XRHumanBodyJoint.cs
7.78 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
using System;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Containter for the human body joint data.
/// </summary>
public struct XRHumanBodyJoint : IEquatable<XRHumanBodyJoint>
{
/// <summary>
/// The index for the joint in the skeleton hierachy.
/// </summary>
/// <value>
/// The index for the joint in the skeleton hierachy.
/// </value>
/// <remarks>
/// All indices will be non-negative.
/// </remarks>
public int index => m_Index;
int m_Index;
/// <summary>
/// The index for the parent joint in the skeleton hierachy.
/// </summary>
/// <value>
/// The index for the parent joint in the skeleton hierachy.
/// </value>
/// <remarks>
/// A parent index that is negative represents that the joint has no parent in the hierachy.
/// </remarks>
public int parentIndex => m_ParentIndex;
int m_ParentIndex;
/// <summary>
/// The scale relative to the parent joint.
/// </summary>
/// <value>
/// The scale relative to the parent joint.
/// </value>
public Vector3 localScale => m_LocalScale;
Vector3 m_LocalScale;
/// <summary>
/// The pose relative to the parent joint.
/// </summary>
/// <value>
/// The pose relative to the parent joint.
/// </value>
public Pose localPose => m_LocalPose;
Pose m_LocalPose;
/// <summary>
/// The scale relative to the human body origin.
/// </summary>
/// <value>
/// The scale relative to the human body origin.
/// </value>
public Vector3 anchorScale => m_AnchorScale;
Vector3 m_AnchorScale;
/// <summary>
/// The pose relative to the human body origin.
/// </summary>
/// <value>
/// The pose relative to the human body origin.
/// </value>
public Pose anchorPose => m_AnchorPose;
Pose m_AnchorPose;
/// <summary>
/// Whether the joint is tracked.
/// </summary>
/// <value>
/// <c>true</c> if the joint is tracked. Otherwise, <c>false</c>.
/// </value>
public bool tracked => (m_Tracked != 0);
int m_Tracked;
/// <summary>
/// Construct the human body joint.
/// </summary>
/// <param name="index">The index for the joint in the skeleton.</param>
/// <param name="parentIndex">The index for the parent joint in the skeleton.</param>
/// <param name="localScale">The scale relative to the parent joint.</param>
/// <param name="localPose">The pose relative to the parent joint.</param>
/// <param name="anchorScale">The scale relative to the human body origin.</param>
/// <param name="anchorPose">The pose relative to the human body origin.</param>
/// <param name="tracked">Whether the joint is tracked.</param>
public XRHumanBodyJoint(int index, int parentIndex, Vector3 localScale, Pose localPose, Vector3 anchorScale, Pose anchorPose, bool tracked)
{
m_Index = index;
m_ParentIndex = parentIndex;
m_LocalScale = localScale;
m_LocalPose = localPose;
m_AnchorScale = anchorScale;
m_AnchorPose = anchorPose;
m_Tracked = tracked ? 1 : 0;
}
/// <summary>
/// Tests for equality.
/// </summary>
/// <param name="other">The other <see cref="XRHumanBodyJoint"/> to compare against.</param>
/// <returns>`True` if every field in <paramref name="other"/> is equal to this <see cref="XRHumanBodyJoint"/>, otherwise false.</returns>
public bool Equals(XRHumanBodyJoint other)
{
return (m_Index.Equals(other.m_Index) && m_ParentIndex.Equals(other.m_ParentIndex)
&& m_LocalScale.Equals(other.m_LocalScale) && m_LocalPose.Equals(other.m_LocalPose)
&& m_AnchorScale.Equals(other.m_AnchorScale) && m_AnchorPose.Equals(other.m_AnchorPose)
&& m_Tracked.Equals(other.m_Tracked));
}
/// <summary>
/// Tests for equality.
/// </summary>
/// <param name="obj">The `object` to compare against.</param>
/// <returns>`True` if <paramref name="obj"/> is of type <see cref="XRHumanBodyJoint"/> and
/// <see cref="Equals(XRHumanBodyJoint)"/> also returns `true`; otherwise `false`.</returns>
public override bool Equals(System.Object obj)
{
return ((obj is XRHumanBodyJoint) && Equals((XRHumanBodyJoint)obj));
}
/// <summary>
/// Tests for equality. Same as <see cref="Equals(XRHumanBodyJoint)"/>.
/// </summary>
/// <param name="lhs">The left-hand side of the comparison.</param>
/// <param name="rhs">The right-hand side of the comparison.</param>
/// <returns>`True` if <paramref name="lhs"/> is equal to <paramref name="rhs"/>, otherwise `false`.</returns>
public static bool operator ==(XRHumanBodyJoint lhs, XRHumanBodyJoint rhs) => lhs.Equals(rhs);
/// <summary>
/// Tests for inequality. Same as `!`<see cref="Equals(XRHumanBodyJoint)"/>.
/// </summary>
/// <param name="lhs">The left-hand side of the comparison.</param>
/// <param name="rhs">The right-hand side of the comparison.</param>
/// <returns>`True` if <paramref name="lhs"/> is not equal to <paramref name="rhs"/>, otherwise `false`.</returns>
public static bool operator !=(XRHumanBodyJoint lhs, XRHumanBodyJoint rhs) => !lhs.Equals(rhs);
/// <summary>
/// Generates a hash suitable for use with containers like `HashSet` and `Dictionary`.
/// </summary>
/// <returns>A hash code generated from this object's fields.</returns>
public override int GetHashCode()
{
int hashCode = 486187739;
unchecked
{
hashCode = (hashCode * 486187739) + m_Index.GetHashCode();
hashCode = (hashCode * 486187739) + m_ParentIndex.GetHashCode();
hashCode = (hashCode * 486187739) + m_LocalScale.GetHashCode();
hashCode = (hashCode * 486187739) + m_LocalPose.GetHashCode();
hashCode = (hashCode * 486187739) + m_AnchorScale.GetHashCode();
hashCode = (hashCode * 486187739) + m_AnchorPose.GetHashCode();
hashCode = (hashCode * 486187739) + m_Tracked.GetHashCode();
}
return hashCode;
}
/// <summary>
/// Generates a string representation of this <see cref="XRHumanBodyJoint"/>. Floating point
/// values using the ["F5"](https://docs.microsoft.com/en-us/dotnet/standard/base-types/standard-numeric-format-strings)
/// format specifier.
/// </summary>
/// <returns>A string representation of this <see cref="XRHumanBodyJoint"/>.</returns>
public override string ToString() => ToString("F5");
/// <summary>
/// Generates a string representation of this <see cref="XRHumanBodyJoint"/>.
/// </summary>
/// <param name="format">A format specifier used for the floating point fields.</param>
/// <returns>A string representation of this <see cref="XRHumanBodyJoint"/>.</returns>
public string ToString(string format)
{
return String.Format("joint [{0}] -> [{1}] localScale:{2} localPose:{3} anchorScale:{4} anchorPose:{5} tracked:{6}",
m_Index, m_ParentIndex, m_LocalScale.ToString(format), m_LocalPose.ToString(format),
m_AnchorScale.ToString(format), m_AnchorPose.ToString(format), tracked.ToString());
}
}
}