XRHumanBody.cs
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using System;
using System.Runtime.InteropServices;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Container for the data representing a trackable human body.
/// </summary>
[StructLayout (LayoutKind.Sequential)]
public struct XRHumanBody : IEquatable<XRHumanBody>, ITrackable
{
/// <summary>
/// The trackable identifier for the human body.
/// </summary>
/// <value>
/// The trackable identifier for the human body.
/// </value>
public TrackableId trackableId
{
get => m_TrackableId;
private set => m_TrackableId = value;
}
TrackableId m_TrackableId;
/// <summary>
/// The pose for the human body origin.
/// </summary>
/// <value>
/// The pose for the human body origin.
/// </value>
public Pose pose
{
get => m_Pose;
private set => m_Pose = value;
}
Pose m_Pose;
/// <summary>
/// The scale factor that relates the implementation's default body height to the estimated height.
/// </summary>
/// <value>
/// The scale factor that relates the implementation's default body height to the estimated height.
/// </value>
public float estimatedHeightScaleFactor
{
get => m_EstimatedHeightScaleFactor;
private set => m_EstimatedHeightScaleFactor = value;
}
float m_EstimatedHeightScaleFactor;
/// <summary>
/// The tracking state for the human body.
/// </summary>
/// <value>
/// The tracking state for the human body.
/// </value>
public TrackingState trackingState
{
get => m_TrackingState;
private set => m_TrackingState = value;
}
TrackingState m_TrackingState;
/// <summary>
/// The native pointer to implementation-specific human body.
/// </summary>
/// <value>
/// The native pointer to implementation-specific human body.
/// </value>
public IntPtr nativePtr
{
get => m_NativePtr;
private set => m_NativePtr = value;
}
IntPtr m_NativePtr;
/// <summary>
/// Get the default human body data.
/// </summary>
/// <returns>
/// The default human body data.
/// </returns>
public static XRHumanBody defaultValue => s_Default;
static readonly XRHumanBody s_Default = new XRHumanBody
{
trackableId = TrackableId.invalidId,
pose = Pose.identity,
estimatedHeightScaleFactor = 1.0f,
};
/// <summary>
/// Tests for equality.
/// </summary>
/// <param name="other">The other <see cref="XRHumanBody"/> to compare against.</param>
/// <returns>`True` if every field in <paramref name="other"/> is equal to this <see cref="XRHumanBody"/>, otherwise false.</returns>
public bool Equals(XRHumanBody other) => m_TrackableId.Equals(other.m_TrackableId);
/// <summary>
/// Tests for equality.
/// </summary>
/// <param name="obj">The `object` to compare against.</param>
/// <returns>`True` if <paramref name="obj"/> is of type <see cref="XRHumanBody"/> and
/// <see cref="Equals(XRHumanBody)"/> also returns `true`; otherwise `false`.</returns>
public override bool Equals(System.Object obj) => ((obj is XRHumanBody) && Equals((XRHumanBody)obj));
/// <summary>
/// Tests for equality. Same as <see cref="Equals(XRHumanBody)"/>.
/// </summary>
/// <param name="lhs">The left-hand side of the comparison.</param>
/// <param name="rhs">The right-hand side of the comparison.</param>
/// <returns>`True` if <paramref name="lhs"/> is equal to <paramref name="rhs"/>, otherwise `false`.</returns>
public static bool operator ==(XRHumanBody lhs, XRHumanBody rhs) => lhs.Equals(rhs);
/// <summary>
/// Tests for inequality. Same as `!`<see cref="Equals(XRHumanBody)"/>.
/// </summary>
/// <param name="lhs">The left-hand side of the comparison.</param>
/// <param name="rhs">The right-hand side of the comparison.</param>
/// <returns>`True` if <paramref name="lhs"/> is not equal to <paramref name="rhs"/>, otherwise `false`.</returns>
public static bool operator !=(XRHumanBody lhs, XRHumanBody rhs) => !lhs.Equals(rhs);
/// <summary>
/// Generates a hash suitable for use with containers like `HashSet` and `Dictionary`.
/// </summary>
/// <returns>A hash code generated from this object's fields.</returns>
public override int GetHashCode() => m_TrackableId.GetHashCode();
}
}