migration-guide.md 5.23 KB
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Migration Guide

This guide covers the differences between AR Foundation 1.0 and 2.x.

TL;DR

  • Add an ARInputManager anywhere in your scene.
  • Add an ARCameraManager to your AR Camera (this replaces the ARCameraOptions).
  • Ray cast via the ARRaycastManager instead of the ARSessionOrigin.
  • Some TryGet/TryAdd/TryRemove APIs were renamed to just Get/Add/Remove.
  • GetAllXXX is now a trackables property.
  • Added, updated, and removed events have been combined into a single event that contains lists of all the added, updated, and removed trackables.

Events

In AR Foundation 1.0, each trackable manager provided added, updated, and removed events for each trackable. In 2.x, each trackable manager has a single event invoked no more than once per frame. This event contains all the changes (added, updated, and removed) since the last frame.

Example:

| 1.0 | 2.0 | |-|-| | ARPlaneManager.planeAdded, ARPlaneManager.planeUpdated, ARPlaneManager.planeRemoved | ARPlaneManager.planesChanged |

Session-relative data

Many of the trackables in AR Foundation 1.0 had "session relative data" (for example, BoundedPlane and XRReferencePoint). These are no longer directly accessible. All their memebers are now properties of an AR Foundation trackable.

Example:

| Trackable | 1.0 accessor | 2.0 accessor | |-|-|-| |ARPlane|boundedPlane.Id|trackableId|

Removed Try

Several APIs used a TryGet or TryAdd style of API. Such methods that dealt with reference types have dropped the Try prefix.

Examples:

| 1.0 | 2.0 | |-|-| | ARPlane.TryGetPlane(trackableId) | ARPlane.GetPlane(trackableId) | | ARReferencePoint.TryAddReferencePoint | ARReferencePoint.AddReferencePoint | | ARReferencePoint.TryAttachReferencePoint | ARReferencePoint.AttachReferencePoint | | bool ARReferencePoint.TryRemoveReferencePoint | bool ARReferencePoint.RemoveReferencePoint |

Enumerating trackables

Trackable managers previously had a way to obtain a List of all trackables (for example, ARPlaneManager.GetAllPlanes and ARReferencePointManager.GetAllReferencePoints). There is now a common property called trackables, which can be used in a foreach, like in the following example:

var planeManager = GetComponent<ARPlaneManager>();
foreach (var plane in planeManager.trackables) {
    // Do something with the plane
}

This property returns a TrackablesCollection which doesn't generate any garbage or cause boxing.

ARSubsystemManager removed

The ARSubsystemManager has been removed in 2.0. It was previously a singleton which provided access to each subsystem (a subsystem is a low-level interface to the AR platform). However, some subsystems were also simultaneously managed by a MonoBehavior, such as ARPlaneManager. This led to confusion about which object to interact with or subscribe to. Now, each subsystem has a manager component which not only provides access to that subsystem, but also manages its lifetime.

If you previously used the ARSubsystemManager, look for similar functionality on one of the managers:

| 1.0 subsystem | 2.0 manager | |-|-| | XRPlaneSubsystem | ARPlaneManager | | XRReferencePointSubsystem | ARReferencePointManager | | XRDepthSubsystem | ARPointCloudManager | | XRSessionSubsystem | ARSession | | XRInputSubsystem | ARInputManager (new) | | XRCameraSubsystem | ARCameraManager (new) | | XRRaycastSubsystem | ARRaycastManager (new) |

ARInputManager

Previously, pose tracking was implicitly always on. Now, you must have an ARInputManager component in your Scene to enable it. ARInputManager can be on any GameObject.

The ARInputManager enables input tracking; the TrackedPoseDriver consumes pose data, as before.

ARCameraManager and ARCameraOptions

The ARCameraManager enables the XRCameraSubsystem. Without it, you can't use background rendering or obtain light estimation information. You should place this component on a Unity Camera, typically on the same one that is parented to the ARSessionOrigin and performs background rendering.

The ARCameraBackground now requires an ARCameraManager component.

The options that were previously on the ARCameraOptions component, like focus mode and light estimation mode, are now on the ARCameraManager. ARCameraOptions no longer exists.

ARPointCloudManager

In 1.0, the ARPointCloudManager managed a single point cloud. Now, it can manage a collection of them, similar to the way other trackable managers work. Some AR platforms, like ARCore and ARKit, still only have a single point cloud. However, other platforms (supported in the future) will generate multiple point clouds.

As a result, the ARPointCloudManager.pointCloud property no longer exists. You can enumerate the point clouds like any other trackable manager, by iterating over its trackables property.

ARRaycastManager

The ray casting API is the same as before, but has moved to a new component, ARRaycastManager. Previously, it was on the ARSessionOrigin. If you need to perform a ray cast, make sure you have an ARRaycastManager on the same GameObject as the ARSessionOrigin, and use the Raycast methods on that component.