AudioManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioManager : MonoBehaviour {
AudioSource[] sounds;
AudioSource audioSource;
AudioSource missioncube;
// Use this for initialization
private static AudioManager instance;
public static AudioManager Instance
{
get
{
if (instance == null)
{
instance = FindObjectOfType<AudioManager>();
}
return instance;
}
}
void Start () {
sounds = GetComponents<AudioSource>();
audioSource = sounds[0];
missioncube = sounds[1];
}
// Update is called once per frame
void Update () {
}
public void BackgroundSoundOff()
{
audioSource.Stop();
}
public void MissionCubeColliderSoundOn()
{
missioncube.Play();
}
}