ovTexture.shader
336 Bytes
Shader "Ovrvision/ovTexture" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "Queue" = "Background+1" "RenderType"="Background" }
LOD 200
Pass {
Lighting Off
ZWrite Off
ZTest Always
Blend SrcAlpha OneMinusSrcAlpha
SetTexture [_MainTex] {combine texture}
}
}
FallBack Off
}