ListNotice.cs
1.11 KB
using JetBrains.Annotations;
using Unity.Cloud.Collaborate.UserInterface;
using UnityEditor;
using UnityEngine.UIElements;
namespace Unity.Cloud.Collaborate.Components
{
internal class ListNotice : VisualElement
{
public const string UssClassName = "list-notice";
public const string ListNoticeTextUssClassName = UssClassName + "__text";
static readonly string k_LayoutPath = $"{CollaborateWindow.LayoutPath}/{nameof(ListNotice)}.uxml";
static readonly string k_StylePath = $"{CollaborateWindow.StylePath}/{nameof(ListNotice)}.uss";
readonly Label m_Text;
public ListNotice()
{
AddToClassList(UssClassName);
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(k_LayoutPath).CloneTree(this);
styleSheets.Add(AssetDatabase.LoadAssetAtPath<StyleSheet>(k_StylePath));
m_Text = this.Q<Label>(className: ListNoticeTextUssClassName);
}
public string Text
{
set => m_Text.text = value;
}
[UsedImplicitly]
public new class UxmlFactory : UxmlFactory<ListNotice> { }
}
}