SyncTestRunCallback.cs
784 Bytes
#if TEST_FRAMEWORK
using NUnit.Framework.Interfaces;
using Packages.Rider.Editor.UnitTesting;
using UnityEngine.TestRunner;
[assembly: TestRunCallback(typeof(SyncTestRunCallback))]
namespace Packages.Rider.Editor.UnitTesting
{
public class SyncTestRunCallback : ITestRunCallback
{
public void RunStarted(ITest testsToRun)
{
}
public void RunFinished(ITestResult testResults)
{
SyncTestRunEventsHandler.instance.OnRunFinished();
}
public void TestStarted(ITest test)
{
if (!test.IsSuite)
SyncTestRunEventsHandler.instance.OnTestStarted(test.FullName);
}
public void TestFinished(ITestResult result)
{
if (!result.Test.IsSuite)
SyncTestRunEventsHandler.instance.OnTestFinished();
}
}
}
#endif