GuidUtil.cs
1.44 KB
using System;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Utility for dealing with <c>Guid</c>s.
/// </summary>
public static class GuidUtil
{
/// <summary>
/// Reconstructs a <c>Guid</c> from two <c>ulong</c>s representing the low and high bytes.
/// Use <c>UnityEditor.XR.ARSubsystems.GuidExtensions.Decompose</c> to decompose the guid
/// into its low and high components.
/// </summary>
/// <param name="low">The low 8 bytes of the guid</param>
/// <param name="high">The high 8 bytes of the guid.</param>
/// <returns>The Guid composed of <paramref name="low"/> and <paramref name="high"/>.</returns>
public static Guid Compose(ulong low, ulong high)
{
return new Guid(
(uint)((low & 0x00000000ffffffff) >> 0),
(ushort)((low & 0x0000ffff00000000) >> 32),
(ushort)((low & 0xffff000000000000) >> 48),
(byte)((high & 0x00000000000000ff) >> 0),
(byte)((high & 0x000000000000ff00) >> 8),
(byte)((high & 0x0000000000ff0000) >> 16),
(byte)((high & 0x00000000ff000000) >> 24),
(byte)((high & 0x000000ff00000000) >> 32),
(byte)((high & 0x0000ff0000000000) >> 40),
(byte)((high & 0x00ff000000000000) >> 48),
(byte)((high & 0xff00000000000000) >> 56));
}
}
}