InfraredSourceView.cs
741 Bytes
using UnityEngine;
using System.Collections;
public class InfraredSourceView : MonoBehaviour
{
public GameObject InfraredSourceManager;
private InfraredSourceManager _InfraredManager;
void Start ()
{
gameObject.GetComponent<Renderer>().material.SetTextureScale("_MainTex", new Vector2(-1, 1));
}
void Update()
{
if (InfraredSourceManager == null)
{
return;
}
_InfraredManager = InfraredSourceManager.GetComponent<InfraredSourceManager>();
if (_InfraredManager == null)
{
return;
}
gameObject.GetComponent<Renderer>().material.mainTexture = _InfraredManager.GetInfraredTexture();
}
}