TestMainModel.cs
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using System;
using NUnit.Framework;
using Unity.Cloud.Collaborate.Models;
using Unity.Cloud.Collaborate.Models.Structures;
using Unity.Cloud.Collaborate.UserInterface;
namespace Unity.Cloud.Collaborate.Tests.Models
{
internal class TestMainModel : IMainModel
{
public int clearErrorCount;
public int requestSyncCount;
public int requestCancelJobCount;
public IHistoryModel historyModel = new TestHistoryModel();
public IChangesModel changesModel = new TestChangesModel();
public (string id, string text, Action backAction)? backNavigation;
public event Action<bool> ConflictStatusChange = delegate { };
public void TriggerConflictStatusChange(bool conflict)
{
ConflictStatusChange(conflict);
}
public event Action<bool> OperationStatusChange = delegate { };
public void TriggerOperationStatusChange(bool inProgress)
{
OperationStatusChange(inProgress);
}
public event Action<IProgressInfo> OperationProgressChange = delegate { };
public void TriggerOperationProgressChange(IProgressInfo progressInfo)
{
OperationProgressChange(progressInfo);
}
public event Action<IErrorInfo> ErrorOccurred = delegate { };
public void TriggerErrorOccurred(IErrorInfo errorInfo)
{
ErrorOccurred(errorInfo);
}
public event Action ErrorCleared = delegate { };
public void TriggerErrorCleared()
{
ErrorCleared();
}
public event Action<bool> RemoteRevisionsAvailabilityChange = delegate { };
public void TriggerRemoteRevisionsAvailabilityChange(bool available)
{
RemoteRevisionsAvailabilityChange(available);
}
public event Action<string> BackButtonStateUpdated = delegate { };
public void TriggerBackButtonStateUpdated(string backText)
{
BackButtonStateUpdated(backText);
}
public event Action StateChanged = delegate { };
public void TriggerStateChanged()
{
StateChanged();
}
public bool RemoteRevisionsAvailable { get; set; }
public bool Conflicted { get; set; }
public IProgressInfo ProgressInfo { get; set; }
public IErrorInfo ErrorInfo { get; set; }
public int CurrentTabIndex { get; set; }
public IHistoryModel ConstructHistoryModel()
{
return historyModel;
}
public IChangesModel ConstructChangesModel()
{
return changesModel;
}
public void ClearError()
{
clearErrorCount++;
}
public void RequestSync()
{
requestSyncCount++;
}
public void RequestCancelJob()
{
requestCancelJobCount++;
}
public (string id, string text, Action backAction)? GetBackNavigation()
{
return backNavigation;
}
public void RegisterBackNavigation(string id, string text, Action backAction)
{
Assert.IsNull(backNavigation);
backNavigation = (id, text, backAction);
}
public bool UnregisterBackNavigation(string id)
{
if (backNavigation == null || backNavigation.Value.id != id)
return false;
backNavigation = null;
return true;
}
public void OnStart()
{
throw new NotImplementedException();
}
public void OnStop()
{
throw new NotImplementedException();
}
public void RestoreState(IWindowCache cache)
{
throw new NotImplementedException();
}
public void SaveState(IWindowCache cache)
{
throw new NotImplementedException();
}
}
}