted = false;
        ARPlaceOnPlane.isSetted = false;
        
    }

}