ARCoreLoader.cs
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using System.Collections.Generic;
using UnityEngine.XR.ARSubsystems;
using UnityEngine.XR.Management;
namespace UnityEngine.XR.ARCore
{
/// <summary>
/// Manages the lifecycle of ARCore subsystems.
/// </summary>
public class ARCoreLoader : XRLoaderHelper
{
static List<XRSessionSubsystemDescriptor> s_SessionSubsystemDescriptors = new List<XRSessionSubsystemDescriptor>();
static List<XRCameraSubsystemDescriptor> s_CameraSubsystemDescriptors = new List<XRCameraSubsystemDescriptor>();
static List<XRDepthSubsystemDescriptor> s_DepthSubsystemDescriptors = new List<XRDepthSubsystemDescriptor>();
static List<XRPlaneSubsystemDescriptor> s_PlaneSubsystemDescriptors = new List<XRPlaneSubsystemDescriptor>();
static List<XRAnchorSubsystemDescriptor> s_AnchorSubsystemDescriptors = new List<XRAnchorSubsystemDescriptor>();
static List<XRRaycastSubsystemDescriptor> s_RaycastSubsystemDescriptors = new List<XRRaycastSubsystemDescriptor>();
static List<XRImageTrackingSubsystemDescriptor> s_ImageTrackingSubsystemDescriptors = new List<XRImageTrackingSubsystemDescriptor>();
static List<XRInputSubsystemDescriptor> s_InputSubsystemDescriptors = new List<XRInputSubsystemDescriptor>();
static List<XRFaceSubsystemDescriptor> s_FaceSubsystemDescriptors = new List<XRFaceSubsystemDescriptor>();
static List<XREnvironmentProbeSubsystemDescriptor> s_EnvironmentProbeSubsystemDescriptors = new List<XREnvironmentProbeSubsystemDescriptor>();
static List<XROcclusionSubsystemDescriptor> s_OcclusionSubsystemDescriptors = new List<XROcclusionSubsystemDescriptor>();
/// <summary>
/// The `XRSessionSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRSessionSubsystem sessionSubsystem => GetLoadedSubsystem<XRSessionSubsystem>();
/// <summary>
/// The `XRCameraSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRCameraSubsystem cameraSubsystem => GetLoadedSubsystem<XRCameraSubsystem>();
/// <summary>
/// The `XRDepthSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRDepthSubsystem depthSubsystem => GetLoadedSubsystem<XRDepthSubsystem>();
/// <summary>
/// The `XRPlaneSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRPlaneSubsystem planeSubsystem => GetLoadedSubsystem<XRPlaneSubsystem>();
/// <summary>
/// The `XRAnchorSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRAnchorSubsystem anchorSubsystem => GetLoadedSubsystem<XRAnchorSubsystem>();
/// <summary>
/// The `XRRaycastSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRRaycastSubsystem raycastSubsystem => GetLoadedSubsystem<XRRaycastSubsystem>();
/// <summary>
/// The `XRImageTrackingSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRImageTrackingSubsystem imageTrackingSubsystem => GetLoadedSubsystem<XRImageTrackingSubsystem>();
/// <summary>
/// The `XRInputSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRInputSubsystem inputSubsystem => GetLoadedSubsystem<XRInputSubsystem>();
/// <summary>
/// The `XRFaceSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRFaceSubsystem faceSubsystem => GetLoadedSubsystem<XRFaceSubsystem>();
/// <summary>
/// The `XREnvironmentProbeSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XREnvironmentProbeSubsystem environmentProbeSubsystem => GetLoadedSubsystem<XREnvironmentProbeSubsystem>();
/// <summary>
/// The `XROcclusionSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XROcclusionSubsystem occlusionSubsystem => GetLoadedSubsystem<XROcclusionSubsystem>();
/// <summary>
/// Initializes the loader.
/// </summary>
/// <returns>`True` if the session subsystem was successfully created, otherwise `false`.</returns>
public override bool Initialize()
{
#if UNITY_ANDROID && !UNITY_EDITOR
CreateSubsystem<XRSessionSubsystemDescriptor, XRSessionSubsystem>(s_SessionSubsystemDescriptors, "ARCore-Session");
CreateSubsystem<XRCameraSubsystemDescriptor, XRCameraSubsystem>(s_CameraSubsystemDescriptors, "ARCore-Camera");
CreateSubsystem<XRDepthSubsystemDescriptor, XRDepthSubsystem>(s_DepthSubsystemDescriptors, "ARCore-Depth");
CreateSubsystem<XRPlaneSubsystemDescriptor, XRPlaneSubsystem>(s_PlaneSubsystemDescriptors, "ARCore-Plane");
CreateSubsystem<XRAnchorSubsystemDescriptor, XRAnchorSubsystem>(s_AnchorSubsystemDescriptors, "ARCore-Anchor");
CreateSubsystem<XRRaycastSubsystemDescriptor, XRRaycastSubsystem>(s_RaycastSubsystemDescriptors, "ARCore-Raycast");
CreateSubsystem<XRImageTrackingSubsystemDescriptor, XRImageTrackingSubsystem>(s_ImageTrackingSubsystemDescriptors, "ARCore-ImageTracking");
CreateSubsystem<XRInputSubsystemDescriptor, XRInputSubsystem>(s_InputSubsystemDescriptors, "ARCore-Input");
CreateSubsystem<XRFaceSubsystemDescriptor, XRFaceSubsystem>(s_FaceSubsystemDescriptors, "ARCore-Face");
CreateSubsystem<XREnvironmentProbeSubsystemDescriptor, XREnvironmentProbeSubsystem>(s_EnvironmentProbeSubsystemDescriptors, "ARCore-EnvironmentProbe");
CreateSubsystem<XROcclusionSubsystemDescriptor, XROcclusionSubsystem>(s_OcclusionSubsystemDescriptors, "ARCore-Occlusion");
if (sessionSubsystem == null)
{
Debug.LogError("Failed to load session subsystem.");
}
return sessionSubsystem != null;
#else
return false;
#endif
}
/// <summary>
/// Starts all subsystems.
/// </summary>
/// <returns>`True` if the subsystems were started, otherwise `false`.</returns>
public override bool Start()
{
return true;
}
/// <summary>
/// Stops all subsystems.
/// </summary>
/// <returns>`True` if the subsystems were stopped, otherwise `false`.</returns>
public override bool Stop()
{
return true;
}
/// <summary>
/// Destroys each subsystem.
/// </summary>
/// <returns>Always returns `true`.</returns>
public override bool Deinitialize()
{
#if UNITY_ANDROID && !UNITY_EDITOR
DestroySubsystem<XRCameraSubsystem>();
DestroySubsystem<XRDepthSubsystem>();
DestroySubsystem<XRPlaneSubsystem>();
DestroySubsystem<XRAnchorSubsystem>();
DestroySubsystem<XRRaycastSubsystem>();
DestroySubsystem<XRImageTrackingSubsystem>();
DestroySubsystem<XRInputSubsystem>();
DestroySubsystem<XRFaceSubsystem>();
DestroySubsystem<XREnvironmentProbeSubsystem>();
DestroySubsystem<XROcclusionSubsystem>();
DestroySubsystem<XRSessionSubsystem>();
#endif
return true;
}
}
}