ARPlaneMeshVisualizer.cs
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using System;
using System.Collections.Generic;
using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARFoundation
{
/// <summary>
/// Generates a mesh for an <see cref="ARPlane"/>.
/// </summary>
/// <remarks>
/// If this <c>GameObject</c> has a <c>MeshFilter</c> and/or <c>MeshCollider</c>,
/// this component will generate a mesh from the underlying <c>BoundedPlane</c>.
///
/// It will also update a <c>LineRenderer</c> with the boundary points, if present.
/// </remarks>
[RequireComponent(typeof(ARPlane))]
[HelpURL(HelpUrls.ApiWithNamespace + nameof(ARPlaneMeshVisualizer) + ".html")]
public sealed class ARPlaneMeshVisualizer : MonoBehaviour
{
/// <summary>
/// Get the <c>Mesh</c> that this visualizer creates and manages.
/// </summary>
public Mesh mesh { get; private set; }
void OnBoundaryChanged(ARPlaneBoundaryChangedEventArgs eventArgs)
{
var boundary = m_Plane.boundary;
if (!ARPlaneMeshGenerators.GenerateMesh(mesh, new Pose(transform.localPosition, transform.localRotation), boundary))
return;
var lineRenderer = GetComponent<LineRenderer>();
if (lineRenderer != null)
{
lineRenderer.positionCount = boundary.Length;
for (int i = 0; i < boundary.Length; ++i)
{
var point2 = boundary[i];
lineRenderer.SetPosition(i, new Vector3(point2.x, 0, point2.y));
}
}
var meshFilter = GetComponent<MeshFilter>();
if (meshFilter != null)
meshFilter.sharedMesh = mesh;
var meshCollider = GetComponent<MeshCollider>();
if (meshCollider != null)
meshCollider.sharedMesh = mesh;
}
void DisableComponents()
{
enabled = false;
var meshCollider = GetComponent<MeshCollider>();
if (meshCollider != null)
meshCollider.enabled = false;
UpdateVisibility();
}
void SetVisible(bool visible)
{
var meshRenderer = GetComponent<MeshRenderer>();
if (meshRenderer != null)
meshRenderer.enabled = visible;
var lineRenderer = GetComponent<LineRenderer>();
if (lineRenderer != null)
lineRenderer.enabled = visible;
}
void UpdateVisibility()
{
var visible = enabled &&
(m_Plane.trackingState != TrackingState.None) &&
(ARSession.state > ARSessionState.Ready) &&
(m_Plane.subsumedBy == null);
SetVisible(visible);
}
void Awake()
{
mesh = new Mesh();
m_Plane = GetComponent<ARPlane>();
}
void OnEnable()
{
m_Plane.boundaryChanged += OnBoundaryChanged;
UpdateVisibility();
OnBoundaryChanged(default(ARPlaneBoundaryChangedEventArgs));
}
void OnDisable()
{
m_Plane.boundaryChanged -= OnBoundaryChanged;
UpdateVisibility();
}
void Update()
{
if (transform.hasChanged)
{
var lineRenderer = GetComponent<LineRenderer>();
if (lineRenderer != null)
{
if (!m_InitialLineWidthMultiplier.HasValue)
m_InitialLineWidthMultiplier = lineRenderer.widthMultiplier;
lineRenderer.widthMultiplier = m_InitialLineWidthMultiplier.Value * transform.lossyScale.x;
}
else
{
m_InitialLineWidthMultiplier = null;
}
transform.hasChanged = false;
}
if (m_Plane.subsumedBy != null)
{
DisableComponents();
}
else
{
UpdateVisibility();
}
}
float? m_InitialLineWidthMultiplier;
ARPlane m_Plane;
}
}