ARKitLoader.cs
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using System.Collections.Generic;
using UnityEngine.XR.ARSubsystems;
using UnityEngine.XR.Management;
namespace UnityEngine.XR.ARKit
{
/// <summary>
/// Manages the lifecycle of ARKit subsystems.
/// </summary>
public class ARKitLoader : XRLoaderHelper
{
static List<XRSessionSubsystemDescriptor> s_SessionSubsystemDescriptors = new List<XRSessionSubsystemDescriptor>();
static List<XRCameraSubsystemDescriptor> s_CameraSubsystemDescriptors = new List<XRCameraSubsystemDescriptor>();
static List<XRDepthSubsystemDescriptor> s_DepthSubsystemDescriptors = new List<XRDepthSubsystemDescriptor>();
static List<XRPlaneSubsystemDescriptor> s_PlaneSubsystemDescriptors = new List<XRPlaneSubsystemDescriptor>();
static List<XRAnchorSubsystemDescriptor> s_AnchorSubsystemDescriptors = new List<XRAnchorSubsystemDescriptor>();
static List<XRRaycastSubsystemDescriptor> s_RaycastSubsystemDescriptors = new List<XRRaycastSubsystemDescriptor>();
static List<XRHumanBodySubsystemDescriptor> s_HumanBodySubsystemDescriptors = new List<XRHumanBodySubsystemDescriptor>();
static List<XREnvironmentProbeSubsystemDescriptor> s_EnvironmentProbeSubsystemDescriptors = new List<XREnvironmentProbeSubsystemDescriptor>();
static List<XRInputSubsystemDescriptor> s_InputSubsystemDescriptors = new List<XRInputSubsystemDescriptor>();
static List<XRImageTrackingSubsystemDescriptor> s_ImageTrackingSubsystemDescriptors = new List<XRImageTrackingSubsystemDescriptor>();
static List<XRObjectTrackingSubsystemDescriptor> s_ObjectTrackingSubsystemDescriptors = new List<XRObjectTrackingSubsystemDescriptor>();
static List<XRFaceSubsystemDescriptor> s_FaceSubsystemDescriptors = new List<XRFaceSubsystemDescriptor>();
static List<XROcclusionSubsystemDescriptor> s_OcclusionSubsystemDescriptors = new List<XROcclusionSubsystemDescriptor>();
static List<XRParticipantSubsystemDescriptor> s_ParticipantSubsystemDescriptors = new List<XRParticipantSubsystemDescriptor>();
static List<XRMeshSubsystemDescriptor> s_MeshSubsystemDescriptors = new List<XRMeshSubsystemDescriptor>();
/// <summary>
/// The `XRSessionSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRSessionSubsystem sessionSubsystem => GetLoadedSubsystem<XRSessionSubsystem>();
/// <summary>
/// The `XRCameraSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRCameraSubsystem cameraSubsystem => GetLoadedSubsystem<XRCameraSubsystem>();
/// <summary>
/// The `XRDepthSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRDepthSubsystem depthSubsystem => GetLoadedSubsystem<XRDepthSubsystem>();
/// <summary>
/// The `XRPlaneSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRPlaneSubsystem planeSubsystem => GetLoadedSubsystem<XRPlaneSubsystem>();
/// <summary>
/// The `XRAnchorSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRAnchorSubsystem anchorSubsystem => GetLoadedSubsystem<XRAnchorSubsystem>();
/// <summary>
/// The `XRRaycastSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRRaycastSubsystem raycastSubsystem => GetLoadedSubsystem<XRRaycastSubsystem>();
/// <summary>
/// The `XRHumanBodySubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRHumanBodySubsystem humanBodySubsystem => GetLoadedSubsystem<XRHumanBodySubsystem>();
/// <summary>
/// The `XREnvironmentProbeSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XREnvironmentProbeSubsystem environmentProbeSubsystem => GetLoadedSubsystem<XREnvironmentProbeSubsystem>();
/// <summary>
/// The `XRInputSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRInputSubsystem inputSubsystem => GetLoadedSubsystem<XRInputSubsystem>();
/// <summary>
/// The `XRImageTrackingSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRImageTrackingSubsystem imageTrackingSubsystem => GetLoadedSubsystem<XRImageTrackingSubsystem>();
/// <summary>
/// The `XRObjectTrackingSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRObjectTrackingSubsystem objectTrackingSubsystem => GetLoadedSubsystem<XRObjectTrackingSubsystem>();
/// <summary>
/// The `XRFaceSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRFaceSubsystem faceSubsystem => GetLoadedSubsystem<XRFaceSubsystem>();
/// <summary>
/// The `XROcclusionSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XROcclusionSubsystem occlusionSubsystem => GetLoadedSubsystem<XROcclusionSubsystem>();
/// <summary>
/// The `XRParticipantSubsystem` whose lifecycle is managed by this loader.
/// </summary>
public XRParticipantSubsystem participantSubsystem => GetLoadedSubsystem<XRParticipantSubsystem>();
/// <summary>
/// The [`XRMeshSubsystem`](https://docs.unity3d.com/ScriptReference/XR.XRMeshSubsystem.html) whose lifecycle is
/// managed by this loader.
/// </summary>
public XRMeshSubsystem meshSubsystem => GetLoadedSubsystem<XRMeshSubsystem>();
/// <summary>
/// Initializes the loader.
/// </summary>
/// <returns>`True` if the session subsystem was successfully created, otherwise `false`.</returns>
public override bool Initialize()
{
#if UNITY_IOS && !UNITY_EDITOR
CreateSubsystem<XRSessionSubsystemDescriptor, XRSessionSubsystem>(s_SessionSubsystemDescriptors, "ARKit-Session");
CreateSubsystem<XRCameraSubsystemDescriptor, XRCameraSubsystem>(s_CameraSubsystemDescriptors, "ARKit-Camera");
CreateSubsystem<XRDepthSubsystemDescriptor, XRDepthSubsystem>(s_DepthSubsystemDescriptors, "ARKit-Depth");
CreateSubsystem<XRPlaneSubsystemDescriptor, XRPlaneSubsystem>(s_PlaneSubsystemDescriptors, "ARKit-Plane");
CreateSubsystem<XRAnchorSubsystemDescriptor, XRAnchorSubsystem>(s_AnchorSubsystemDescriptors, "ARKit-Anchor");
CreateSubsystem<XRRaycastSubsystemDescriptor, XRRaycastSubsystem>(s_RaycastSubsystemDescriptors, "ARKit-Raycast");
CreateSubsystem<XRHumanBodySubsystemDescriptor, XRHumanBodySubsystem>(s_HumanBodySubsystemDescriptors, "ARKit-HumanBody");
CreateSubsystem<XREnvironmentProbeSubsystemDescriptor, XREnvironmentProbeSubsystem>(s_EnvironmentProbeSubsystemDescriptors, "ARKit-EnvironmentProbe");
CreateSubsystem<XRInputSubsystemDescriptor, XRInputSubsystem>(s_InputSubsystemDescriptors, "ARKit-Input");
// Optional subsystems that might not have been registered, based on the iOS version.
CreateSubsystem<XRImageTrackingSubsystemDescriptor, XRImageTrackingSubsystem>(s_ImageTrackingSubsystemDescriptors, "ARKit-ImageTracking");
CreateSubsystem<XRObjectTrackingSubsystemDescriptor, XRObjectTrackingSubsystem>(s_ObjectTrackingSubsystemDescriptors, "ARKit-ObjectTracking");
CreateSubsystem<XRFaceSubsystemDescriptor, XRFaceSubsystem>(s_FaceSubsystemDescriptors, "ARKit-Face");
CreateSubsystem<XROcclusionSubsystemDescriptor, XROcclusionSubsystem>(s_OcclusionSubsystemDescriptors, "ARKit-Occlusion");
CreateSubsystem<XRParticipantSubsystemDescriptor, XRParticipantSubsystem>(s_ParticipantSubsystemDescriptors, "ARKit-Participant");
CreateSubsystem<XRMeshSubsystemDescriptor, XRMeshSubsystem>(s_MeshSubsystemDescriptors, "ARKit-Meshing");
if (sessionSubsystem == null)
{
Debug.LogError("Failed to load session subsystem.");
}
return sessionSubsystem != null;
#else
return false;
#endif
}
/// <summary>
/// This method does nothing. Subsystems must be started individually.
/// </summary>
/// <returns>Returns `true` on iOS. Returns `false` otherwise.</returns>
public override bool Start()
{
#if UNITY_IOS && !UNITY_EDITOR
return true;
#else
return false;
#endif
}
/// <summary>
/// This method does nothing. Subsystems must be stopped individually.
/// </summary>
/// <returns>Returns `true` on iOS. Returns `false` otherwise.</returns>
public override bool Stop()
{
#if UNITY_IOS && !UNITY_EDITOR
return true;
#else
return false;
#endif
}
/// <summary>
/// Destroys each subsystem.
/// </summary>
/// <returns>Always returns `true`.</returns>
public override bool Deinitialize()
{
#if UNITY_IOS && !UNITY_EDITOR
DestroySubsystem<XRCameraSubsystem>();
DestroySubsystem<XRDepthSubsystem>();
DestroySubsystem<XRPlaneSubsystem>();
DestroySubsystem<XRAnchorSubsystem>();
DestroySubsystem<XRRaycastSubsystem>();
DestroySubsystem<XRHumanBodySubsystem>();
DestroySubsystem<XREnvironmentProbeSubsystem>();
DestroySubsystem<XRInputSubsystem>();
DestroySubsystem<XRImageTrackingSubsystem>();
DestroySubsystem<XRObjectTrackingSubsystem>();
DestroySubsystem<XRFaceSubsystem>();
DestroySubsystem<XROcclusionSubsystem>();
DestroySubsystem<XRParticipantSubsystem>();
DestroySubsystem<XRMeshSubsystem>();
DestroySubsystem<XRSessionSubsystem>();
#endif
return true;
}
}
}