LightEstimationMode.cs
748 Bytes
using System.ComponentModel;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Represents the light estimation mode. This is deprecated.
/// </summary>
public enum LightEstimationMode
{
/// <summary>
/// Light estimation is disabled.
/// </summary>
[Description("Disabled")]
Disabled = 0,
/// <summary>
/// Ambient lighting will be estimated as a single-value intensity.
/// </summary>
[Description("AmbientIntensity")]
AmbientIntensity = 1,
/// <summary>
/// Scene lighting will be estimated using Environmental HDR.
/// </summary>
[Description("EnvironmentalHDR")]
EnvironmentalHDR = 2,
}
}