XRHumanBodySubsystemDescriptor.cs
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using System;
#if UNITY_2020_2_OR_NEWER
using UnityEngine.SubsystemsImplementation;
#endif
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Constructor info for the <see cref="XRHumanBodySubsystemDescriptor"/>.
/// </summary>
public struct XRHumanBodySubsystemCinfo : IEquatable<XRHumanBodySubsystemCinfo>
{
/// <summary>
/// Specifies an identifier for the provider implementation of the subsystem.
/// </summary>
/// <value>
/// The identifier for the provider implementation of the subsystem.
/// </value>
public string id { get; set; }
#if UNITY_2020_2_OR_NEWER
/// <summary>
/// Specifies the provider implementation type to use for instantiation.
/// </summary>
/// <value>
/// The provider implementation type to use for instantiation.
/// </value>
public Type providerType { get; set; }
/// <summary>
/// Specifies the <c>XRHumanBodySubsystem</c>-derived type that forwards casted calls to its provider.
/// </summary>
/// <value>
/// The type of the subsystem to use for instantiation. If null, <c>XRHumanBodySubsystem</c> will be instantiated.
/// </value>
public Type subsystemTypeOverride { get; set; }
#endif
/// <summary>
/// Specifies the provider implementation type to use for instantiation.
/// </summary>
/// <value>
/// Specifies the provider implementation type to use for instantiation.
/// </value>
#if UNITY_2020_2_OR_NEWER
[Obsolete("XRHumanBodySubsystem no longer supports the deprecated set of base classes for subsystems as of Unity 2020.2. Use providerType and, optionally, subsystemTypeOverride instead.", true)]
#endif
public Type implementationType { get; set; }
/// <summary>
/// Specifies if the current subsystem supports 2D human body pose estimation.
/// </summary>
/// <value>
/// <c>true</c> if the current subsystem supports 2D human body pose estimation. Otherwise, <c>false</c>.
/// </value>
public bool supportsHumanBody2D { get; set; }
/// <summary>
/// Specifies if the current subsystem supports 3D human body pose estimation.
/// </summary>
/// <value>
/// <c>true</c> if the current subsystem supports 3D human body pose estimation. Otherwise, <c>false</c>.
/// </value>
public bool supportsHumanBody3D { get; set; }
/// <summary>
/// Specifies if the current subsystem supports 3D human body scale estimation.
/// </summary>
/// <value>
/// <c>true</c> if the current subsystem supports 3D human body scale estimation. Otherwise, <c>false</c>.
/// </value>
public bool supportsHumanBody3DScaleEstimation { get; set; }
/// <summary>
/// Tests for equality.
/// </summary>
/// <param name="other">The other <see cref="XRHumanBodySubsystemCinfo"/> to compare against.</param>
/// <returns>`True` if every field in <paramref name="other"/> is equal to this <see cref="XRHumanBodySubsystemCinfo"/>, otherwise false.</returns>
public bool Equals(XRHumanBodySubsystemCinfo other)
{
return
ReferenceEquals(id, other.id)
#if UNITY_2020_2_OR_NEWER
&& ReferenceEquals(providerType, other.providerType)
&& ReferenceEquals(subsystemTypeOverride, subsystemTypeOverride)
#else
&& ReferenceEquals(implementationType, other.implementationType)
#endif
&& supportsHumanBody2D.Equals(other.supportsHumanBody2D)
&& supportsHumanBody3D.Equals(other.supportsHumanBody3D)
&& supportsHumanBody3DScaleEstimation.Equals(other.supportsHumanBody3DScaleEstimation);
}
/// <summary>
/// Tests for equality.
/// </summary>
/// <param name="obj">The `object` to compare against.</param>
/// <returns>`True` if <paramref name="obj"/> is of type <see cref="XRHumanBodySubsystemCinfo"/> and
/// <see cref="Equals(XRHumanBodySubsystemCinfo)"/> also returns `true`; otherwise `false`.</returns>
public override bool Equals(System.Object obj)
{
return ((obj is XRHumanBodySubsystemCinfo) && Equals((XRHumanBodySubsystemCinfo)obj));
}
/// <summary>
/// Tests for equality. Same as <see cref="Equals(XRHumanBodySubsystemCinfo)"/>.
/// </summary>
/// <param name="lhs">The left-hand side of the comparison.</param>
/// <param name="rhs">The right-hand side of the comparison.</param>
/// <returns>`True` if <paramref name="lhs"/> is equal to <paramref name="rhs"/>, otherwise `false`.</returns>
public static bool operator ==(XRHumanBodySubsystemCinfo lhs, XRHumanBodySubsystemCinfo rhs)
{
return lhs.Equals(rhs);
}
/// <summary>
/// Tests for inequality. Same as `!`<see cref="Equals(XRHumanBodySubsystemCinfo)"/>.
/// </summary>
/// <param name="lhs">The left-hand side of the comparison.</param>
/// <param name="rhs">The right-hand side of the comparison.</param>
/// <returns>`True` if <paramref name="lhs"/> is not equal to <paramref name="rhs"/>, otherwise `false`.</returns>
public static bool operator !=(XRHumanBodySubsystemCinfo lhs, XRHumanBodySubsystemCinfo rhs)
{
return !lhs.Equals(rhs);
}
/// <summary>
/// Generates a hash suitable for use with containers like `HashSet` and `Dictionary`.
/// </summary>
/// <returns>A hash code generated from this object's fields.</returns>
public override int GetHashCode()
{
int hashCode = 486187739;
unchecked
{
hashCode = (hashCode * 486187739) + HashCode.ReferenceHash(id);
#if UNITY_2020_2_OR_NEWER
hashCode = (hashCode * 486187739) + HashCode.ReferenceHash(providerType);
hashCode = (hashCode * 486187739) + HashCode.ReferenceHash(subsystemTypeOverride);
#else
hashCode = (hashCode * 486187739) + HashCode.ReferenceHash(implementationType);
#endif
hashCode = (hashCode * 486187739) + supportsHumanBody2D.GetHashCode();
hashCode = (hashCode * 486187739) + supportsHumanBody3D.GetHashCode();
hashCode = (hashCode * 486187739) + supportsHumanBody3DScaleEstimation.GetHashCode();
}
return hashCode;
}
}
/// <summary>
/// The descriptor for the <see cref="XRHumanBodySubsystem"/>.
/// </summary>
public class XRHumanBodySubsystemDescriptor :
#if UNITY_2020_2_OR_NEWER
SubsystemDescriptorWithProvider<XRHumanBodySubsystem, XRHumanBodySubsystem.Provider>
#else
SubsystemDescriptor<XRHumanBodySubsystem>
#endif
{
XRHumanBodySubsystemDescriptor(XRHumanBodySubsystemCinfo humanBodySubsystemCinfo)
{
id = humanBodySubsystemCinfo.id;
#if UNITY_2020_2_OR_NEWER
providerType = humanBodySubsystemCinfo.providerType;
subsystemTypeOverride = humanBodySubsystemCinfo.subsystemTypeOverride;
#else
subsystemImplementationType = humanBodySubsystemCinfo.implementationType;
#endif
supportsHumanBody2D = humanBodySubsystemCinfo.supportsHumanBody2D;
supportsHumanBody3D = humanBodySubsystemCinfo.supportsHumanBody3D;
supportsHumanBody3DScaleEstimation = humanBodySubsystemCinfo.supportsHumanBody3DScaleEstimation;
}
/// <summary>
/// Specifies if the current subsystem supports 2D human body pose estimation.
/// </summary>
/// <value>
/// <c>true</c> if the current subsystem supports 2D human body pose estimation. Otherwise, <c>false</c>.
/// </value>
public bool supportsHumanBody2D { get; private set; }
/// <summary>
/// Specifies if the current subsystem supports 3D human body pose estimation.
/// </summary>
/// <value>
/// <c>true</c> if the current subsystem supports 3D human body pose estimation. Otherwise, <c>false</c>.
/// </value>
public bool supportsHumanBody3D { get; private set; }
/// <summary>
/// Specifies if the current subsystem supports 3D human body scale estimation.
/// </summary>
/// <value>
/// <c>true</c> if the current subsystem supports 3D human body scale estimation. Otherwise, <c>false</c>.
/// </value>
public bool supportsHumanBody3DScaleEstimation { get; private set; }
internal static XRHumanBodySubsystemDescriptor Create(XRHumanBodySubsystemCinfo humanBodySubsystemCinfo)
{
if (String.IsNullOrEmpty(humanBodySubsystemCinfo.id))
{
throw new ArgumentException("Cannot create human body subsystem descriptor because id is invalid",
"humanBodySubsystemCinfo");
}
#if UNITY_2020_2_OR_NEWER
if (humanBodySubsystemCinfo.providerType == null
|| !humanBodySubsystemCinfo.providerType.IsSubclassOf(typeof(XRHumanBodySubsystem.Provider)))
{
throw new ArgumentException("Cannot create human body subsystem descriptor because providerType is invalid",
"humanBodySubsystemCinfo");
}
if (humanBodySubsystemCinfo.subsystemTypeOverride != null
&& !humanBodySubsystemCinfo.subsystemTypeOverride.IsSubclassOf(typeof(XRHumanBodySubsystem)))
{
throw new ArgumentException("Cannot create human body subsystem descriptor because subsystemTypeOverride is invalid",
"humanBodySubsystemCinfo");
}
#else
if ((humanBodySubsystemCinfo.implementationType == null)
|| !humanBodySubsystemCinfo.implementationType.IsSubclassOf(typeof(XRHumanBodySubsystem)))
{
throw new ArgumentException("Cannot create human body subsystem descriptor because implementationType is invalid",
"humanBodySubsystemCinfo");
}
#endif
return new XRHumanBodySubsystemDescriptor(humanBodySubsystemCinfo);
}
}
}