AnchorSamples.cs
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using NUnit.Framework;
namespace UnityEngine.XR.ARFoundation
{
[TestFixture]
class AnchorSamples
{
// Disable "field never assigned to"
#pragma warning disable CS0649
class ExistingContent
{
#region anchor_existing_content
void AnchorContent(Vector3 position, GameObject content)
{
// Add an anchor to your content
content.AddComponent<ARAnchor>();
}
#endregion
}
class Prefab : MonoBehaviour
{
#region anchor_prefab_content
void AnchorContent(Vector3 position, GameObject prefab)
{
// Create an instance of the prefab
var instance = Instantiate(prefab, position, Quaternion.identity);
// Add an ARAnchor component if it doesn't have one already.
if (instance.GetComponent<ARAnchor>() == null)
{
instance.AddComponent<ARAnchor>();
}
}
#endregion
}
#pragma warning restore CS0649
}
}