ARKitSessionSubsystem.cs 23.6 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506
using AOT;
using System;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Assertions;
using UnityEngine.Scripting;
using UnityEngine.XR.ARSubsystems;

namespace UnityEngine.XR.ARKit
{
    /// <summary>
    /// ARKit implementation of the <c>XRSessionSubsystem</c>. Do not create this directly. Use the <c>SubsystemManager</c> instead.
    /// </summary>
    [Preserve]
    public sealed class ARKitSessionSubsystem : XRSessionSubsystem
    {
#if UNITY_2020_2_OR_NEWER
        IntPtr self => ((ARKitProvider)provider).self;
#else
        ARKitProvider provider;
        IntPtr self => provider.self;
#endif

        /// <summary>
        /// <c>true</c> if [Coaching Overlay](https://developer.apple.com/documentation/arkit/arcoachingoverlayview) is supported, otherwise <c>false</c>.
        /// </summary>
        public static bool coachingOverlaySupported => Api.AtLeast13_0();

        /// <summary>
        /// Whether the [Coaching Overlay](https://developer.apple.com/documentation/arkit/arcoachingoverlayview)
        /// activates automatically or not. By default, it does not.
        /// </summary>
        public bool coachingActivatesAutomatically
        {
            get => NativeApi.UnityARKit_Session_GetCoachingOverlayActivatesAutomatically(self);
            set => NativeApi.UnityARKit_Session_SetCoachingOverlayActivatesAutomatically(self, value);
        }

        /// <summary>
        /// Defines the [Coaching Goal](https://developer.apple.com/documentation/arkit/arcoachingoverlayview/3192180-goal).
        /// This property is obsolete. Use <see cref="requestedCoachingGoal"/> or <see cref="currentCoachingGoal"/> instead.
        /// </summary>
        [Obsolete("Use requestedCoachingGoal or currentCoachingGoal instead. (2020-01-17)")]
        public ARCoachingGoal coachingGoal
        {
            get => currentCoachingGoal;
            set => requestedCoachingGoal = value;
        }

        /// <summary>
        /// Requests the [Coaching Goal](https://developer.apple.com/documentation/arkit/arcoachingoverlayview/3192180-goal).
        /// This should be based on your app's tracking requirements and affects the UI that the coaching overlay presents.
        /// </summary>
        /// <value>The type of goal the coaching overlay should guide the user through.</value>
        public ARCoachingGoal requestedCoachingGoal
        {
            get => NativeApi.UnityARKit_Session_GetRequestedCoachingGoal(self);
            set => NativeApi.UnityARKit_Session_SetRequestedCoachingGoal(self, value);
        }

        /// <summary>
        /// The current [Coaching Goal](https://developer.apple.com/documentation/arkit/arcoachingoverlayview/3192180-goal).
        /// This may be different than the <see cref="requestedCoachingGoal"/>.
        /// </summary>
        /// <returns>The type of goal the coaching overlay will guide the user through.</returns>
        public ARCoachingGoal currentCoachingGoal => NativeApi.UnityARKit_Session_GetCurrentCoachingGoal(self);

        /// <summary>
        /// <c>true</c> if the [Coaching Overlay](https://developer.apple.com/documentation/arkit/arcoachingoverlayview) is active.
        /// </summary>
        public bool coachingActive => NativeApi.UnityARKit_Session_IsCoachingOverlayActive(self);

        /// <summary>
        /// Activates or deactivates the [Coaching Overlay](https://developer.apple.com/documentation/arkit/arcoachingoverlayview)
        /// </summary>
        /// <param name="active">Whether the coaching overlay should be active or not.</param>
        /// <param name="transition">The type of transition to use when showing or hiding the coaching overlay.</param>
        public void SetCoachingActive(bool active, ARCoachingOverlayTransition transition)
        {
            NativeApi.UnityARKit_Session_SetCoachingOverlayActive(self, active, transition == ARCoachingOverlayTransition.Animated);
        }

        /// <summary>
        /// <para>Asynchronously create an <see cref="ARWorldMap"/>. An <c>ARWorldMap</c>
        /// represents the state of the session and can be serialized to a byte
        /// array to persist the session data, or send it to another device for
        /// shared AR experiences.</para>
        /// <para>It is a wrapper for <a href="https://developer.apple.com/documentation/arkit/arworldmap">ARKit's ARWorldMap</a>.</para>
        /// </summary>
        /// <returns>An <see cref="ARWorldMapRequest"/> which can be used to determine the status
        /// of the request and get the <c>ARWorldMap</c> when complete.</returns>
        /// <seealso cref="ApplyWorldMap(ARWorldMap)"/>
        /// <seealso cref="worldMapSupported"/>
        public ARWorldMapRequest GetARWorldMapAsync()
        {
            var requestId = NativeApi.UnityARKit_createWorldMapRequest();
            return new ARWorldMapRequest(requestId);
        }

        /// <summary>
        /// <para>
        /// Asynchronously create an <see cref="ARWorldMap"/>. An <c>ARWorldMap</c>
        /// represents the state of the session and can be serialized to a byte
        /// array to persist the session data, or send it to another device for
        /// shared AR experiences.
        /// </para>
        /// <para>
        /// It is a wrapper for <a href="https://developer.apple.com/documentation/arkit/arworldmap">ARKit's ARWorldMap</a>.
        /// </para>
        /// <para>
        /// If the <see cref="ARWorldMapRequestStatus"/> is <see cref="ARWorldMapRequestStatus.Success"/>, then
        /// the resulting <see cref="ARWorldMap"/> must be disposed to avoid leaking native resources. Otherwise,
        /// the <see cref="ARWorldMap"/> is not valid, and need not be disposed.
        /// </para>
        /// </summary>
        /// <param name="onComplete">A method to invoke when the world map has either been created, or determined
        /// that it could not be created. Check the value of the <see cref="ARWorldMapRequestStatus"/> parameter
        /// to determine whether the world map was successfully created.</param>
        /// <seealso cref="ApplyWorldMap(ARWorldMap)"/>
        /// <seealso cref="worldMapSupported"/>
        public void GetARWorldMapAsync(
            Action<ARWorldMapRequestStatus, ARWorldMap> onComplete)
        {
            var handle = GCHandle.Alloc(onComplete);
            var context = GCHandle.ToIntPtr(handle);

            NativeApi.UnityARKit_createWorldMapRequestWithCallback(s_OnAsyncWorldMapCompleted, context);
        }

        /// <summary>
        /// Detect <see cref="ARWorldMap"/> support. <c>ARWorldMap</c> requires iOS 12 or greater.
        /// </summary>
        /// <returns><c>true</c> if <c>ARWorldMap</c>s are supported, otherwise <c>false</c>.</returns>
        /// <seealso cref="GetARWorldMapAsync()"/>
        public static bool worldMapSupported => Api.AtLeast12_0();

        /// <summary>
        /// Get the world mapping status. Used to determine the suitability of the current session for
        /// creating an <see cref="ARWorldMap"/>.
        /// </summary>
        /// <returns>The <see cref="ARWorldMappingStatus"/> of the session.</returns>
        public ARWorldMappingStatus worldMappingStatus => NativeApi.UnityARKit_Session_GetWorldMappingStatus(self);

        /// <summary>
        /// Applies an <see cref="ARWorldMap"/> to the session.
        /// </summary>
        /// <remarks>
        /// This will attempt to relocalize the current session to the given <paramref name="worldMap"/>. If
        /// relocalization is successful, the stored planes and anchors from the <paramref name="worldMap"/> will be
        /// added to the current session. This is equivalent to setting the
        /// [initialWorldMap](https://developer.apple.com/documentation/arkit/arworldtrackingconfiguration/2968180-initialworldmap)
        /// property on the session's
        /// [ARWorldTrackingConfiguration](https://developer.apple.com/documentation/arkit/arworldtrackingconfiguration).
        ///
        /// If <paramref name="worldMap"/> is not <see cref="ARWorldMap.valid"/>, this method sets the
        /// `initialWorldMap` configuration property to `nil`.
        /// </remarks>
        /// <param name="worldMap">An <see cref="ARWorldMap"/> with which to relocalize the session.</param>
        public void ApplyWorldMap(ARWorldMap worldMap)
        {
            NativeApi.UnityARKit_applyWorldMap(worldMap.nativeHandle);
        }

        /// <summary>
        /// Get whether
        /// [collaboration is enabled](https://developer.apple.com/documentation/arkit/arworldtrackingconfiguration/3152987-collaborationenabled).
        /// When collaboration is enabled,
        /// [collaboration data](https://developer.apple.com/documentation/arkit/arcollaborationdata)
        /// is accumulated by the subsystem until you read it out with <see cref="DequeueCollaborationData"/>.
        /// </summary>
        /// <remarks>
        /// Note: If you change this value, the new value may not be reflected until the next frame.
        /// </remarks>
        /// <seealso cref="ARCollaborationData"/>
        /// <seealso cref="DequeueCollaborationData"/>
        /// <seealso cref="collaborationDataCount"/>
        public bool collaborationRequested
        {
            get => Api.GetRequestedFeatures().All(Feature.Collaboration);
            set => Api.SetFeatureRequested(Feature.Collaboration, value);
        }

        /// <summary>
        /// Queries whether collaboration is currently enabled.
        /// </summary>
        public bool collaborationEnabled => NativeApi.UnityARKit_Session_GetCollaborationEnabled(self);

        /// <summary>
        /// True if collaboration is supported. Collaboration is only supported on iOS versions 13.0 and later.
        /// </summary>
        /// <seealso cref="ARCollaborationData"/>
        public static bool supportsCollaboration => Api.AtLeast13_0();

        /// <summary>
        /// The number of <see cref="ARCollaborationData"/>s in the queue. Obtain <see cref="ARCollaborationData"/>
        /// with <see cref="DequeueCollaborationData"/>.
        /// </summary>
        /// <seealso cref="ARCollaborationData"/>
        /// <seealso cref="DequeueCollaborationData"/>
        public int collaborationDataCount => NativeApi.UnityARKit_Session_GetCollaborationDataQueueSize(self);

        /// <summary>
        /// Dequeues the oldest collaboration data in the queue. After calling this method, <see cref="collaborationDataCount"/>
        /// will be decremented by one.
        /// </summary>
        /// <returns>The nextx <see cref="ARCollaborationData"/> in the queue.</returns>
        /// <exception cref="System.NotSupportedException">Thrown if <see cref="supportsCollaboration"/> is false.</exception>
        /// <exception cref="System.InvalidOperationException">Thrown if <see cref="collaborationDataCount"/> is zero.</exception>
        /// <seealso cref="ARCollaborationData"/>
        public ARCollaborationData DequeueCollaborationData()
        {
            if (!supportsCollaboration)
                throw new NotSupportedException("ARCollaborationData is not supported by this version of iOS.");

            if (collaborationDataCount == 0)
                throw new InvalidOperationException("There is no collaboration data to dequeue.");

            return new ARCollaborationData(NativeApi.UnityARKit_Session_DequeueCollaborationData(self));
        }

        /// <summary>
        /// Applies <see cref="ARCollaborationData"/> to the session.
        /// </summary>
        /// <param name="collaborationData">The <see cref="ARCollaborationData"/> to apply to the session.</param>
        /// <exception cref="System.NotSupportedException">Thrown if <see cref="supportsCollaboration"/> is false.</exception>
        /// <exception cref="System.InvalidOperationException">Thrown if <paramref name="collaborationData"/> is not valid.</exception>
        public void UpdateWithCollaborationData(ARCollaborationData collaborationData)
        {
            if (!supportsCollaboration)
                throw new NotSupportedException("ARCollaborationData is not supported by this version of iOS.");

            if (!collaborationData.valid)
                throw new InvalidOperationException("Invalid collaboration data.");

            NativeApi.UnityARKit_Session_UpdateWithCollaborationData(self, collaborationData.m_NativePtr);
        }

#if !UNITY_2020_2_OR_NEWER
        /// <summary>
        /// Creates the provider interface.
        /// </summary>
        /// <returns>The provider interface for ARKit</returns>
        protected override Provider CreateProvider()
        {
            provider = new ARKitProvider();
            return provider;
        }
#endif

        static ARKitSessionSubsystem()
        {
            s_OnAsyncWorldMapCompleted = OnAsyncConversionComplete;
        }

        static NativeApi.OnAsyncConversionCompleteDelegate s_OnAsyncWorldMapCompleted;

        [MonoPInvokeCallback(typeof(NativeApi.OnAsyncConversionCompleteDelegate))]
        static unsafe void OnAsyncConversionComplete(ARWorldMapRequestStatus status, int worldMapId, IntPtr context)
        {
            var handle = GCHandle.FromIntPtr(context);
            var onComplete = (Action<ARWorldMapRequestStatus, ARWorldMap>)handle.Target;

            if (status.IsError())
            {
                onComplete(status, default(ARWorldMap));
            }
            else
            {
                var worldMap = new ARWorldMap(worldMapId);
                onComplete(status, worldMap);
            }

            handle.Free();
        }

        class ARKitProvider : Provider
        {
            IntPtr m_Self;
            public IntPtr self => m_Self;

            public ARKitProvider() => m_Self = NativeApi.UnityARKit_Session_Construct();

            bool AtLeastOneConfigurationExists() => NativeApi.UnityARKit_Session_GetConfigurationDescriptors(m_Self, IntPtr.Zero, 0, 0) > 0;

#if UNITY_2020_2_OR_NEWER
            public override void Start() => NativeApi.UnityARKit_Session_Resume(m_Self);

            public override void Stop() => NativeApi.UnityARKit_Session_Pause(m_Self);
#else
            public override void Resume() => NativeApi.UnityARKit_Session_Resume(m_Self);

            public override void Pause() => NativeApi.UnityARKit_Session_Pause(m_Self);
#endif

            public override void Update(XRSessionUpdateParams updateParams)
                => throw new NotSupportedException("Update requires a configuration.");

            public override void Update(XRSessionUpdateParams updateParams, Configuration configuration)
                => NativeApi.UnityARKit_Session_Update(m_Self, configuration.descriptor.identifier, configuration.features);

            public unsafe override NativeArray<ConfigurationDescriptor> GetConfigurationDescriptors(Allocator allocator)
            {
                int count = NativeApi.UnityARKit_Session_GetConfigurationDescriptors(m_Self, IntPtr.Zero, 0, 0);
                Assert.IsTrue(count > 0, "There are no configuration descriptors.");

                var descriptors = new NativeArray<ConfigurationDescriptor>(count, allocator);
                NativeApi.UnityARKit_Session_GetConfigurationDescriptors(
                    m_Self, new IntPtr(descriptors.GetUnsafePtr()),
                    descriptors.Length, sizeof(ConfigurationDescriptor));

                return descriptors;
            }

            public override void Destroy()
            {
                Assert.AreNotEqual(IntPtr.Zero, m_Self, $"Tried to destroy an already destroyed {nameof(ARKitSessionSubsystem)}.");
                Api.CFRelease(ref m_Self);
            }

            public override void Reset() => NativeApi.UnityARKit_Session_Reset(m_Self);

            public override Promise<SessionAvailability> GetAvailabilityAsync() => Promise<SessionAvailability>.CreateResolvedPromise(
                NativeApi.UnityARKit_Session_IsSupported() && AtLeastOneConfigurationExists()? SessionAvailability.Installed | SessionAvailability.Supported : SessionAvailability.None);
            public override Promise<SessionInstallationStatus> InstallAsync() =>
                throw new NotSupportedException("ARKit cannot be installed.");

            public override IntPtr nativePtr => NativeApi.UnityARKit_Session_GetNativePtr(m_Self);

            public override TrackingState trackingState => NativeApi.UnityARKit_Session_GetTrackingState(m_Self);

            public override NotTrackingReason notTrackingReason => NativeApi.UnityARKit_Session_GetNotTrackingReason(m_Self);

            public override Feature requestedFeatures => Api.GetRequestedFeatures();

            public override Feature requestedTrackingMode
            {
                get => Api.GetRequestedFeatures();
                set
                {
                    Api.SetFeatureRequested(Feature.AnyTrackingMode, false);
                    Api.SetFeatureRequested(value, true);
                }
            }

            public override Feature currentTrackingMode => NativeApi.UnityARKit_Session_GetCurrentTrackingMode(m_Self);

            public override Guid sessionId => NativeApi.UnityARKit_Session_GetSessionIdentifier(m_Self);

            /// <summary>
            /// Enabled is the same as requested because this is a property of Unity's implementation, not a setting within ARKit.
            /// </summary>
            public override bool matchFrameRateEnabled => matchFrameRateRequested;

            public override bool matchFrameRateRequested
            {
                get => NativeApi.UnityARKit_Session_GetMatchFrameRateEnabled(m_Self);
                set => NativeApi.UnityARKit_Session_SetMatchFrameRateEnabled(m_Self, value);
            }

            public override int frameRate => NativeApi.UnityARKit_Session_GetFrameRate(m_Self);
        }

        [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
        static void RegisterDescriptor()
        {
            if (!Api.AtLeast11_0())
                return;

            Api.EnsureRootViewIsSetup();

            XRSessionSubsystemDescriptor.RegisterDescriptor(new XRSessionSubsystemDescriptor.Cinfo
            {
                id = "ARKit-Session",
#if UNITY_2020_2_OR_NEWER
                providerType = typeof(ARKitSessionSubsystem.ARKitProvider),
                subsystemTypeOverride = typeof(ARKitSessionSubsystem),
#else
                subsystemImplementationType = typeof(ARKitSessionSubsystem),
#endif
                supportsInstall = false,
                supportsMatchFrameRate = true,
            });
        }

        static class NativeApi
        {
            // Should match ARKitAvailability in SessionProvider.h
            public enum Availability
            {
                None,
                Supported
            }

            public delegate void OnAsyncConversionCompleteDelegate(
                ARWorldMapRequestStatus status,
                int worldMapId,
                IntPtr context);

            [DllImport("__Internal")]
            public static extern int UnityARKit_createWorldMapRequest();

            [DllImport("__Internal")]
            public static extern void UnityARKit_createWorldMapRequestWithCallback(
                OnAsyncConversionCompleteDelegate callback,
                IntPtr context);

            [DllImport("__Internal")]
            public static extern ARWorldMappingStatus UnityARKit_getWorldMapRequestStatus();

            [DllImport("__Internal")]
            public static extern void UnityARKit_applyWorldMap(int worldMapId);

            [DllImport("__Internal")]
            public static extern IntPtr UnityARKit_Session_GetNativePtr(IntPtr self);

            [DllImport("__Internal")]
            public static extern bool UnityARKit_Session_IsSupported();

            [DllImport("__Internal")]
            public static extern void UnityARKit_Session_Update(IntPtr self, IntPtr desiredConfigurationClass, Feature features);

            /// <summary>
            /// If <paramref name="buffer"/> is not null, populates <paramref name="buffer"/> with up to <paramref name="capacity"/> configuration descriptors.
            /// Otherwise, all other parameters are ignored. Call this method once with a null buffer to get the number of descriptors, then again
            /// with a buffer to populate.
            /// </summary>
            /// <param name="self"></param>
            /// <param name="buffer"></param>
            /// <param name="capacity"></param>
            /// <param name="stride"></param>
            /// <returns></returns>
            [DllImport("__Internal")]
            public static extern int UnityARKit_Session_GetConfigurationDescriptors(IntPtr self, IntPtr buffer, int capacity, int stride);

            [DllImport("__Internal")]
            public static extern IntPtr UnityARKit_Session_Construct();

            [DllImport("__Internal")]
            public static extern void UnityARKit_Session_Resume(IntPtr self);

            [DllImport("__Internal")]
            public static extern void UnityARKit_Session_Pause(IntPtr self);

            [DllImport("__Internal")]
            public static extern void UnityARKit_Session_Reset(IntPtr self);

            [DllImport("__Internal")]
            public static extern TrackingState UnityARKit_Session_GetTrackingState(IntPtr self);

            [DllImport("__Internal")]
            public static extern NotTrackingReason UnityARKit_Session_GetNotTrackingReason(IntPtr self);

            [DllImport("__Internal")]
            public static extern IntPtr UnityARKit_Session_DequeueCollaborationData(IntPtr self);

            [DllImport("__Internal")]
            public static extern int UnityARKit_Session_GetCollaborationDataQueueSize(IntPtr self);

            [DllImport("__Internal")]
            public static extern void UnityARKit_Session_UpdateWithCollaborationData(IntPtr self, IntPtr data);

            [DllImport("__Internal")]
            public static extern bool UnityARKit_Session_GetCollaborationEnabled(IntPtr self);

            [DllImport("__Internal")]
            public static extern Guid UnityARKit_Session_GetSessionIdentifier(IntPtr self);

            [DllImport("__Internal")]
            public static extern bool UnityARKit_Session_GetMatchFrameRateEnabled(IntPtr self);

            [DllImport("__Internal")]
            public static extern void UnityARKit_Session_SetMatchFrameRateEnabled(IntPtr self, bool enabled);

            [DllImport("__Internal")]
            public static extern int UnityARKit_Session_GetFrameRate(IntPtr self);

            [DllImport("__Internal")]
            public static extern bool UnityARKit_Session_GetCoachingOverlayActivatesAutomatically(IntPtr self);

            [DllImport("__Internal")]
            public static extern void UnityARKit_Session_SetCoachingOverlayActivatesAutomatically(IntPtr self, bool activatesAutomatically);

            [DllImport("__Internal")]
            public static extern bool UnityARKit_Session_IsCoachingOverlayActive(IntPtr self);

            [DllImport("__Internal")]
            public static extern ARCoachingGoal UnityARKit_Session_GetRequestedCoachingGoal(IntPtr self);

            [DllImport("__Internal")]
            public static extern void UnityARKit_Session_SetRequestedCoachingGoal(IntPtr self, ARCoachingGoal value);

            [DllImport("__Internal")]
            public static extern ARCoachingGoal UnityARKit_Session_GetCurrentCoachingGoal(IntPtr self);

            [DllImport("__Internal")]
            public static extern void UnityARKit_Session_SetCoachingOverlayActive(IntPtr self, bool active, bool animated);

            [DllImport("__Internal")]
            public static extern ARWorldMappingStatus UnityARKit_Session_GetWorldMappingStatus(IntPtr self);

            [DllImport("__Internal")]
            public static extern Feature UnityARKit_Session_GetCurrentTrackingMode(IntPtr self);
        }
    }
}