PlaneClassification.cs
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namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Represents the alignment of a plane, e.g., whether it is horizontal or vertical.
/// </summary>
/// <seealso cref="BoundedPlane.classification"/>
public enum PlaneClassification
{
/// <summary>
/// The plane does not match any available classification
/// </summary>
None = 0,
/// <summary>
/// The plane is horizontal with an upward facing normal, e.g., a floor.
/// </summary>
Wall,
/// <summary>
/// The plane is classified as the floor.
/// </summary>
Floor,
/// <summary>
/// The plane is classified as the ceiling.
/// </summary>
Ceiling,
/// <summary>
/// The plane is classified as a table.
/// </summary>
Table,
/// <summary>
/// The plane is classified as a seat.
/// </summary>
Seat,
/// <summary>
/// The plane is classified as a door.
/// </summary>
Door,
/// <summary>
/// The plane is classified as a window.
/// </summary>
Window
}
}