OcclusionPreferenceMode.cs
629 Bytes
using System.ComponentModel;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Represents the preference for how to occlude.
/// </summary>
public enum OcclusionPreferenceMode
{
/// <summary>
/// The preference is to occlude using environment depth.
/// </summary>
[Description("PreferEnvironmentOcclusion")]
PreferEnvironmentOcclusion = 0,
/// <summary>
/// The preference is to occlude using human segmentation stencil and depth.
/// </summary>
[Description("PreferHumanOcclusion")]
PreferHumanOcclusion = 1,
}
}