HistoryEntry.cs
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using System;
using System.Collections.Generic;
using Unity.Cloud.Collaborate.Assets;
namespace Unity.Cloud.Collaborate.Models.Structures
{
internal struct HistoryEntry : IHistoryEntry
{
public HistoryEntry(string revisionId = default, HistoryEntryStatus status = HistoryEntryStatus.Behind, string authorName = default, string message = default, DateTimeOffset time = default, IReadOnlyList<IChangeEntry> changes = default)
{
Status = status;
RevisionId = revisionId;
AuthorName = authorName;
Message = message;
Time = time;
Changes = changes;
}
public HistoryEntryStatus Status { get; }
public string RevisionId { get; }
public string AuthorName { get; }
public string Message { get; }
public DateTimeOffset Time { get; }
public IReadOnlyList<IChangeEntry> Changes { get; }
public string GetGotoText()
{
switch (Status)
{
case HistoryEntryStatus.Ahead:
return StringAssets.update;
case HistoryEntryStatus.Current:
return StringAssets.restore;
case HistoryEntryStatus.Behind:
return StringAssets.goBackTo;
default:
throw new ArgumentOutOfRangeException();
}
}
}
}