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final commit

Showing 122 changed files with 1397 additions and 2210 deletions
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......@@ -7,13 +7,17 @@ public class FoodOnFire : MonoBehaviour
/* 익힌 고기와 탄 고기가 이 스크립트를 공유할 것이다. */
{
[SerializeField]
int time; // 익히거나 타는데 걸리는 시간
int time1; // 익는 시간
[SerializeField]
int time2; // 타는 시간
float currentTime; // 업데이트해 나갈 시간. time 에 도달시킬 것.
private bool done; // 끝났으면 더 이상 불에 있어도 계산 무시할 수 있게끔
[SerializeField]
private Material go_Cooked_Material;
private Material go_Cooked_Material1;
[SerializeField]
private Material go_Cooked_Material2;
private GameObject go_CookedItem_Prefab; // 익혀진 혹은 탄 고기 아이템 교체
......@@ -24,13 +28,17 @@ public class FoodOnFire : MonoBehaviour
currentTime += Time.deltaTime;
Debug.Log(currentTime);
if (currentTime > time)
if (currentTime > time1 && time2 > currentTime)
{
done = true;
gameObject.GetComponent<Renderer>().material = go_Cooked_Material;
gameObject.GetComponent<Renderer>().material = go_Cooked_Material1;
// Instantiate(go_CookedItem_Prefab, transform.position, Quaternion.Euler(transform.eulerAngles));
// Destroy(gameObject); // 날고기인 자기 자신은 파괴
}
else if (currentTime >time2)
{
done = true;
gameObject.GetComponent<Renderer>().material = go_Cooked_Material2;
}
}
}
}
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