MissionCube.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MissionCube : MonoBehaviour {
UIController uiController;
AudioSource audioSource;
// Use this for initialization
void Start () {
uiController = FindObjectOfType<UIController>();
audioSource = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update () {
}
private void OnCollisionEnter(Collision collision)
{
if(collision.gameObject.tag == "Player")
{
//gameObject.SetActive(false);
StartCoroutine(GetItem());
}
}
IEnumerator GetItem()
{
AudioManager.Instance.MissionCubeColliderSoundOn();
//audioSource.PlayOneShot(audioSource.clip, 1);
yield return null;
ScoreManager.Instance.IncrementMissionCubeCnt();
DestroyImmediate(gameObject);
uiController.MissionCubeUI(ScoreManager.Instance.getMissionCubeCnt());
}
}