SimpleSceneManager.cs
1.24 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SimpleSceneManager : MonoBehaviour
{
public Button StartButton;
public Button FinishButton;
private bool isStartButtonClicked;
private bool isFinishButtonClicked;
// Use this for initialization
void Start()
{
isStartButtonClicked = false;
isFinishButtonClicked = false;
}
public void OnClickStartButton()
{
isStartButtonClicked = true;
Debug.Log("clicked");
StartButton.gameObject.SetActive(false);
//DestroyImmediate(StartButton);
}
public bool getStartButtonClicked()
{
return isStartButtonClicked;
}
public void setStartButtonClicked(bool isClicked)
{
isStartButtonClicked = isClicked;
}
public void OnClickRestartButton()
{
isFinishButtonClicked = true;
isStartButtonClicked = true;
Debug.Log("Finish Button clicked");
FinishButton.gameObject.SetActive(false);
}
public bool getRestartButtonClicked()
{
return isFinishButtonClicked;
}
public void setRestartButtonClicked(bool isClicked)
{
isFinishButtonClicked = isClicked;
}
}