index.html 2.07 KB
<!DOCTYPE html>
<html>
  <head>
    <meta charset="UTF-8" />
    <title>TUI Example</title>
    <link
      type="text/css"
      href="https://uicdn.toast.com/tui-color-picker/v2.2.6/tui-color-picker.css"
      rel="stylesheet"
    />
    <link type="text/css" href="./tui-image-editor.css" rel="stylesheet" />
    <style>
      @import url(http://fonts.googleapis.com/css?family=Noto+Sans);
      html,
      body {
        height: 100%;
        margin: 0;
      }
    </style>
  </head>
  <body>
    <div id="tui-image-editor-container"></div>
    <script
      type="text/javascript"
      src="https://api-storage.cloud.toast.com/v1/AUTH_e18353c4ea5746c097143946d0644e61/toast-ui-cdn/tui-image-editor/v3.11.0/example/fabric-v4.2.0.js"
    ></script>
    <script
      type="text/javascript"
      src="https://uicdn.toast.com/tui.code-snippet/v1.5.0/tui-code-snippet.min.js"
    ></script>
    <script
      type="text/javascript"
      src="https://uicdn.toast.com/tui-color-picker/v2.2.6/tui-color-picker.js"
    ></script>
    <script
      type="text/javascript"
      src="https://cdnjs.cloudflare.com/ajax/libs/FileSaver.js/1.3.3/FileSaver.min.js"
    ></script>
    <script type="text/javascript" src="./tui-image-editor.js"></script>
    <script type="text/javascript" src="./black-theme.js"></script>
    <script type="text/javascript" src="../../dist/gif-generator.js"></script>
    <script>
      // Image editor
      var imageEditor = new tui.ImageEditor("#tui-image-editor-container", {
        includeUI: {
          loadImage: {
            path: "./sampleImage2.png",
            name: "SampleImage",
          },
          theme: blackTheme, // or whiteTheme
          initMenu: "filter",
          menuBarPosition: "bottom",
        },
        cssMaxWidth: 700,
        cssMaxHeight: 500,
        usageStatistics: false,
      });
      window.onresize = function () {
        imageEditor.ui.resizeEditor();
      };

      let gifGenerator;
      setTimeout(function () {
        gifGenerator = new GifGenerator(imageEditor._graphics.getCanvas());
      }, 1000);
    </script>
  </body>
</html>