ARKitMeshSubsystemExtensions.cs
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using System;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Scripting;
using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARKit
{
/// <summary>
/// ARKit extension methods to the [XRMeshSubsystem](https://docs.unity3d.com/ScriptReference/XR.XRMeshSubsystem.html).
/// </summary>
public static class ARKitMeshSubsystemExtensions
{
static class NativeApi
{
[DllImport("__Internal")]
public static extern unsafe void* UnityARKit_MeshProvider_AcquireClassifications(TrackableId trackableId, out int numClassifications);
[DllImport("__Internal")]
public static extern unsafe void UnityARKit_MeshProvider_ReleaseClassifications(void* classifications);
[DllImport("__Internal")]
public static extern unsafe bool UnityARKit_MeshProvider_IsClassificationEnabled();
[DllImport("__Internal")]
public static extern unsafe void UnityARKit_MeshProvider_SetClassificationEnabled(bool enabled);
}
/// <summary>
/// Get the face classifications for the given mesh ID.
/// </summary>
/// <param name="subsystem">The meshing subsystem.</param>
/// <param name="meshId">The trackable ID representing the mesh.</param>
/// <param name="allocator">The memory allocator type to use in allocating the native array memory.</param>
/// <returns>
/// An array of mesh classifications, one for each face in the mesh.
/// </returns>
public static unsafe NativeArray<ARMeshClassification> GetFaceClassifications(this XRMeshSubsystem subsystem, TrackableId meshId, Allocator allocator)
{
void* classifications = NativeApi.UnityARKit_MeshProvider_AcquireClassifications(meshId, out int numClassifications);
try
{
if (classifications == null)
{
numClassifications = 0;
}
var meshClassifications = new NativeArray<ARMeshClassification>(numClassifications, allocator);
if (classifications != null)
{
NativeArray<ARMeshClassification> tmp = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<ARMeshClassification>(classifications, numClassifications, Allocator.None);
meshClassifications.CopyFrom(tmp);
}
return meshClassifications;
}
finally
{
NativeApi.UnityARKit_MeshProvider_ReleaseClassifications(classifications);
}
}
/// <summary>
/// Returns the current classification enabled state.
/// </summary>
/// <param name="subsystem">The meshing subsystem.</param>
/// <returns>
/// <c>true</c> if the mesh classification is enabled. Otherwise, <c>false</c>.
/// </returns>
public static bool GetClassificationEnabled(this XRMeshSubsystem subsystem)
{
return NativeApi.UnityARKit_MeshProvider_IsClassificationEnabled();
}
/// <summary>
/// Sets the current classification enabled state.
/// </summary>
/// <param name="subsystem">The meshing subsystem.</param>
/// <param name="enabled">Whether the mesh classification should be enabled.</param>
public static void SetClassificationEnabled(this XRMeshSubsystem subsystem, bool enabled)
{
NativeApi.UnityARKit_MeshProvider_SetClassificationEnabled(enabled);
}
}
}