RuntimeLoaderTests.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using Unity.XR.TestTooling;
using UnityEngine.XR.Management.Tests.Standalone;
using UnityEngine.XR.Management.Tests.Standalone.Providing;
namespace UnityEngine.XR.Management.Tests
{
class RuntimeLoaderTests : LoaderTestSetup<StandaloneLoader, RuntimeTestSettings>
{
protected override string settingsKey => "RuntimeTestSettings";
[OneTimeSetUp]
public void OneTimeSetUp()
{
StandaloneSubsystemParams parms = new StandaloneSubsystemParams("Standalone Subsystem", typeof(StandaloneSubsystem));
StandaloneSubsystemDescriptor.Create(parms);
}
[SetUp]
public override void SetupTest()
{
base.SetupTest();
}
[TearDown]
public override void TearDownTest()
{
base.TearDownTest();
}
[Test]
public void DoesItWork()
{
Assert.NotNull(loader);
Assert.NotNull(settings);
}
[Test]
public void StartsAndStops()
{
Assert.IsNull(loader.standaloneSubsystem);
Assert.IsFalse(loader.started);
Assert.IsFalse(loader.stopped);
Assert.IsFalse(loader.deInitialized);
InitializeAndStart();
Assert.IsNotNull(loader.standaloneSubsystem);
Assert.IsTrue(loader.started);
Assert.IsFalse(loader.stopped);
Assert.IsFalse(loader.deInitialized);
StopAndShutdown();
Assert.IsTrue(loader.started);
Assert.IsTrue(loader.stopped);
Assert.IsTrue(loader.deInitialized);
}
[Test]
public void DeinitClearSubsystems()
{
Assert.IsNull(loader.standaloneSubsystem);
InitializeAndStart();
Assert.IsNotNull(loader.GetLoadedSubsystem<StandaloneSubsystem>());
loader.Stop();
loader.Deinitialize();
Assert.IsNull(loader.GetLoadedSubsystem<StandaloneSubsystem>());
}
}
}