ARFoundationTests.cs
450 Bytes
using NUnit.Framework;
namespace UnityEngine.XR.ARFoundation
{
[TestFixture]
public class PoseExtensionsTestFixture
{
[Test]
public void InverseTransformPositionTest()
{
Pose pose = default(Pose);
Vector3 vec = new Vector3(1,2,3);
Assert.That(vec == pose.InverseTransformPosition(vec), "Inverse transform position not the same as input for a default pose.");
}
}
}