CameraFocusMode.cs
512 Bytes
using System.ComponentModel;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Represents the focus mode of the camera. This is deprecated.
/// </summary>
public enum CameraFocusMode
{
/// <summary>
/// The focus is fixed and does not change.
/// </summary>
[Description("Fixed")]
Fixed = 0,
/// <summary>
/// The focus will change automatically.
/// </summary>
[Description("Auto")]
Auto = 1,
}
}