HumanSegmentationDepthMode.cs
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using System.ComponentModel;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Represents the segmentation depth mode.
/// </summary>
public enum HumanSegmentationDepthMode
{
/// <summary>
/// The segmentation depth is disabled and will not be generated.
/// </summary>
[Description("Disabled")]
Disabled = 0,
/// <summary>
/// The segmentation depth is enabled and will be generated with no additional image filtering.
/// </summary>
[Description("Fastest")]
Fastest = 1,
/// <summary>
/// The segmentation depth is enabled and will be generated with additional image filtering.
/// </summary>
[Description("Best")]
Best = 2,
}
/// <summary>
/// Extension for the <see cref="HumanSegmentationDepthMode"/>.
/// </summary>
public static class SegmentationDepthModeExtension
{
/// <summary>
/// Determine whether the segmentation depth mode is enabled.
/// </summary>
/// <param name="segmentationDepthMode">The segmentation depth mode to check.</param>
/// <returns>
/// <c>true</c> if the segmentation depth mode is enabled. Otherwise, <c>false</c>.
/// </returns>
public static bool Enabled(this HumanSegmentationDepthMode segmentationDepthMode)
=> segmentationDepthMode != HumanSegmentationDepthMode.Disabled;
}
}