김유현

0614 : npc 및 컨트롤러 수정

Showing 220 changed files with 3659 additions and 41 deletions
...@@ -656,9 +656,6 @@ ...@@ -656,9 +656,6 @@
656 <Reference Include="Unity.XR.OpenVR"> 656 <Reference Include="Unity.XR.OpenVR">
657 <HintPath>Library\ScriptAssemblies\Unity.XR.OpenVR.dll</HintPath> 657 <HintPath>Library\ScriptAssemblies\Unity.XR.OpenVR.dll</HintPath>
658 </Reference> 658 </Reference>
659 - <Reference Include="UnityEngine.XR.LegacyInputHelpers">
660 - <HintPath>Library\ScriptAssemblies\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
661 - </Reference>
662 <Reference Include="Unity.TextMeshPro.Editor"> 659 <Reference Include="Unity.TextMeshPro.Editor">
663 <HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath> 660 <HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
664 </Reference> 661 </Reference>
...@@ -668,21 +665,12 @@ ...@@ -668,21 +665,12 @@
668 <Reference Include="Unity.XR.Management.Editor"> 665 <Reference Include="Unity.XR.Management.Editor">
669 <HintPath>Library\ScriptAssemblies\Unity.XR.Management.Editor.dll</HintPath> 666 <HintPath>Library\ScriptAssemblies\Unity.XR.Management.Editor.dll</HintPath>
670 </Reference> 667 </Reference>
671 - <Reference Include="Unity.Timeline.Editor">
672 - <HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
673 - </Reference>
674 <Reference Include="Unity.Timeline"> 668 <Reference Include="Unity.Timeline">
675 <HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath> 669 <HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
676 </Reference> 670 </Reference>
677 <Reference Include="Unity.TextMeshPro"> 671 <Reference Include="Unity.TextMeshPro">
678 <HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath> 672 <HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
679 </Reference> 673 </Reference>
680 - <Reference Include="UnityEditor.XR.LegacyInputHelpers">
681 - <HintPath>Library\ScriptAssemblies\UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
682 - </Reference>
683 - <Reference Include="Unity.XR.Management">
684 - <HintPath>Library\ScriptAssemblies\Unity.XR.Management.dll</HintPath>
685 - </Reference>
686 <Reference Include="Unity.2D.Sprite.Editor"> 674 <Reference Include="Unity.2D.Sprite.Editor">
687 <HintPath>Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath> 675 <HintPath>Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath>
688 </Reference> 676 </Reference>
...@@ -692,9 +680,6 @@ ...@@ -692,9 +680,6 @@
692 <Reference Include="UnityEditor.UI"> 680 <Reference Include="UnityEditor.UI">
693 <HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath> 681 <HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
694 </Reference> 682 </Reference>
695 - <Reference Include="UnityEditor.SpatialTracking">
696 - <HintPath>Library\ScriptAssemblies\UnityEditor.SpatialTracking.dll</HintPath>
697 - </Reference>
698 <Reference Include="Unity.Rider.Editor"> 683 <Reference Include="Unity.Rider.Editor">
699 <HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath> 684 <HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
700 </Reference> 685 </Reference>
...@@ -707,6 +692,21 @@ ...@@ -707,6 +692,21 @@
707 <Reference Include="Unity.XR.OpenVR.Editor"> 692 <Reference Include="Unity.XR.OpenVR.Editor">
708 <HintPath>Library\ScriptAssemblies\Unity.XR.OpenVR.Editor.dll</HintPath> 693 <HintPath>Library\ScriptAssemblies\Unity.XR.OpenVR.Editor.dll</HintPath>
709 </Reference> 694 </Reference>
695 + <Reference Include="UnityEngine.XR.LegacyInputHelpers">
696 + <HintPath>Library\ScriptAssemblies\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
697 + </Reference>
698 + <Reference Include="Unity.Timeline.Editor">
699 + <HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
700 + </Reference>
701 + <Reference Include="UnityEditor.XR.LegacyInputHelpers">
702 + <HintPath>Library\ScriptAssemblies\UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
703 + </Reference>
704 + <Reference Include="Unity.XR.Management">
705 + <HintPath>Library\ScriptAssemblies\Unity.XR.Management.dll</HintPath>
706 + </Reference>
707 + <Reference Include="UnityEditor.SpatialTracking">
708 + <HintPath>Library\ScriptAssemblies\UnityEditor.SpatialTracking.dll</HintPath>
709 + </Reference>
710 </ItemGroup> 710 </ItemGroup>
711 <ItemGroup> 711 <ItemGroup>
712 <ProjectReference Include="Assembly-CSharp.csproj"> 712 <ProjectReference Include="Assembly-CSharp.csproj">
...@@ -725,14 +725,14 @@ ...@@ -725,14 +725,14 @@
725 <Project>{A6E1F8DF-CF60-3F45-FA82-919780E1A707}</Project> 725 <Project>{A6E1F8DF-CF60-3F45-FA82-919780E1A707}</Project>
726 <Name>SteamVR_Windows_EditorHelper</Name> 726 <Name>SteamVR_Windows_EditorHelper</Name>
727 </ProjectReference> 727 </ProjectReference>
728 - <ProjectReference Include="SteamVR_Editor.csproj">
729 - <Project>{D6858D21-A814-528C-DEEF-67B0183BCC89}</Project>
730 - <Name>SteamVR_Editor</Name>
731 - </ProjectReference>
732 <ProjectReference Include="SteamVR_Actions.csproj"> 728 <ProjectReference Include="SteamVR_Actions.csproj">
733 <Project>{76F1EB3F-53DB-5748-8114-33E09C8762F0}</Project> 729 <Project>{76F1EB3F-53DB-5748-8114-33E09C8762F0}</Project>
734 <Name>SteamVR_Actions</Name> 730 <Name>SteamVR_Actions</Name>
735 </ProjectReference> 731 </ProjectReference>
732 + <ProjectReference Include="SteamVR_Editor.csproj">
733 + <Project>{D6858D21-A814-528C-DEEF-67B0183BCC89}</Project>
734 + <Name>SteamVR_Editor</Name>
735 + </ProjectReference>
736 </ItemGroup> 736 </ItemGroup>
737 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> 737 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
738 <Target Name="GenerateTargetFrameworkMonikerAttribute" /> 738 <Target Name="GenerateTargetFrameworkMonikerAttribute" />
......
...@@ -66,32 +66,39 @@ ...@@ -66,32 +66,39 @@
66 <Compile Include="Assets\VIDE\Demos\MultiInstances\VIDEUIManager3.cs" /> 66 <Compile Include="Assets\VIDE\Demos\MultiInstances\VIDEUIManager3.cs" />
67 <Compile Include="Assets\DDSystem\Script\DialogManager.cs" /> 67 <Compile Include="Assets\DDSystem\Script\DialogManager.cs" />
68 <Compile Include="Assets\VIDE\Demos\Narration\DEMO_UIManager.cs" /> 68 <Compile Include="Assets\VIDE\Demos\Narration\DEMO_UIManager.cs" />
69 + <Compile Include="Assets\Scripts\ControllerGrabObject.cs" />
69 <Compile Include="Assets\VIDE\Demos\PlayerInteraction\demoScripts\QuestChartDemo.cs" /> 70 <Compile Include="Assets\VIDE\Demos\PlayerInteraction\demoScripts\QuestChartDemo.cs" />
70 <Compile Include="Assets\DDSystem\Script\DialogBase.cs" /> 71 <Compile Include="Assets\DDSystem\Script\DialogBase.cs" />
71 <Compile Include="Assets\Scripts\firstPersonCam.cs" /> 72 <Compile Include="Assets\Scripts\firstPersonCam.cs" />
72 <Compile Include="Assets\VIDE\Data\VIDE_EditorDB.cs" /> 73 <Compile Include="Assets\VIDE\Data\VIDE_EditorDB.cs" />
73 <Compile Include="Assets\DDSystem\Script\EmotionDrawer.cs" /> 74 <Compile Include="Assets\DDSystem\Script\EmotionDrawer.cs" />
75 + <Compile Include="Assets\Scripts\MoveCtrl.cs" />
74 <Compile Include="Assets\VIDE\Data\VIDE_Editor_Skin.cs" /> 76 <Compile Include="Assets\VIDE\Data\VIDE_Editor_Skin.cs" />
75 <Compile Include="Assets\VIDE\Demos\VeryBasic\minUIExample.cs" /> 77 <Compile Include="Assets\VIDE\Demos\VeryBasic\minUIExample.cs" />
76 <Compile Include="Assets\DDSystem\Script\Character.cs" /> 78 <Compile Include="Assets\DDSystem\Script\Character.cs" />
77 <Compile Include="Assets\VIDE\Demos\Template\Template_UIManager.cs" /> 79 <Compile Include="Assets\VIDE\Demos\Template\Template_UIManager.cs" />
80 + <Compile Include="Assets\Scripts\BackToMain.cs" />
78 <Compile Include="Assets\VIDE\VIDE_Assign.cs" /> 81 <Compile Include="Assets\VIDE\VIDE_Assign.cs" />
82 + <Compile Include="Assets\Scripts\WayPointTrack.cs" />
83 + <Compile Include="Assets\Scripts\GaugeIncreasing.cs" />
79 <Compile Include="Assets\VIDE\Demos\PlayerInteraction\demoScripts\witchExample.cs" /> 84 <Compile Include="Assets\VIDE\Demos\PlayerInteraction\demoScripts\witchExample.cs" />
80 <Compile Include="Assets\VIDE\Demos\PlayerInteraction\demoScripts\VIDEUIManager1.cs" /> 85 <Compile Include="Assets\VIDE\Demos\PlayerInteraction\demoScripts\VIDEUIManager1.cs" />
81 <Compile Include="Assets\VIDE\Demos\PlayerInteraction\demoScripts\CylinderGuy.cs" /> 86 <Compile Include="Assets\VIDE\Demos\PlayerInteraction\demoScripts\CylinderGuy.cs" />
87 + <Compile Include="Assets\Scripts\SceneMoving.cs" />
82 <Compile Include="Assets\VIDE\Demos\Localization\VIDEUIManager2.cs" /> 88 <Compile Include="Assets\VIDE\Demos\Localization\VIDEUIManager2.cs" />
83 - <Compile Include="Assets\Scripts\WayPointTrack.cs" /> 89 + <Compile Include="Assets\Scripts\LaserPointer.cs" />
84 - <Compile Include="Assets\Scripts\MoveCtrl.cs" />
85 - <Compile Include="Assets\Scripts\ControllerGrabObject.cs" />
86 <Compile Include="Assets\Scripts\ActionTest.cs" /> 90 <Compile Include="Assets\Scripts\ActionTest.cs" />
91 + <Compile Include="Assets\Scripts\UIManager.cs" />
87 </ItemGroup> 92 </ItemGroup>
88 <ItemGroup> 93 <ItemGroup>
89 <None Include="Assets\LowPolyOfficeProps_LITE\About.txt" /> 94 <None Include="Assets\LowPolyOfficeProps_LITE\About.txt" />
90 <None Include="Assets\VIDE\Demos\PlayerInteraction\README.txt" /> 95 <None Include="Assets\VIDE\Demos\PlayerInteraction\README.txt" />
91 <None Include="Assets\VIDE\Demos\About.txt" /> 96 <None Include="Assets\VIDE\Demos\About.txt" />
92 <None Include="Assets\FREE Food Pack\Shaders\Food.shader" /> 97 <None Include="Assets\FREE Food Pack\Shaders\Food.shader" />
98 + <None Include="Assets\AnimeGirls\BaseCharacter\BaseCharacter\Sourcefiles\Shader\DoubleSided.shader" />
93 <None Include="Assets\DDSystem\Graphic\NANUM_LICENSE.txt" /> 99 <None Include="Assets\DDSystem\Graphic\NANUM_LICENSE.txt" />
94 <None Include="Assets\VIDE\Export\Readme.txt" /> 100 <None Include="Assets\VIDE\Export\Readme.txt" />
101 + <None Include="Assets\AnimeGirls\BaseCharacter\BaseCharacter\Sourcefiles\Shader\UnlitColor.shader" />
95 <None Include="Assets\VIDE\Demos\MultiInstances\README.txt" /> 102 <None Include="Assets\VIDE\Demos\MultiInstances\README.txt" />
96 <None Include="Assets\VIDE\Demos\Localization\README.txt" /> 103 <None Include="Assets\VIDE\Demos\Localization\README.txt" />
97 <None Include="Assets\VIDE\ReadMe.txt" /> 104 <None Include="Assets\VIDE\ReadMe.txt" />
...@@ -671,9 +678,6 @@ ...@@ -671,9 +678,6 @@
671 <Reference Include="Unity.XR.OpenVR"> 678 <Reference Include="Unity.XR.OpenVR">
672 <HintPath>Library\ScriptAssemblies\Unity.XR.OpenVR.dll</HintPath> 679 <HintPath>Library\ScriptAssemblies\Unity.XR.OpenVR.dll</HintPath>
673 </Reference> 680 </Reference>
674 - <Reference Include="UnityEngine.XR.LegacyInputHelpers">
675 - <HintPath>Library\ScriptAssemblies\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
676 - </Reference>
677 <Reference Include="Unity.TextMeshPro.Editor"> 681 <Reference Include="Unity.TextMeshPro.Editor">
678 <HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath> 682 <HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
679 </Reference> 683 </Reference>
...@@ -683,21 +687,12 @@ ...@@ -683,21 +687,12 @@
683 <Reference Include="Unity.XR.Management.Editor"> 687 <Reference Include="Unity.XR.Management.Editor">
684 <HintPath>Library\ScriptAssemblies\Unity.XR.Management.Editor.dll</HintPath> 688 <HintPath>Library\ScriptAssemblies\Unity.XR.Management.Editor.dll</HintPath>
685 </Reference> 689 </Reference>
686 - <Reference Include="Unity.Timeline.Editor">
687 - <HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
688 - </Reference>
689 <Reference Include="Unity.Timeline"> 690 <Reference Include="Unity.Timeline">
690 <HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath> 691 <HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
691 </Reference> 692 </Reference>
692 <Reference Include="Unity.TextMeshPro"> 693 <Reference Include="Unity.TextMeshPro">
693 <HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath> 694 <HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
694 </Reference> 695 </Reference>
695 - <Reference Include="UnityEditor.XR.LegacyInputHelpers">
696 - <HintPath>Library\ScriptAssemblies\UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
697 - </Reference>
698 - <Reference Include="Unity.XR.Management">
699 - <HintPath>Library\ScriptAssemblies\Unity.XR.Management.dll</HintPath>
700 - </Reference>
701 <Reference Include="Unity.2D.Sprite.Editor"> 696 <Reference Include="Unity.2D.Sprite.Editor">
702 <HintPath>Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath> 697 <HintPath>Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath>
703 </Reference> 698 </Reference>
...@@ -707,9 +702,6 @@ ...@@ -707,9 +702,6 @@
707 <Reference Include="UnityEditor.UI"> 702 <Reference Include="UnityEditor.UI">
708 <HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath> 703 <HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
709 </Reference> 704 </Reference>
710 - <Reference Include="UnityEditor.SpatialTracking">
711 - <HintPath>Library\ScriptAssemblies\UnityEditor.SpatialTracking.dll</HintPath>
712 - </Reference>
713 <Reference Include="Unity.Rider.Editor"> 705 <Reference Include="Unity.Rider.Editor">
714 <HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath> 706 <HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
715 </Reference> 707 </Reference>
...@@ -722,6 +714,21 @@ ...@@ -722,6 +714,21 @@
722 <Reference Include="Unity.XR.OpenVR.Editor"> 714 <Reference Include="Unity.XR.OpenVR.Editor">
723 <HintPath>Library\ScriptAssemblies\Unity.XR.OpenVR.Editor.dll</HintPath> 715 <HintPath>Library\ScriptAssemblies\Unity.XR.OpenVR.Editor.dll</HintPath>
724 </Reference> 716 </Reference>
717 + <Reference Include="UnityEngine.XR.LegacyInputHelpers">
718 + <HintPath>Library\ScriptAssemblies\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
719 + </Reference>
720 + <Reference Include="Unity.Timeline.Editor">
721 + <HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
722 + </Reference>
723 + <Reference Include="UnityEditor.XR.LegacyInputHelpers">
724 + <HintPath>Library\ScriptAssemblies\UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
725 + </Reference>
726 + <Reference Include="Unity.XR.Management">
727 + <HintPath>Library\ScriptAssemblies\Unity.XR.Management.dll</HintPath>
728 + </Reference>
729 + <Reference Include="UnityEditor.SpatialTracking">
730 + <HintPath>Library\ScriptAssemblies\UnityEditor.SpatialTracking.dll</HintPath>
731 + </Reference>
725 </ItemGroup> 732 </ItemGroup>
726 <ItemGroup> 733 <ItemGroup>
727 <ProjectReference Include="SteamVR_Input_Editor.csproj"> 734 <ProjectReference Include="SteamVR_Input_Editor.csproj">
...@@ -736,14 +743,14 @@ ...@@ -736,14 +743,14 @@
736 <Project>{A6E1F8DF-CF60-3F45-FA82-919780E1A707}</Project> 743 <Project>{A6E1F8DF-CF60-3F45-FA82-919780E1A707}</Project>
737 <Name>SteamVR_Windows_EditorHelper</Name> 744 <Name>SteamVR_Windows_EditorHelper</Name>
738 </ProjectReference> 745 </ProjectReference>
739 - <ProjectReference Include="SteamVR_Editor.csproj">
740 - <Project>{D6858D21-A814-528C-DEEF-67B0183BCC89}</Project>
741 - <Name>SteamVR_Editor</Name>
742 - </ProjectReference>
743 <ProjectReference Include="SteamVR_Actions.csproj"> 746 <ProjectReference Include="SteamVR_Actions.csproj">
744 <Project>{76F1EB3F-53DB-5748-8114-33E09C8762F0}</Project> 747 <Project>{76F1EB3F-53DB-5748-8114-33E09C8762F0}</Project>
745 <Name>SteamVR_Actions</Name> 748 <Name>SteamVR_Actions</Name>
746 </ProjectReference> 749 </ProjectReference>
750 + <ProjectReference Include="SteamVR_Editor.csproj">
751 + <Project>{D6858D21-A814-528C-DEEF-67B0183BCC89}</Project>
752 + <Name>SteamVR_Editor</Name>
753 + </ProjectReference>
747 </ItemGroup> 754 </ItemGroup>
748 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> 755 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
749 <Target Name="GenerateTargetFrameworkMonikerAttribute" /> 756 <Target Name="GenerateTargetFrameworkMonikerAttribute" />
......
1 +fileFormatVersion: 2
2 +guid: 45a52710c0280564193d144b90358574
3 +folderAsset: yes
4 +DefaultImporter:
5 + externalObjects: {}
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 7e6aef82b559af64c9b699321cbcce90
3 +folderAsset: yes
4 +DefaultImporter:
5 + externalObjects: {}
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: f9f9e92d49849014386e7cdb245c993f
3 +folderAsset: yes
4 +DefaultImporter:
5 + externalObjects: {}
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 3ee06154672a6f945b79158f4e51f142
3 +folderAsset: yes
4 +DefaultImporter:
5 + externalObjects: {}
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: b6ba44cc5b0eb964c9eb32950980bd32
3 +folderAsset: yes
4 +DefaultImporter:
5 + externalObjects: {}
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_CorrespondingSourceObject: {fileID: 0}
8 + m_PrefabInstance: {fileID: 0}
9 + m_PrefabAsset: {fileID: 0}
10 + m_Name: Body
11 + m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
12 + m_ShaderKeywords:
13 + m_LightmapFlags: 4
14 + m_EnableInstancingVariants: 0
15 + m_DoubleSidedGI: 0
16 + m_CustomRenderQueue: -1
17 + stringTagMap: {}
18 + disabledShaderPasses: []
19 + m_SavedProperties:
20 + serializedVersion: 3
21 + m_TexEnvs:
22 + - _BumpMap:
23 + m_Texture: {fileID: 0}
24 + m_Scale: {x: 1, y: 1}
25 + m_Offset: {x: 0, y: 0}
26 + - _DetailAlbedoMap:
27 + m_Texture: {fileID: 0}
28 + m_Scale: {x: 1, y: 1}
29 + m_Offset: {x: 0, y: 0}
30 + - _DetailMask:
31 + m_Texture: {fileID: 0}
32 + m_Scale: {x: 1, y: 1}
33 + m_Offset: {x: 0, y: 0}
34 + - _DetailNormalMap:
35 + m_Texture: {fileID: 0}
36 + m_Scale: {x: 1, y: 1}
37 + m_Offset: {x: 0, y: 0}
38 + - _EmissionMap:
39 + m_Texture: {fileID: 0}
40 + m_Scale: {x: 1, y: 1}
41 + m_Offset: {x: 0, y: 0}
42 + - _MainTex:
43 + m_Texture: {fileID: 2800000, guid: 33ae753ae5250b64b8518d1412278dc9, type: 3}
44 + m_Scale: {x: 1, y: 1}
45 + m_Offset: {x: 0, y: 0}
46 + - _MetallicGlossMap:
47 + m_Texture: {fileID: 0}
48 + m_Scale: {x: 1, y: 1}
49 + m_Offset: {x: 0, y: 0}
50 + - _OcclusionMap:
51 + m_Texture: {fileID: 0}
52 + m_Scale: {x: 1, y: 1}
53 + m_Offset: {x: 0, y: 0}
54 + - _ParallaxMap:
55 + m_Texture: {fileID: 0}
56 + m_Scale: {x: 1, y: 1}
57 + m_Offset: {x: 0, y: 0}
58 + m_Floats:
59 + - _BumpScale: 1
60 + - _Cutoff: 0.5
61 + - _DetailNormalMapScale: 1
62 + - _DstBlend: 0
63 + - _GlossMapScale: 1
64 + - _Glossiness: 0
65 + - _GlossyReflections: 1
66 + - _Metallic: 0
67 + - _Mode: 0
68 + - _OcclusionStrength: 1
69 + - _Parallax: 0.02
70 + - _SmoothnessTextureChannel: 0
71 + - _SpecularHighlights: 1
72 + - _SrcBlend: 1
73 + - _UVSec: 0
74 + - _ZWrite: 1
75 + m_Colors:
76 + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
77 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: 8e526af249278a0498ce8273e07fcc49
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_CorrespondingSourceObject: {fileID: 0}
8 + m_PrefabInstance: {fileID: 0}
9 + m_PrefabAsset: {fileID: 0}
10 + m_Name: Eye
11 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
12 + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
13 + m_LightmapFlags: 4
14 + m_EnableInstancingVariants: 0
15 + m_DoubleSidedGI: 0
16 + m_CustomRenderQueue: 3000
17 + stringTagMap:
18 + RenderType: Transparent
19 + disabledShaderPasses: []
20 + m_SavedProperties:
21 + serializedVersion: 3
22 + m_TexEnvs:
23 + - _BumpMap:
24 + m_Texture: {fileID: 0}
25 + m_Scale: {x: 1, y: 1}
26 + m_Offset: {x: 0, y: 0}
27 + - _DetailAlbedoMap:
28 + m_Texture: {fileID: 0}
29 + m_Scale: {x: 1, y: 1}
30 + m_Offset: {x: 0, y: 0}
31 + - _DetailMask:
32 + m_Texture: {fileID: 0}
33 + m_Scale: {x: 1, y: 1}
34 + m_Offset: {x: 0, y: 0}
35 + - _DetailNormalMap:
36 + m_Texture: {fileID: 0}
37 + m_Scale: {x: 1, y: 1}
38 + m_Offset: {x: 0, y: 0}
39 + - _EmissionMap:
40 + m_Texture: {fileID: 0}
41 + m_Scale: {x: 1, y: 1}
42 + m_Offset: {x: 0, y: 0}
43 + - _MainTex:
44 + m_Texture: {fileID: 2800000, guid: 7320534fbd4110341a14a499362e9c46, type: 3}
45 + m_Scale: {x: 1, y: 1}
46 + m_Offset: {x: 0, y: 0}
47 + - _MetallicGlossMap:
48 + m_Texture: {fileID: 0}
49 + m_Scale: {x: 1, y: 1}
50 + m_Offset: {x: 0, y: 0}
51 + - _OcclusionMap:
52 + m_Texture: {fileID: 0}
53 + m_Scale: {x: 1, y: 1}
54 + m_Offset: {x: 0, y: 0}
55 + - _ParallaxMap:
56 + m_Texture: {fileID: 0}
57 + m_Scale: {x: 1, y: 1}
58 + m_Offset: {x: 0, y: 0}
59 + m_Floats:
60 + - _BumpScale: 1
61 + - _Cutoff: 0.5
62 + - _DetailNormalMapScale: 1
63 + - _DstBlend: 10
64 + - _GlossMapScale: 1
65 + - _Glossiness: 0
66 + - _GlossyReflections: 1
67 + - _Metallic: 0
68 + - _Mode: 3
69 + - _OcclusionStrength: 1
70 + - _Parallax: 0.02
71 + - _SmoothnessTextureChannel: 0
72 + - _SpecularHighlights: 1
73 + - _SrcBlend: 1
74 + - _UVSec: 0
75 + - _ZWrite: 0
76 + m_Colors:
77 + - _Color: {r: 0, g: 0.5145537, b: 0.53676474, a: 1}
78 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: 023452b84affa6f43a8feea0e1c55499
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_CorrespondingSourceObject: {fileID: 0}
8 + m_PrefabInstance: {fileID: 0}
9 + m_PrefabAsset: {fileID: 0}
10 + m_Name: EyeBack
11 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
12 + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
13 + m_LightmapFlags: 4
14 + m_EnableInstancingVariants: 0
15 + m_DoubleSidedGI: 0
16 + m_CustomRenderQueue: 3000
17 + stringTagMap:
18 + RenderType: Transparent
19 + disabledShaderPasses: []
20 + m_SavedProperties:
21 + serializedVersion: 3
22 + m_TexEnvs:
23 + - _BumpMap:
24 + m_Texture: {fileID: 0}
25 + m_Scale: {x: 1, y: 1}
26 + m_Offset: {x: 0, y: 0}
27 + - _DetailAlbedoMap:
28 + m_Texture: {fileID: 0}
29 + m_Scale: {x: 1, y: 1}
30 + m_Offset: {x: 0, y: 0}
31 + - _DetailMask:
32 + m_Texture: {fileID: 0}
33 + m_Scale: {x: 1, y: 1}
34 + m_Offset: {x: 0, y: 0}
35 + - _DetailNormalMap:
36 + m_Texture: {fileID: 0}
37 + m_Scale: {x: 1, y: 1}
38 + m_Offset: {x: 0, y: 0}
39 + - _EmissionMap:
40 + m_Texture: {fileID: 0}
41 + m_Scale: {x: 1, y: 1}
42 + m_Offset: {x: 0, y: 0}
43 + - _MainTex:
44 + m_Texture: {fileID: 2800000, guid: 069ab9513901678428ac108cea95a855, type: 3}
45 + m_Scale: {x: 1, y: 1}
46 + m_Offset: {x: 0, y: 0}
47 + - _MetallicGlossMap:
48 + m_Texture: {fileID: 0}
49 + m_Scale: {x: 1, y: 1}
50 + m_Offset: {x: 0, y: 0}
51 + - _OcclusionMap:
52 + m_Texture: {fileID: 0}
53 + m_Scale: {x: 1, y: 1}
54 + m_Offset: {x: 0, y: 0}
55 + - _ParallaxMap:
56 + m_Texture: {fileID: 0}
57 + m_Scale: {x: 1, y: 1}
58 + m_Offset: {x: 0, y: 0}
59 + m_Floats:
60 + - _BumpScale: 1
61 + - _Cutoff: 0.5
62 + - _DetailNormalMapScale: 1
63 + - _DstBlend: 10
64 + - _GlossMapScale: 1
65 + - _Glossiness: 1
66 + - _GlossyReflections: 1
67 + - _Metallic: 0
68 + - _Mode: 3
69 + - _OcclusionStrength: 1
70 + - _Parallax: 0.02
71 + - _SmoothnessTextureChannel: 0
72 + - _SpecularHighlights: 1
73 + - _SrcBlend: 1
74 + - _UVSec: 0
75 + - _ZWrite: 0
76 + m_Colors:
77 + - _Color: {r: 1, g: 1, b: 1, a: 1}
78 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: b97b55ed446d8ed48acc18d42edf2de0
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_CorrespondingSourceObject: {fileID: 0}
8 + m_PrefabInstance: {fileID: 0}
9 + m_PrefabAsset: {fileID: 0}
10 + m_Name: Eye_reflection
11 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
12 + m_ShaderKeywords: _EMISSION
13 + m_LightmapFlags: 1
14 + m_EnableInstancingVariants: 0
15 + m_DoubleSidedGI: 0
16 + m_CustomRenderQueue: -1
17 + stringTagMap: {}
18 + disabledShaderPasses: []
19 + m_SavedProperties:
20 + serializedVersion: 3
21 + m_TexEnvs:
22 + - _BumpMap:
23 + m_Texture: {fileID: 0}
24 + m_Scale: {x: 1, y: 1}
25 + m_Offset: {x: 0, y: 0}
26 + - _DetailAlbedoMap:
27 + m_Texture: {fileID: 0}
28 + m_Scale: {x: 1, y: 1}
29 + m_Offset: {x: 0, y: 0}
30 + - _DetailMask:
31 + m_Texture: {fileID: 0}
32 + m_Scale: {x: 1, y: 1}
33 + m_Offset: {x: 0, y: 0}
34 + - _DetailNormalMap:
35 + m_Texture: {fileID: 0}
36 + m_Scale: {x: 1, y: 1}
37 + m_Offset: {x: 0, y: 0}
38 + - _EmissionMap:
39 + m_Texture: {fileID: 0}
40 + m_Scale: {x: 1, y: 1}
41 + m_Offset: {x: 0, y: 0}
42 + - _MainTex:
43 + m_Texture: {fileID: 0}
44 + m_Scale: {x: 1, y: 1}
45 + m_Offset: {x: 0, y: 0}
46 + - _MetallicGlossMap:
47 + m_Texture: {fileID: 0}
48 + m_Scale: {x: 1, y: 1}
49 + m_Offset: {x: 0, y: 0}
50 + - _OcclusionMap:
51 + m_Texture: {fileID: 0}
52 + m_Scale: {x: 1, y: 1}
53 + m_Offset: {x: 0, y: 0}
54 + - _ParallaxMap:
55 + m_Texture: {fileID: 0}
56 + m_Scale: {x: 1, y: 1}
57 + m_Offset: {x: 0, y: 0}
58 + m_Floats:
59 + - _BumpScale: 1
60 + - _Cutoff: 0.5
61 + - _DetailNormalMapScale: 1
62 + - _DstBlend: 0
63 + - _GlossMapScale: 1
64 + - _Glossiness: 0
65 + - _GlossyReflections: 1
66 + - _Metallic: 0
67 + - _Mode: 0
68 + - _OcclusionStrength: 1
69 + - _Parallax: 0.02
70 + - _SmoothnessTextureChannel: 0
71 + - _SpecularHighlights: 1
72 + - _SrcBlend: 1
73 + - _UVSec: 0
74 + - _ZWrite: 1
75 + m_Colors:
76 + - _Color: {r: 1, g: 1, b: 1, a: 1}
77 + - _EmissionColor: {r: 0.7169812, g: 0.7169812, b: 0.7169812, a: 0}
1 +fileFormatVersion: 2
2 +guid: 02b619845fcb6e741b4be7e71e36c491
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_CorrespondingSourceObject: {fileID: 0}
8 + m_PrefabInstance: {fileID: 0}
9 + m_PrefabAsset: {fileID: 0}
10 + m_Name: Eyebrows
11 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
12 + m_ShaderKeywords: _ALPHABLEND_ON
13 + m_LightmapFlags: 4
14 + m_EnableInstancingVariants: 0
15 + m_DoubleSidedGI: 0
16 + m_CustomRenderQueue: 3000
17 + stringTagMap:
18 + RenderType: Transparent
19 + disabledShaderPasses: []
20 + m_SavedProperties:
21 + serializedVersion: 3
22 + m_TexEnvs:
23 + - _BumpMap:
24 + m_Texture: {fileID: 0}
25 + m_Scale: {x: 1, y: 1}
26 + m_Offset: {x: 0, y: 0}
27 + - _DetailAlbedoMap:
28 + m_Texture: {fileID: 0}
29 + m_Scale: {x: 1, y: 1}
30 + m_Offset: {x: 0, y: 0}
31 + - _DetailMask:
32 + m_Texture: {fileID: 0}
33 + m_Scale: {x: 1, y: 1}
34 + m_Offset: {x: 0, y: 0}
35 + - _DetailNormalMap:
36 + m_Texture: {fileID: 0}
37 + m_Scale: {x: 1, y: 1}
38 + m_Offset: {x: 0, y: 0}
39 + - _EmissionMap:
40 + m_Texture: {fileID: 0}
41 + m_Scale: {x: 1, y: 1}
42 + m_Offset: {x: 0, y: 0}
43 + - _MainTex:
44 + m_Texture: {fileID: 2800000, guid: 64a26877ab9953548876b6dcad8bbb0d, type: 3}
45 + m_Scale: {x: 1, y: 1}
46 + m_Offset: {x: 0, y: 0}
47 + - _MetallicGlossMap:
48 + m_Texture: {fileID: 0}
49 + m_Scale: {x: 1, y: 1}
50 + m_Offset: {x: 0, y: 0}
51 + - _OcclusionMap:
52 + m_Texture: {fileID: 0}
53 + m_Scale: {x: 1, y: 1}
54 + m_Offset: {x: 0, y: 0}
55 + - _ParallaxMap:
56 + m_Texture: {fileID: 0}
57 + m_Scale: {x: 1, y: 1}
58 + m_Offset: {x: 0, y: 0}
59 + m_Floats:
60 + - _BumpScale: 1
61 + - _Cutoff: 0.5
62 + - _DetailNormalMapScale: 1
63 + - _DstBlend: 10
64 + - _GlossMapScale: 1
65 + - _Glossiness: 0
66 + - _GlossyReflections: 1
67 + - _Metallic: 0
68 + - _Mode: 2
69 + - _OcclusionStrength: 1
70 + - _Parallax: 0.02
71 + - _SmoothnessTextureChannel: 0
72 + - _SpecularHighlights: 1
73 + - _SrcBlend: 5
74 + - _UVSec: 0
75 + - _ZWrite: 0
76 + m_Colors:
77 + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
78 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: aa86a0f3e62852142bfc3a5d4cd7a828
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_CorrespondingSourceObject: {fileID: 0}
8 + m_PrefabInstance: {fileID: 0}
9 + m_PrefabAsset: {fileID: 0}
10 + m_Name: Eyelashes
11 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
12 + m_ShaderKeywords: _ALPHABLEND_ON
13 + m_LightmapFlags: 4
14 + m_EnableInstancingVariants: 0
15 + m_DoubleSidedGI: 0
16 + m_CustomRenderQueue: 3000
17 + stringTagMap:
18 + RenderType: Transparent
19 + disabledShaderPasses: []
20 + m_SavedProperties:
21 + serializedVersion: 3
22 + m_TexEnvs:
23 + - _BumpMap:
24 + m_Texture: {fileID: 0}
25 + m_Scale: {x: 1, y: 1}
26 + m_Offset: {x: 0, y: 0}
27 + - _DetailAlbedoMap:
28 + m_Texture: {fileID: 0}
29 + m_Scale: {x: 1, y: 1}
30 + m_Offset: {x: 0, y: 0}
31 + - _DetailMask:
32 + m_Texture: {fileID: 0}
33 + m_Scale: {x: 1, y: 1}
34 + m_Offset: {x: 0, y: 0}
35 + - _DetailNormalMap:
36 + m_Texture: {fileID: 0}
37 + m_Scale: {x: 1, y: 1}
38 + m_Offset: {x: 0, y: 0}
39 + - _EmissionMap:
40 + m_Texture: {fileID: 0}
41 + m_Scale: {x: 1, y: 1}
42 + m_Offset: {x: 0, y: 0}
43 + - _MainTex:
44 + m_Texture: {fileID: 2800000, guid: 437943a3b8830dc4d913be00a926114d, type: 3}
45 + m_Scale: {x: 1, y: 1}
46 + m_Offset: {x: 0, y: 0}
47 + - _MetallicGlossMap:
48 + m_Texture: {fileID: 0}
49 + m_Scale: {x: 1, y: 1}
50 + m_Offset: {x: 0, y: 0}
51 + - _OcclusionMap:
52 + m_Texture: {fileID: 0}
53 + m_Scale: {x: 1, y: 1}
54 + m_Offset: {x: 0, y: 0}
55 + - _ParallaxMap:
56 + m_Texture: {fileID: 0}
57 + m_Scale: {x: 1, y: 1}
58 + m_Offset: {x: 0, y: 0}
59 + m_Floats:
60 + - _BumpScale: 1
61 + - _Cutoff: 0.5
62 + - _DetailNormalMapScale: 1
63 + - _DstBlend: 10
64 + - _GlossMapScale: 1
65 + - _Glossiness: 0
66 + - _GlossyReflections: 1
67 + - _Metallic: 0
68 + - _Mode: 2
69 + - _OcclusionStrength: 1
70 + - _Parallax: 0.02
71 + - _SmoothnessTextureChannel: 0
72 + - _SpecularHighlights: 1
73 + - _SrcBlend: 5
74 + - _UVSec: 0
75 + - _ZWrite: 0
76 + m_Colors:
77 + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
78 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: 29c9dd3707158b2448cc0bdf81c33ce8
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_CorrespondingSourceObject: {fileID: 0}
8 + m_PrefabInstance: {fileID: 0}
9 + m_PrefabAsset: {fileID: 0}
10 + m_Name: Eyeliner
11 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
12 + m_ShaderKeywords: _ALPHABLEND_ON
13 + m_LightmapFlags: 4
14 + m_EnableInstancingVariants: 0
15 + m_DoubleSidedGI: 0
16 + m_CustomRenderQueue: 3000
17 + stringTagMap:
18 + RenderType: Transparent
19 + disabledShaderPasses: []
20 + m_SavedProperties:
21 + serializedVersion: 3
22 + m_TexEnvs:
23 + - _BumpMap:
24 + m_Texture: {fileID: 0}
25 + m_Scale: {x: 1, y: 1}
26 + m_Offset: {x: 0, y: 0}
27 + - _DetailAlbedoMap:
28 + m_Texture: {fileID: 0}
29 + m_Scale: {x: 1, y: 1}
30 + m_Offset: {x: 0, y: 0}
31 + - _DetailMask:
32 + m_Texture: {fileID: 0}
33 + m_Scale: {x: 1, y: 1}
34 + m_Offset: {x: 0, y: 0}
35 + - _DetailNormalMap:
36 + m_Texture: {fileID: 0}
37 + m_Scale: {x: 1, y: 1}
38 + m_Offset: {x: 0, y: 0}
39 + - _EmissionMap:
40 + m_Texture: {fileID: 0}
41 + m_Scale: {x: 1, y: 1}
42 + m_Offset: {x: 0, y: 0}
43 + - _MainTex:
44 + m_Texture: {fileID: 2800000, guid: 40654ecb795598a448c76508bf5efa2f, type: 3}
45 + m_Scale: {x: 1, y: 1}
46 + m_Offset: {x: 0, y: 0}
47 + - _MetallicGlossMap:
48 + m_Texture: {fileID: 0}
49 + m_Scale: {x: 1, y: 1}
50 + m_Offset: {x: 0, y: 0}
51 + - _OcclusionMap:
52 + m_Texture: {fileID: 0}
53 + m_Scale: {x: 1, y: 1}
54 + m_Offset: {x: 0, y: 0}
55 + - _ParallaxMap:
56 + m_Texture: {fileID: 0}
57 + m_Scale: {x: 1, y: 1}
58 + m_Offset: {x: 0, y: 0}
59 + m_Floats:
60 + - _BumpScale: 1
61 + - _Cutoff: 0.5
62 + - _DetailNormalMapScale: 1
63 + - _DstBlend: 10
64 + - _GlossMapScale: 1
65 + - _Glossiness: 0
66 + - _GlossyReflections: 1
67 + - _Metallic: 0
68 + - _Mode: 2
69 + - _OcclusionStrength: 1
70 + - _Parallax: 0.02
71 + - _SmoothnessTextureChannel: 0
72 + - _SpecularHighlights: 1
73 + - _SrcBlend: 5
74 + - _UVSec: 0
75 + - _ZWrite: 0
76 + m_Colors:
77 + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
78 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: b8022f4bfe3976845b403285a16c5320
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_CorrespondingSourceObject: {fileID: 0}
8 + m_PrefabInstance: {fileID: 0}
9 + m_PrefabAsset: {fileID: 0}
10 + m_Name: Face
11 + m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
12 + m_ShaderKeywords:
13 + m_LightmapFlags: 4
14 + m_EnableInstancingVariants: 0
15 + m_DoubleSidedGI: 0
16 + m_CustomRenderQueue: -1
17 + stringTagMap: {}
18 + disabledShaderPasses: []
19 + m_SavedProperties:
20 + serializedVersion: 3
21 + m_TexEnvs:
22 + - _BumpMap:
23 + m_Texture: {fileID: 0}
24 + m_Scale: {x: 1, y: 1}
25 + m_Offset: {x: 0, y: 0}
26 + - _DetailAlbedoMap:
27 + m_Texture: {fileID: 0}
28 + m_Scale: {x: 1, y: 1}
29 + m_Offset: {x: 0, y: 0}
30 + - _DetailMask:
31 + m_Texture: {fileID: 0}
32 + m_Scale: {x: 1, y: 1}
33 + m_Offset: {x: 0, y: 0}
34 + - _DetailNormalMap:
35 + m_Texture: {fileID: 0}
36 + m_Scale: {x: 1, y: 1}
37 + m_Offset: {x: 0, y: 0}
38 + - _EmissionMap:
39 + m_Texture: {fileID: 0}
40 + m_Scale: {x: 1, y: 1}
41 + m_Offset: {x: 0, y: 0}
42 + - _MainTex:
43 + m_Texture: {fileID: 2800000, guid: c247e86b94f92384ab47aab540ea1248, type: 3}
44 + m_Scale: {x: 1, y: 1}
45 + m_Offset: {x: 0, y: 0}
46 + - _MetallicGlossMap:
47 + m_Texture: {fileID: 0}
48 + m_Scale: {x: 1, y: 1}
49 + m_Offset: {x: 0, y: 0}
50 + - _OcclusionMap:
51 + m_Texture: {fileID: 0}
52 + m_Scale: {x: 1, y: 1}
53 + m_Offset: {x: 0, y: 0}
54 + - _ParallaxMap:
55 + m_Texture: {fileID: 0}
56 + m_Scale: {x: 1, y: 1}
57 + m_Offset: {x: 0, y: 0}
58 + m_Floats:
59 + - _BumpScale: 1
60 + - _Cutoff: 0.5
61 + - _DetailNormalMapScale: 1
62 + - _DstBlend: 0
63 + - _GlossMapScale: 1
64 + - _Glossiness: 0
65 + - _GlossyReflections: 1
66 + - _Metallic: 0
67 + - _Mode: 0
68 + - _OcclusionStrength: 1
69 + - _Parallax: 0.02
70 + - _SmoothnessTextureChannel: 0
71 + - _SpecularHighlights: 1
72 + - _SrcBlend: 1
73 + - _UVSec: 0
74 + - _ZWrite: 1
75 + m_Colors:
76 + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
77 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: 45f47006298912f4dbec4062603b460f
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_CorrespondingSourceObject: {fileID: 0}
8 + m_PrefabInstance: {fileID: 0}
9 + m_PrefabAsset: {fileID: 0}
10 + m_Name: Hair_head
11 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
12 + m_ShaderKeywords: _ALPHABLEND_ON
13 + m_LightmapFlags: 4
14 + m_EnableInstancingVariants: 0
15 + m_DoubleSidedGI: 0
16 + m_CustomRenderQueue: 3000
17 + stringTagMap:
18 + RenderType: Transparent
19 + disabledShaderPasses: []
20 + m_SavedProperties:
21 + serializedVersion: 3
22 + m_TexEnvs:
23 + - _BumpMap:
24 + m_Texture: {fileID: 0}
25 + m_Scale: {x: 1, y: 1}
26 + m_Offset: {x: 0, y: 0}
27 + - _DetailAlbedoMap:
28 + m_Texture: {fileID: 0}
29 + m_Scale: {x: 1, y: 1}
30 + m_Offset: {x: 0, y: 0}
31 + - _DetailMask:
32 + m_Texture: {fileID: 0}
33 + m_Scale: {x: 1, y: 1}
34 + m_Offset: {x: 0, y: 0}
35 + - _DetailNormalMap:
36 + m_Texture: {fileID: 0}
37 + m_Scale: {x: 1, y: 1}
38 + m_Offset: {x: 0, y: 0}
39 + - _EmissionMap:
40 + m_Texture: {fileID: 0}
41 + m_Scale: {x: 1, y: 1}
42 + m_Offset: {x: 0, y: 0}
43 + - _MainTex:
44 + m_Texture: {fileID: 2800000, guid: 306bd9a3a9617b6438a3b9d67ee2505c, type: 3}
45 + m_Scale: {x: 1, y: 1}
46 + m_Offset: {x: 0, y: 0}
47 + - _MetallicGlossMap:
48 + m_Texture: {fileID: 0}
49 + m_Scale: {x: 1, y: 1}
50 + m_Offset: {x: 0, y: 0}
51 + - _OcclusionMap:
52 + m_Texture: {fileID: 0}
53 + m_Scale: {x: 1, y: 1}
54 + m_Offset: {x: 0, y: 0}
55 + - _ParallaxMap:
56 + m_Texture: {fileID: 0}
57 + m_Scale: {x: 1, y: 1}
58 + m_Offset: {x: 0, y: 0}
59 + m_Floats:
60 + - _BumpScale: 1
61 + - _Cutoff: 0.5
62 + - _DetailNormalMapScale: 1
63 + - _DstBlend: 10
64 + - _GlossMapScale: 1
65 + - _Glossiness: 0
66 + - _GlossyReflections: 1
67 + - _Metallic: 0
68 + - _Mode: 2
69 + - _OcclusionStrength: 1
70 + - _Parallax: 0.02
71 + - _SmoothnessTextureChannel: 0
72 + - _SpecularHighlights: 1
73 + - _SrcBlend: 5
74 + - _UVSec: 0
75 + - _ZWrite: 0
76 + m_Colors:
77 + - _Color: {r: 0.6911765, g: 0.6911765, b: 0.6911765, a: 1}
78 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: 903deec0895457d43a093ac8ee3e1d97
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_PrefabParentObject: {fileID: 0}
8 + m_PrefabInternal: {fileID: 0}
9 + m_Name: Mat_EyeReflection
10 + m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
11 + m_ShaderKeywords:
12 + m_LightmapFlags: 4
13 + m_EnableInstancingVariants: 0
14 + m_DoubleSidedGI: 0
15 + m_CustomRenderQueue: -1
16 + stringTagMap: {}
17 + disabledShaderPasses: []
18 + m_SavedProperties:
19 + serializedVersion: 3
20 + m_TexEnvs:
21 + - _BumpMap:
22 + m_Texture: {fileID: 0}
23 + m_Scale: {x: 1, y: 1}
24 + m_Offset: {x: 0, y: 0}
25 + - _DetailAlbedoMap:
26 + m_Texture: {fileID: 0}
27 + m_Scale: {x: 1, y: 1}
28 + m_Offset: {x: 0, y: 0}
29 + - _DetailMask:
30 + m_Texture: {fileID: 0}
31 + m_Scale: {x: 1, y: 1}
32 + m_Offset: {x: 0, y: 0}
33 + - _DetailNormalMap:
34 + m_Texture: {fileID: 0}
35 + m_Scale: {x: 1, y: 1}
36 + m_Offset: {x: 0, y: 0}
37 + - _EmissionMap:
38 + m_Texture: {fileID: 0}
39 + m_Scale: {x: 1, y: 1}
40 + m_Offset: {x: 0, y: 0}
41 + - _MainTex:
42 + m_Texture: {fileID: 2800000, guid: 97fc1e569c53ac1458a897847c13efd6, type: 3}
43 + m_Scale: {x: 1, y: 1}
44 + m_Offset: {x: 0, y: 0}
45 + - _MetallicGlossMap:
46 + m_Texture: {fileID: 0}
47 + m_Scale: {x: 1, y: 1}
48 + m_Offset: {x: 0, y: 0}
49 + - _OcclusionMap:
50 + m_Texture: {fileID: 0}
51 + m_Scale: {x: 1, y: 1}
52 + m_Offset: {x: 0, y: 0}
53 + - _ParallaxMap:
54 + m_Texture: {fileID: 0}
55 + m_Scale: {x: 1, y: 1}
56 + m_Offset: {x: 0, y: 0}
57 + m_Floats:
58 + - _BumpScale: 1
59 + - _Cutoff: 0.5
60 + - _DetailNormalMapScale: 1
61 + - _DstBlend: 0
62 + - _GlossMapScale: 1
63 + - _Glossiness: 0
64 + - _GlossyReflections: 1
65 + - _Metallic: 0
66 + - _Mode: 0
67 + - _OcclusionStrength: 1
68 + - _Parallax: 0.02
69 + - _SmoothnessTextureChannel: 0
70 + - _SpecularHighlights: 1
71 + - _SrcBlend: 1
72 + - _UVSec: 0
73 + - _ZWrite: 1
74 + m_Colors:
75 + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
76 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: 1b5c7ed19ffba894c8cea260f2347c40
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_PrefabParentObject: {fileID: 0}
8 + m_PrefabInternal: {fileID: 0}
9 + m_Name: Mat_Hair_1_hair
10 + m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
11 + m_ShaderKeywords:
12 + m_LightmapFlags: 4
13 + m_EnableInstancingVariants: 0
14 + m_DoubleSidedGI: 0
15 + m_CustomRenderQueue: -1
16 + stringTagMap: {}
17 + disabledShaderPasses: []
18 + m_SavedProperties:
19 + serializedVersion: 3
20 + m_TexEnvs:
21 + - _BumpMap:
22 + m_Texture: {fileID: 0}
23 + m_Scale: {x: 1, y: 1}
24 + m_Offset: {x: 0, y: 0}
25 + - _DetailAlbedoMap:
26 + m_Texture: {fileID: 0}
27 + m_Scale: {x: 1, y: 1}
28 + m_Offset: {x: 0, y: 0}
29 + - _DetailMask:
30 + m_Texture: {fileID: 0}
31 + m_Scale: {x: 1, y: 1}
32 + m_Offset: {x: 0, y: 0}
33 + - _DetailNormalMap:
34 + m_Texture: {fileID: 0}
35 + m_Scale: {x: 1, y: 1}
36 + m_Offset: {x: 0, y: 0}
37 + - _EmissionMap:
38 + m_Texture: {fileID: 0}
39 + m_Scale: {x: 1, y: 1}
40 + m_Offset: {x: 0, y: 0}
41 + - _MainTex:
42 + m_Texture: {fileID: 2800000, guid: 6d19fd0a3cb6d884b9486bc2c75bc7f0, type: 3}
43 + m_Scale: {x: 1, y: 1}
44 + m_Offset: {x: 0, y: 0}
45 + - _MetallicGlossMap:
46 + m_Texture: {fileID: 0}
47 + m_Scale: {x: 1, y: 1}
48 + m_Offset: {x: 0, y: 0}
49 + - _OcclusionMap:
50 + m_Texture: {fileID: 0}
51 + m_Scale: {x: 1, y: 1}
52 + m_Offset: {x: 0, y: 0}
53 + - _ParallaxMap:
54 + m_Texture: {fileID: 0}
55 + m_Scale: {x: 1, y: 1}
56 + m_Offset: {x: 0, y: 0}
57 + m_Floats:
58 + - _BumpScale: 1
59 + - _Cutoff: 0.5
60 + - _DetailNormalMapScale: 1
61 + - _DstBlend: 0
62 + - _GlossMapScale: 1
63 + - _Glossiness: 0
64 + - _GlossyReflections: 1
65 + - _Metallic: 0
66 + - _Mode: 0
67 + - _OcclusionStrength: 1
68 + - _Parallax: 0.02
69 + - _SmoothnessTextureChannel: 0
70 + - _SpecularHighlights: 1
71 + - _SrcBlend: 1
72 + - _UVSec: 0
73 + - _ZWrite: 1
74 + m_Colors:
75 + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
76 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: 99a79f6de2825ec4bb471ef12eee8b52
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_PrefabParentObject: {fileID: 0}
8 + m_PrefabInternal: {fileID: 0}
9 + m_Name: Mat_Hair_1_head
10 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
11 + m_ShaderKeywords: _ALPHABLEND_ON
12 + m_LightmapFlags: 4
13 + m_EnableInstancingVariants: 0
14 + m_DoubleSidedGI: 0
15 + m_CustomRenderQueue: 3000
16 + stringTagMap:
17 + RenderType: Transparent
18 + disabledShaderPasses: []
19 + m_SavedProperties:
20 + serializedVersion: 3
21 + m_TexEnvs:
22 + - _BumpMap:
23 + m_Texture: {fileID: 0}
24 + m_Scale: {x: 1, y: 1}
25 + m_Offset: {x: 0, y: 0}
26 + - _DetailAlbedoMap:
27 + m_Texture: {fileID: 0}
28 + m_Scale: {x: 1, y: 1}
29 + m_Offset: {x: 0, y: 0}
30 + - _DetailMask:
31 + m_Texture: {fileID: 0}
32 + m_Scale: {x: 1, y: 1}
33 + m_Offset: {x: 0, y: 0}
34 + - _DetailNormalMap:
35 + m_Texture: {fileID: 0}
36 + m_Scale: {x: 1, y: 1}
37 + m_Offset: {x: 0, y: 0}
38 + - _EmissionMap:
39 + m_Texture: {fileID: 0}
40 + m_Scale: {x: 1, y: 1}
41 + m_Offset: {x: 0, y: 0}
42 + - _MainTex:
43 + m_Texture: {fileID: 2800000, guid: 306bd9a3a9617b6438a3b9d67ee2505c, type: 3}
44 + m_Scale: {x: 1, y: 1}
45 + m_Offset: {x: 0, y: 0}
46 + - _MetallicGlossMap:
47 + m_Texture: {fileID: 0}
48 + m_Scale: {x: 1, y: 1}
49 + m_Offset: {x: 0, y: 0}
50 + - _OcclusionMap:
51 + m_Texture: {fileID: 0}
52 + m_Scale: {x: 1, y: 1}
53 + m_Offset: {x: 0, y: 0}
54 + - _ParallaxMap:
55 + m_Texture: {fileID: 0}
56 + m_Scale: {x: 1, y: 1}
57 + m_Offset: {x: 0, y: 0}
58 + m_Floats:
59 + - _BumpScale: 1
60 + - _Cutoff: 0.5
61 + - _DetailNormalMapScale: 1
62 + - _DstBlend: 10
63 + - _GlossMapScale: 1
64 + - _Glossiness: 0
65 + - _GlossyReflections: 1
66 + - _Metallic: 0
67 + - _Mode: 2
68 + - _OcclusionStrength: 1
69 + - _Parallax: 0.02
70 + - _SmoothnessTextureChannel: 0
71 + - _SpecularHighlights: 1
72 + - _SrcBlend: 5
73 + - _UVSec: 0
74 + - _ZWrite: 0
75 + m_Colors:
76 + - _Color: {r: 0.6911765, g: 0.6911765, b: 0.6911765, a: 1}
77 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: d76781e69b0e937439800ef45648aed7
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_PrefabParentObject: {fileID: 0}
8 + m_PrefabInternal: {fileID: 0}
9 + m_Name: Mat_Hair_2_hair
10 + m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
11 + m_ShaderKeywords:
12 + m_LightmapFlags: 4
13 + m_EnableInstancingVariants: 0
14 + m_DoubleSidedGI: 0
15 + m_CustomRenderQueue: -1
16 + stringTagMap: {}
17 + disabledShaderPasses: []
18 + m_SavedProperties:
19 + serializedVersion: 3
20 + m_TexEnvs:
21 + - _BumpMap:
22 + m_Texture: {fileID: 0}
23 + m_Scale: {x: 1, y: 1}
24 + m_Offset: {x: 0, y: 0}
25 + - _DetailAlbedoMap:
26 + m_Texture: {fileID: 0}
27 + m_Scale: {x: 1, y: 1}
28 + m_Offset: {x: 0, y: 0}
29 + - _DetailMask:
30 + m_Texture: {fileID: 0}
31 + m_Scale: {x: 1, y: 1}
32 + m_Offset: {x: 0, y: 0}
33 + - _DetailNormalMap:
34 + m_Texture: {fileID: 0}
35 + m_Scale: {x: 1, y: 1}
36 + m_Offset: {x: 0, y: 0}
37 + - _EmissionMap:
38 + m_Texture: {fileID: 0}
39 + m_Scale: {x: 1, y: 1}
40 + m_Offset: {x: 0, y: 0}
41 + - _MainTex:
42 + m_Texture: {fileID: 2800000, guid: 40b9f7d27e1400446b4974381efc1adb, type: 3}
43 + m_Scale: {x: 1, y: 1}
44 + m_Offset: {x: 0, y: 0}
45 + - _MetallicGlossMap:
46 + m_Texture: {fileID: 0}
47 + m_Scale: {x: 1, y: 1}
48 + m_Offset: {x: 0, y: 0}
49 + - _OcclusionMap:
50 + m_Texture: {fileID: 0}
51 + m_Scale: {x: 1, y: 1}
52 + m_Offset: {x: 0, y: 0}
53 + - _ParallaxMap:
54 + m_Texture: {fileID: 0}
55 + m_Scale: {x: 1, y: 1}
56 + m_Offset: {x: 0, y: 0}
57 + m_Floats:
58 + - _BumpScale: 1
59 + - _Cutoff: 0.5
60 + - _DetailNormalMapScale: 1
61 + - _DstBlend: 0
62 + - _GlossMapScale: 1
63 + - _Glossiness: 0
64 + - _GlossyReflections: 1
65 + - _Metallic: 0
66 + - _Mode: 0
67 + - _OcclusionStrength: 1
68 + - _Parallax: 0.02
69 + - _SmoothnessTextureChannel: 0
70 + - _SpecularHighlights: 1
71 + - _SrcBlend: 1
72 + - _UVSec: 0
73 + - _ZWrite: 1
74 + m_Colors:
75 + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
76 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: 9e09ff6eb81e1bb46ac6c49cc77be78a
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_PrefabParentObject: {fileID: 0}
8 + m_PrefabInternal: {fileID: 0}
9 + m_Name: Mat_Hair_2_head
10 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
11 + m_ShaderKeywords: _ALPHABLEND_ON
12 + m_LightmapFlags: 4
13 + m_EnableInstancingVariants: 0
14 + m_DoubleSidedGI: 0
15 + m_CustomRenderQueue: 3000
16 + stringTagMap:
17 + RenderType: Transparent
18 + disabledShaderPasses: []
19 + m_SavedProperties:
20 + serializedVersion: 3
21 + m_TexEnvs:
22 + - _BumpMap:
23 + m_Texture: {fileID: 0}
24 + m_Scale: {x: 1, y: 1}
25 + m_Offset: {x: 0, y: 0}
26 + - _DetailAlbedoMap:
27 + m_Texture: {fileID: 0}
28 + m_Scale: {x: 1, y: 1}
29 + m_Offset: {x: 0, y: 0}
30 + - _DetailMask:
31 + m_Texture: {fileID: 0}
32 + m_Scale: {x: 1, y: 1}
33 + m_Offset: {x: 0, y: 0}
34 + - _DetailNormalMap:
35 + m_Texture: {fileID: 0}
36 + m_Scale: {x: 1, y: 1}
37 + m_Offset: {x: 0, y: 0}
38 + - _EmissionMap:
39 + m_Texture: {fileID: 0}
40 + m_Scale: {x: 1, y: 1}
41 + m_Offset: {x: 0, y: 0}
42 + - _MainTex:
43 + m_Texture: {fileID: 2800000, guid: 051f3414ac172e84babdb73cdc3c832a, type: 3}
44 + m_Scale: {x: 1, y: 1}
45 + m_Offset: {x: 0, y: 0}
46 + - _MetallicGlossMap:
47 + m_Texture: {fileID: 0}
48 + m_Scale: {x: 1, y: 1}
49 + m_Offset: {x: 0, y: 0}
50 + - _OcclusionMap:
51 + m_Texture: {fileID: 0}
52 + m_Scale: {x: 1, y: 1}
53 + m_Offset: {x: 0, y: 0}
54 + - _ParallaxMap:
55 + m_Texture: {fileID: 0}
56 + m_Scale: {x: 1, y: 1}
57 + m_Offset: {x: 0, y: 0}
58 + m_Floats:
59 + - _BumpScale: 1
60 + - _Cutoff: 0.5
61 + - _DetailNormalMapScale: 1
62 + - _DstBlend: 10
63 + - _GlossMapScale: 1
64 + - _Glossiness: 0
65 + - _GlossyReflections: 1
66 + - _Metallic: 0
67 + - _Mode: 2
68 + - _OcclusionStrength: 1
69 + - _Parallax: 0.02
70 + - _SmoothnessTextureChannel: 0
71 + - _SpecularHighlights: 1
72 + - _SrcBlend: 5
73 + - _UVSec: 0
74 + - _ZWrite: 0
75 + m_Colors:
76 + - _Color: {r: 0.6911765, g: 0.6911765, b: 0.6911765, a: 1}
77 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: a5046b7e2e9bd10459e090170ab26f07
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_PrefabParentObject: {fileID: 0}
8 + m_PrefabInternal: {fileID: 0}
9 + m_Name: Mat_Hair_3_hair
10 + m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
11 + m_ShaderKeywords:
12 + m_LightmapFlags: 4
13 + m_EnableInstancingVariants: 0
14 + m_DoubleSidedGI: 0
15 + m_CustomRenderQueue: -1
16 + stringTagMap: {}
17 + disabledShaderPasses: []
18 + m_SavedProperties:
19 + serializedVersion: 3
20 + m_TexEnvs:
21 + - _BumpMap:
22 + m_Texture: {fileID: 0}
23 + m_Scale: {x: 1, y: 1}
24 + m_Offset: {x: 0, y: 0}
25 + - _DetailAlbedoMap:
26 + m_Texture: {fileID: 0}
27 + m_Scale: {x: 1, y: 1}
28 + m_Offset: {x: 0, y: 0}
29 + - _DetailMask:
30 + m_Texture: {fileID: 0}
31 + m_Scale: {x: 1, y: 1}
32 + m_Offset: {x: 0, y: 0}
33 + - _DetailNormalMap:
34 + m_Texture: {fileID: 0}
35 + m_Scale: {x: 1, y: 1}
36 + m_Offset: {x: 0, y: 0}
37 + - _EmissionMap:
38 + m_Texture: {fileID: 0}
39 + m_Scale: {x: 1, y: 1}
40 + m_Offset: {x: 0, y: 0}
41 + - _MainTex:
42 + m_Texture: {fileID: 2800000, guid: d12f3944f9b15d54cb90d8fe114dc73e, type: 3}
43 + m_Scale: {x: 1, y: 1}
44 + m_Offset: {x: 0, y: 0}
45 + - _MetallicGlossMap:
46 + m_Texture: {fileID: 0}
47 + m_Scale: {x: 1, y: 1}
48 + m_Offset: {x: 0, y: 0}
49 + - _OcclusionMap:
50 + m_Texture: {fileID: 0}
51 + m_Scale: {x: 1, y: 1}
52 + m_Offset: {x: 0, y: 0}
53 + - _ParallaxMap:
54 + m_Texture: {fileID: 0}
55 + m_Scale: {x: 1, y: 1}
56 + m_Offset: {x: 0, y: 0}
57 + m_Floats:
58 + - _BumpScale: 1
59 + - _Cutoff: 0.5
60 + - _DetailNormalMapScale: 1
61 + - _DstBlend: 0
62 + - _GlossMapScale: 1
63 + - _Glossiness: 0
64 + - _GlossyReflections: 1
65 + - _Metallic: 0
66 + - _Mode: 0
67 + - _OcclusionStrength: 1
68 + - _Parallax: 0.02
69 + - _SmoothnessTextureChannel: 0
70 + - _SpecularHighlights: 1
71 + - _SrcBlend: 1
72 + - _UVSec: 0
73 + - _ZWrite: 1
74 + m_Colors:
75 + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
76 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: ac66396422b86cb4c92dad11a754d445
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_PrefabParentObject: {fileID: 0}
8 + m_PrefabInternal: {fileID: 0}
9 + m_Name: Mat_Hair_3_head
10 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
11 + m_ShaderKeywords: _ALPHABLEND_ON
12 + m_LightmapFlags: 4
13 + m_EnableInstancingVariants: 0
14 + m_DoubleSidedGI: 0
15 + m_CustomRenderQueue: 3000
16 + stringTagMap:
17 + RenderType: Transparent
18 + disabledShaderPasses: []
19 + m_SavedProperties:
20 + serializedVersion: 3
21 + m_TexEnvs:
22 + - _BumpMap:
23 + m_Texture: {fileID: 0}
24 + m_Scale: {x: 1, y: 1}
25 + m_Offset: {x: 0, y: 0}
26 + - _DetailAlbedoMap:
27 + m_Texture: {fileID: 0}
28 + m_Scale: {x: 1, y: 1}
29 + m_Offset: {x: 0, y: 0}
30 + - _DetailMask:
31 + m_Texture: {fileID: 0}
32 + m_Scale: {x: 1, y: 1}
33 + m_Offset: {x: 0, y: 0}
34 + - _DetailNormalMap:
35 + m_Texture: {fileID: 0}
36 + m_Scale: {x: 1, y: 1}
37 + m_Offset: {x: 0, y: 0}
38 + - _EmissionMap:
39 + m_Texture: {fileID: 0}
40 + m_Scale: {x: 1, y: 1}
41 + m_Offset: {x: 0, y: 0}
42 + - _MainTex:
43 + m_Texture: {fileID: 2800000, guid: aeb82eb584a692e4eb3a784eb4e15148, type: 3}
44 + m_Scale: {x: 1, y: 1}
45 + m_Offset: {x: 0, y: 0}
46 + - _MetallicGlossMap:
47 + m_Texture: {fileID: 0}
48 + m_Scale: {x: 1, y: 1}
49 + m_Offset: {x: 0, y: 0}
50 + - _OcclusionMap:
51 + m_Texture: {fileID: 0}
52 + m_Scale: {x: 1, y: 1}
53 + m_Offset: {x: 0, y: 0}
54 + - _ParallaxMap:
55 + m_Texture: {fileID: 0}
56 + m_Scale: {x: 1, y: 1}
57 + m_Offset: {x: 0, y: 0}
58 + m_Floats:
59 + - _BumpScale: 1
60 + - _Cutoff: 0.5
61 + - _DetailNormalMapScale: 1
62 + - _DstBlend: 10
63 + - _GlossMapScale: 1
64 + - _Glossiness: 0
65 + - _GlossyReflections: 1
66 + - _Metallic: 0
67 + - _Mode: 2
68 + - _OcclusionStrength: 1
69 + - _Parallax: 0.02
70 + - _SmoothnessTextureChannel: 0
71 + - _SpecularHighlights: 1
72 + - _SrcBlend: 5
73 + - _UVSec: 0
74 + - _ZWrite: 0
75 + m_Colors:
76 + - _Color: {r: 0.6911765, g: 0.6911765, b: 0.6911765, a: 1}
77 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: 1d5e3b19234a64f44984ae99e6ca6545
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_PrefabParentObject: {fileID: 0}
8 + m_PrefabInternal: {fileID: 0}
9 + m_Name: Mat_Hair_4_hair
10 + m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
11 + m_ShaderKeywords:
12 + m_LightmapFlags: 4
13 + m_EnableInstancingVariants: 0
14 + m_DoubleSidedGI: 0
15 + m_CustomRenderQueue: -1
16 + stringTagMap: {}
17 + disabledShaderPasses: []
18 + m_SavedProperties:
19 + serializedVersion: 3
20 + m_TexEnvs:
21 + - _BumpMap:
22 + m_Texture: {fileID: 0}
23 + m_Scale: {x: 1, y: 1}
24 + m_Offset: {x: 0, y: 0}
25 + - _DetailAlbedoMap:
26 + m_Texture: {fileID: 0}
27 + m_Scale: {x: 1, y: 1}
28 + m_Offset: {x: 0, y: 0}
29 + - _DetailMask:
30 + m_Texture: {fileID: 0}
31 + m_Scale: {x: 1, y: 1}
32 + m_Offset: {x: 0, y: 0}
33 + - _DetailNormalMap:
34 + m_Texture: {fileID: 0}
35 + m_Scale: {x: 1, y: 1}
36 + m_Offset: {x: 0, y: 0}
37 + - _EmissionMap:
38 + m_Texture: {fileID: 0}
39 + m_Scale: {x: 1, y: 1}
40 + m_Offset: {x: 0, y: 0}
41 + - _MainTex:
42 + m_Texture: {fileID: 2800000, guid: d16115a9ba9d5814694445e6eb4a5e04, type: 3}
43 + m_Scale: {x: 1, y: 1}
44 + m_Offset: {x: 0, y: 0}
45 + - _MetallicGlossMap:
46 + m_Texture: {fileID: 0}
47 + m_Scale: {x: 1, y: 1}
48 + m_Offset: {x: 0, y: 0}
49 + - _OcclusionMap:
50 + m_Texture: {fileID: 0}
51 + m_Scale: {x: 1, y: 1}
52 + m_Offset: {x: 0, y: 0}
53 + - _ParallaxMap:
54 + m_Texture: {fileID: 0}
55 + m_Scale: {x: 1, y: 1}
56 + m_Offset: {x: 0, y: 0}
57 + m_Floats:
58 + - _BumpScale: 1
59 + - _Cutoff: 0.5
60 + - _DetailNormalMapScale: 1
61 + - _DstBlend: 0
62 + - _GlossMapScale: 1
63 + - _Glossiness: 0
64 + - _GlossyReflections: 1
65 + - _Metallic: 0
66 + - _Mode: 0
67 + - _OcclusionStrength: 1
68 + - _Parallax: 0.02
69 + - _SmoothnessTextureChannel: 0
70 + - _SpecularHighlights: 1
71 + - _SrcBlend: 1
72 + - _UVSec: 0
73 + - _ZWrite: 1
74 + m_Colors:
75 + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
76 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: e1eb634c482838147a8f9f789fdfb8c7
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_PrefabParentObject: {fileID: 0}
8 + m_PrefabInternal: {fileID: 0}
9 + m_Name: Mat_Hair_4_head
10 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
11 + m_ShaderKeywords: _ALPHABLEND_ON
12 + m_LightmapFlags: 4
13 + m_EnableInstancingVariants: 0
14 + m_DoubleSidedGI: 0
15 + m_CustomRenderQueue: 3000
16 + stringTagMap:
17 + RenderType: Transparent
18 + disabledShaderPasses: []
19 + m_SavedProperties:
20 + serializedVersion: 3
21 + m_TexEnvs:
22 + - _BumpMap:
23 + m_Texture: {fileID: 0}
24 + m_Scale: {x: 1, y: 1}
25 + m_Offset: {x: 0, y: 0}
26 + - _DetailAlbedoMap:
27 + m_Texture: {fileID: 0}
28 + m_Scale: {x: 1, y: 1}
29 + m_Offset: {x: 0, y: 0}
30 + - _DetailMask:
31 + m_Texture: {fileID: 0}
32 + m_Scale: {x: 1, y: 1}
33 + m_Offset: {x: 0, y: 0}
34 + - _DetailNormalMap:
35 + m_Texture: {fileID: 0}
36 + m_Scale: {x: 1, y: 1}
37 + m_Offset: {x: 0, y: 0}
38 + - _EmissionMap:
39 + m_Texture: {fileID: 0}
40 + m_Scale: {x: 1, y: 1}
41 + m_Offset: {x: 0, y: 0}
42 + - _MainTex:
43 + m_Texture: {fileID: 2800000, guid: e1465639d7246b84b8635491c7ffeaec, type: 3}
44 + m_Scale: {x: 1, y: 1}
45 + m_Offset: {x: 0, y: 0}
46 + - _MetallicGlossMap:
47 + m_Texture: {fileID: 0}
48 + m_Scale: {x: 1, y: 1}
49 + m_Offset: {x: 0, y: 0}
50 + - _OcclusionMap:
51 + m_Texture: {fileID: 0}
52 + m_Scale: {x: 1, y: 1}
53 + m_Offset: {x: 0, y: 0}
54 + - _ParallaxMap:
55 + m_Texture: {fileID: 0}
56 + m_Scale: {x: 1, y: 1}
57 + m_Offset: {x: 0, y: 0}
58 + m_Floats:
59 + - _BumpScale: 1
60 + - _Cutoff: 0.5
61 + - _DetailNormalMapScale: 1
62 + - _DstBlend: 10
63 + - _GlossMapScale: 1
64 + - _Glossiness: 0
65 + - _GlossyReflections: 1
66 + - _Metallic: 0
67 + - _Mode: 2
68 + - _OcclusionStrength: 1
69 + - _Parallax: 0.02
70 + - _SmoothnessTextureChannel: 0
71 + - _SpecularHighlights: 1
72 + - _SrcBlend: 5
73 + - _UVSec: 0
74 + - _ZWrite: 0
75 + m_Colors:
76 + - _Color: {r: 0.6911765, g: 0.6911765, b: 0.6911765, a: 1}
77 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: 33f16960b5faae741a694a6018f8f68d
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_PrefabParentObject: {fileID: 0}
8 + m_PrefabInternal: {fileID: 0}
9 + m_Name: Mat_Hair_5_hair
10 + m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
11 + m_ShaderKeywords:
12 + m_LightmapFlags: 4
13 + m_EnableInstancingVariants: 0
14 + m_DoubleSidedGI: 0
15 + m_CustomRenderQueue: -1
16 + stringTagMap: {}
17 + disabledShaderPasses: []
18 + m_SavedProperties:
19 + serializedVersion: 3
20 + m_TexEnvs:
21 + - _BumpMap:
22 + m_Texture: {fileID: 0}
23 + m_Scale: {x: 1, y: 1}
24 + m_Offset: {x: 0, y: 0}
25 + - _DetailAlbedoMap:
26 + m_Texture: {fileID: 0}
27 + m_Scale: {x: 1, y: 1}
28 + m_Offset: {x: 0, y: 0}
29 + - _DetailMask:
30 + m_Texture: {fileID: 0}
31 + m_Scale: {x: 1, y: 1}
32 + m_Offset: {x: 0, y: 0}
33 + - _DetailNormalMap:
34 + m_Texture: {fileID: 0}
35 + m_Scale: {x: 1, y: 1}
36 + m_Offset: {x: 0, y: 0}
37 + - _EmissionMap:
38 + m_Texture: {fileID: 0}
39 + m_Scale: {x: 1, y: 1}
40 + m_Offset: {x: 0, y: 0}
41 + - _MainTex:
42 + m_Texture: {fileID: 2800000, guid: 6a800db2ae2e2654cb3cdbe75bcfb321, type: 3}
43 + m_Scale: {x: 1, y: 1}
44 + m_Offset: {x: 0, y: 0}
45 + - _MetallicGlossMap:
46 + m_Texture: {fileID: 0}
47 + m_Scale: {x: 1, y: 1}
48 + m_Offset: {x: 0, y: 0}
49 + - _OcclusionMap:
50 + m_Texture: {fileID: 0}
51 + m_Scale: {x: 1, y: 1}
52 + m_Offset: {x: 0, y: 0}
53 + - _ParallaxMap:
54 + m_Texture: {fileID: 0}
55 + m_Scale: {x: 1, y: 1}
56 + m_Offset: {x: 0, y: 0}
57 + m_Floats:
58 + - _BumpScale: 1
59 + - _Cutoff: 0.5
60 + - _DetailNormalMapScale: 1
61 + - _DstBlend: 0
62 + - _GlossMapScale: 1
63 + - _Glossiness: 0
64 + - _GlossyReflections: 1
65 + - _Metallic: 0
66 + - _Mode: 0
67 + - _OcclusionStrength: 1
68 + - _Parallax: 0.02
69 + - _SmoothnessTextureChannel: 0
70 + - _SpecularHighlights: 1
71 + - _SrcBlend: 1
72 + - _UVSec: 0
73 + - _ZWrite: 1
74 + m_Colors:
75 + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
76 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: 3a1e33245c62cf54dad1f33cb1420dc1
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_PrefabParentObject: {fileID: 0}
8 + m_PrefabInternal: {fileID: 0}
9 + m_Name: Mat_Hair_5_head
10 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
11 + m_ShaderKeywords: _ALPHABLEND_ON
12 + m_LightmapFlags: 4
13 + m_EnableInstancingVariants: 0
14 + m_DoubleSidedGI: 0
15 + m_CustomRenderQueue: 3000
16 + stringTagMap:
17 + RenderType: Transparent
18 + disabledShaderPasses: []
19 + m_SavedProperties:
20 + serializedVersion: 3
21 + m_TexEnvs:
22 + - _BumpMap:
23 + m_Texture: {fileID: 0}
24 + m_Scale: {x: 1, y: 1}
25 + m_Offset: {x: 0, y: 0}
26 + - _DetailAlbedoMap:
27 + m_Texture: {fileID: 0}
28 + m_Scale: {x: 1, y: 1}
29 + m_Offset: {x: 0, y: 0}
30 + - _DetailMask:
31 + m_Texture: {fileID: 0}
32 + m_Scale: {x: 1, y: 1}
33 + m_Offset: {x: 0, y: 0}
34 + - _DetailNormalMap:
35 + m_Texture: {fileID: 0}
36 + m_Scale: {x: 1, y: 1}
37 + m_Offset: {x: 0, y: 0}
38 + - _EmissionMap:
39 + m_Texture: {fileID: 0}
40 + m_Scale: {x: 1, y: 1}
41 + m_Offset: {x: 0, y: 0}
42 + - _MainTex:
43 + m_Texture: {fileID: 2800000, guid: d6a30f92d6a124c44a8d69684056cf42, type: 3}
44 + m_Scale: {x: 1, y: 1}
45 + m_Offset: {x: 0, y: 0}
46 + - _MetallicGlossMap:
47 + m_Texture: {fileID: 0}
48 + m_Scale: {x: 1, y: 1}
49 + m_Offset: {x: 0, y: 0}
50 + - _OcclusionMap:
51 + m_Texture: {fileID: 0}
52 + m_Scale: {x: 1, y: 1}
53 + m_Offset: {x: 0, y: 0}
54 + - _ParallaxMap:
55 + m_Texture: {fileID: 0}
56 + m_Scale: {x: 1, y: 1}
57 + m_Offset: {x: 0, y: 0}
58 + m_Floats:
59 + - _BumpScale: 1
60 + - _Cutoff: 0.5
61 + - _DetailNormalMapScale: 1
62 + - _DstBlend: 10
63 + - _GlossMapScale: 1
64 + - _Glossiness: 0
65 + - _GlossyReflections: 1
66 + - _Metallic: 0
67 + - _Mode: 2
68 + - _OcclusionStrength: 1
69 + - _Parallax: 0.02
70 + - _SmoothnessTextureChannel: 0
71 + - _SpecularHighlights: 1
72 + - _SrcBlend: 5
73 + - _UVSec: 0
74 + - _ZWrite: 0
75 + m_Colors:
76 + - _Color: {r: 0.6911765, g: 0.6911765, b: 0.6911765, a: 1}
77 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: 35480311dac00b44e8b4aa462037a655
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_PrefabParentObject: {fileID: 0}
8 + m_PrefabInternal: {fileID: 0}
9 + m_Name: Mat_transp_Eye_color2
10 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
11 + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
12 + m_LightmapFlags: 4
13 + m_EnableInstancingVariants: 0
14 + m_DoubleSidedGI: 0
15 + m_CustomRenderQueue: 3000
16 + stringTagMap:
17 + RenderType: Transparent
18 + disabledShaderPasses: []
19 + m_SavedProperties:
20 + serializedVersion: 3
21 + m_TexEnvs:
22 + - _BumpMap:
23 + m_Texture: {fileID: 0}
24 + m_Scale: {x: 1, y: 1}
25 + m_Offset: {x: 0, y: 0}
26 + - _DetailAlbedoMap:
27 + m_Texture: {fileID: 0}
28 + m_Scale: {x: 1, y: 1}
29 + m_Offset: {x: 0, y: 0}
30 + - _DetailMask:
31 + m_Texture: {fileID: 0}
32 + m_Scale: {x: 1, y: 1}
33 + m_Offset: {x: 0, y: 0}
34 + - _DetailNormalMap:
35 + m_Texture: {fileID: 0}
36 + m_Scale: {x: 1, y: 1}
37 + m_Offset: {x: 0, y: 0}
38 + - _EmissionMap:
39 + m_Texture: {fileID: 0}
40 + m_Scale: {x: 1, y: 1}
41 + m_Offset: {x: 0, y: 0}
42 + - _MainTex:
43 + m_Texture: {fileID: 2800000, guid: 7320534fbd4110341a14a499362e9c46, type: 3}
44 + m_Scale: {x: 1, y: 1}
45 + m_Offset: {x: 0, y: 0}
46 + - _MetallicGlossMap:
47 + m_Texture: {fileID: 0}
48 + m_Scale: {x: 1, y: 1}
49 + m_Offset: {x: 0, y: 0}
50 + - _OcclusionMap:
51 + m_Texture: {fileID: 0}
52 + m_Scale: {x: 1, y: 1}
53 + m_Offset: {x: 0, y: 0}
54 + - _ParallaxMap:
55 + m_Texture: {fileID: 0}
56 + m_Scale: {x: 1, y: 1}
57 + m_Offset: {x: 0, y: 0}
58 + m_Floats:
59 + - _BumpScale: 1
60 + - _Cutoff: 0.5
61 + - _DetailNormalMapScale: 1
62 + - _DstBlend: 10
63 + - _GlossMapScale: 1
64 + - _Glossiness: 0
65 + - _GlossyReflections: 1
66 + - _Metallic: 0
67 + - _Mode: 3
68 + - _OcclusionStrength: 1
69 + - _Parallax: 0.02
70 + - _SmoothnessTextureChannel: 0
71 + - _SpecularHighlights: 1
72 + - _SrcBlend: 1
73 + - _UVSec: 0
74 + - _ZWrite: 0
75 + m_Colors:
76 + - _Color: {r: 0.15960208, g: 0.34611022, b: 0.60294116, a: 1}
77 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: cdb22899674873642a8b09020709ae1e
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_PrefabParentObject: {fileID: 0}
8 + m_PrefabInternal: {fileID: 0}
9 + m_Name: Mat_transp_Eye_color3
10 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
11 + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
12 + m_LightmapFlags: 4
13 + m_EnableInstancingVariants: 0
14 + m_DoubleSidedGI: 0
15 + m_CustomRenderQueue: 3000
16 + stringTagMap:
17 + RenderType: Transparent
18 + disabledShaderPasses: []
19 + m_SavedProperties:
20 + serializedVersion: 3
21 + m_TexEnvs:
22 + - _BumpMap:
23 + m_Texture: {fileID: 0}
24 + m_Scale: {x: 1, y: 1}
25 + m_Offset: {x: 0, y: 0}
26 + - _DetailAlbedoMap:
27 + m_Texture: {fileID: 0}
28 + m_Scale: {x: 1, y: 1}
29 + m_Offset: {x: 0, y: 0}
30 + - _DetailMask:
31 + m_Texture: {fileID: 0}
32 + m_Scale: {x: 1, y: 1}
33 + m_Offset: {x: 0, y: 0}
34 + - _DetailNormalMap:
35 + m_Texture: {fileID: 0}
36 + m_Scale: {x: 1, y: 1}
37 + m_Offset: {x: 0, y: 0}
38 + - _EmissionMap:
39 + m_Texture: {fileID: 0}
40 + m_Scale: {x: 1, y: 1}
41 + m_Offset: {x: 0, y: 0}
42 + - _MainTex:
43 + m_Texture: {fileID: 2800000, guid: 7320534fbd4110341a14a499362e9c46, type: 3}
44 + m_Scale: {x: 1, y: 1}
45 + m_Offset: {x: 0, y: 0}
46 + - _MetallicGlossMap:
47 + m_Texture: {fileID: 0}
48 + m_Scale: {x: 1, y: 1}
49 + m_Offset: {x: 0, y: 0}
50 + - _OcclusionMap:
51 + m_Texture: {fileID: 0}
52 + m_Scale: {x: 1, y: 1}
53 + m_Offset: {x: 0, y: 0}
54 + - _ParallaxMap:
55 + m_Texture: {fileID: 0}
56 + m_Scale: {x: 1, y: 1}
57 + m_Offset: {x: 0, y: 0}
58 + m_Floats:
59 + - _BumpScale: 1
60 + - _Cutoff: 0.5
61 + - _DetailNormalMapScale: 1
62 + - _DstBlend: 10
63 + - _GlossMapScale: 1
64 + - _Glossiness: 0
65 + - _GlossyReflections: 1
66 + - _Metallic: 0
67 + - _Mode: 3
68 + - _OcclusionStrength: 1
69 + - _Parallax: 0.02
70 + - _SmoothnessTextureChannel: 0
71 + - _SpecularHighlights: 1
72 + - _SrcBlend: 1
73 + - _UVSec: 0
74 + - _ZWrite: 0
75 + m_Colors:
76 + - _Color: {r: 0.33823532, g: 0.21693712, b: 0, a: 1}
77 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: 005e240c72f4ad94a986acc901553162
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_CorrespondingSourceObject: {fileID: 0}
8 + m_PrefabInstance: {fileID: 0}
9 + m_PrefabAsset: {fileID: 0}
10 + m_Name: Mat_transp_Eye_color4
11 + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
12 + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
13 + m_LightmapFlags: 4
14 + m_EnableInstancingVariants: 0
15 + m_DoubleSidedGI: 0
16 + m_CustomRenderQueue: 3000
17 + stringTagMap:
18 + RenderType: Transparent
19 + disabledShaderPasses: []
20 + m_SavedProperties:
21 + serializedVersion: 3
22 + m_TexEnvs:
23 + - _BumpMap:
24 + m_Texture: {fileID: 0}
25 + m_Scale: {x: 1, y: 1}
26 + m_Offset: {x: 0, y: 0}
27 + - _DetailAlbedoMap:
28 + m_Texture: {fileID: 0}
29 + m_Scale: {x: 1, y: 1}
30 + m_Offset: {x: 0, y: 0}
31 + - _DetailMask:
32 + m_Texture: {fileID: 0}
33 + m_Scale: {x: 1, y: 1}
34 + m_Offset: {x: 0, y: 0}
35 + - _DetailNormalMap:
36 + m_Texture: {fileID: 0}
37 + m_Scale: {x: 1, y: 1}
38 + m_Offset: {x: 0, y: 0}
39 + - _EmissionMap:
40 + m_Texture: {fileID: 0}
41 + m_Scale: {x: 1, y: 1}
42 + m_Offset: {x: 0, y: 0}
43 + - _MainTex:
44 + m_Texture: {fileID: 2800000, guid: 7320534fbd4110341a14a499362e9c46, type: 3}
45 + m_Scale: {x: 1, y: 1}
46 + m_Offset: {x: 0, y: 0}
47 + - _MetallicGlossMap:
48 + m_Texture: {fileID: 0}
49 + m_Scale: {x: 1, y: 1}
50 + m_Offset: {x: 0, y: 0}
51 + - _OcclusionMap:
52 + m_Texture: {fileID: 0}
53 + m_Scale: {x: 1, y: 1}
54 + m_Offset: {x: 0, y: 0}
55 + - _ParallaxMap:
56 + m_Texture: {fileID: 0}
57 + m_Scale: {x: 1, y: 1}
58 + m_Offset: {x: 0, y: 0}
59 + m_Floats:
60 + - _BumpScale: 1
61 + - _Cutoff: 0.5
62 + - _DetailNormalMapScale: 1
63 + - _DstBlend: 10
64 + - _GlossMapScale: 1
65 + - _Glossiness: 0
66 + - _GlossyReflections: 1
67 + - _Metallic: 0
68 + - _Mode: 3
69 + - _OcclusionStrength: 1
70 + - _Parallax: 0.02
71 + - _SmoothnessTextureChannel: 0
72 + - _SpecularHighlights: 1
73 + - _SrcBlend: 1
74 + - _UVSec: 0
75 + - _ZWrite: 0
76 + m_Colors:
77 + - _Color: {r: 0.745283, g: 0, b: 0.11810369, a: 1}
78 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: b634fca61d42a294a8d558c7cf413446
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_CorrespondingSourceObject: {fileID: 0}
8 + m_PrefabInstance: {fileID: 0}
9 + m_PrefabAsset: {fileID: 0}
10 + m_Name: Mat_underwear_1
11 + m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
12 + m_ShaderKeywords:
13 + m_LightmapFlags: 4
14 + m_EnableInstancingVariants: 0
15 + m_DoubleSidedGI: 0
16 + m_CustomRenderQueue: -1
17 + stringTagMap: {}
18 + disabledShaderPasses: []
19 + m_SavedProperties:
20 + serializedVersion: 3
21 + m_TexEnvs:
22 + - _BumpMap:
23 + m_Texture: {fileID: 0}
24 + m_Scale: {x: 1, y: 1}
25 + m_Offset: {x: 0, y: 0}
26 + - _DetailAlbedoMap:
27 + m_Texture: {fileID: 0}
28 + m_Scale: {x: 1, y: 1}
29 + m_Offset: {x: 0, y: 0}
30 + - _DetailMask:
31 + m_Texture: {fileID: 0}
32 + m_Scale: {x: 1, y: 1}
33 + m_Offset: {x: 0, y: 0}
34 + - _DetailNormalMap:
35 + m_Texture: {fileID: 0}
36 + m_Scale: {x: 1, y: 1}
37 + m_Offset: {x: 0, y: 0}
38 + - _EmissionMap:
39 + m_Texture: {fileID: 0}
40 + m_Scale: {x: 1, y: 1}
41 + m_Offset: {x: 0, y: 0}
42 + - _MainTex:
43 + m_Texture: {fileID: 2800000, guid: 68812920ec2796e4894cb2957e3d920c, type: 3}
44 + m_Scale: {x: 1, y: 1}
45 + m_Offset: {x: 0, y: 0}
46 + - _MetallicGlossMap:
47 + m_Texture: {fileID: 0}
48 + m_Scale: {x: 1, y: 1}
49 + m_Offset: {x: 0, y: 0}
50 + - _OcclusionMap:
51 + m_Texture: {fileID: 0}
52 + m_Scale: {x: 1, y: 1}
53 + m_Offset: {x: 0, y: 0}
54 + - _ParallaxMap:
55 + m_Texture: {fileID: 0}
56 + m_Scale: {x: 1, y: 1}
57 + m_Offset: {x: 0, y: 0}
58 + m_Floats:
59 + - _BumpScale: 1
60 + - _Cutoff: 0.5
61 + - _DetailNormalMapScale: 1
62 + - _DstBlend: 0
63 + - _GlossMapScale: 1
64 + - _Glossiness: 0.5
65 + - _GlossyReflections: 1
66 + - _Metallic: 0
67 + - _Mode: 0
68 + - _OcclusionStrength: 1
69 + - _Parallax: 0.02
70 + - _SmoothnessTextureChannel: 0
71 + - _SpecularHighlights: 1
72 + - _SrcBlend: 1
73 + - _UVSec: 0
74 + - _ZWrite: 1
75 + m_Colors:
76 + - _Color: {r: 1, g: 1, b: 1, a: 1}
77 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
1 +fileFormatVersion: 2
2 +guid: fe5f139c27784a24493f695dd3cd1be0
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_PrefabParentObject: {fileID: 0}
8 + m_PrefabInternal: {fileID: 0}
9 + m_Name: Mat_underwear_2
10 + m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
11 + m_ShaderKeywords:
12 + m_LightmapFlags: 4
13 + m_EnableInstancingVariants: 0
14 + m_DoubleSidedGI: 0
15 + m_CustomRenderQueue: -1
16 + stringTagMap: {}
17 + disabledShaderPasses: []
18 + m_SavedProperties:
19 + serializedVersion: 3
20 + m_TexEnvs:
21 + - _BumpMap:
22 + m_Texture: {fileID: 0}
23 + m_Scale: {x: 1, y: 1}
24 + m_Offset: {x: 0, y: 0}
25 + - _DetailAlbedoMap:
26 + m_Texture: {fileID: 0}
27 + m_Scale: {x: 1, y: 1}
28 + m_Offset: {x: 0, y: 0}
29 + - _DetailMask:
30 + m_Texture: {fileID: 0}
31 + m_Scale: {x: 1, y: 1}
32 + m_Offset: {x: 0, y: 0}
33 + - _DetailNormalMap:
34 + m_Texture: {fileID: 0}
35 + m_Scale: {x: 1, y: 1}
36 + m_Offset: {x: 0, y: 0}
37 + - _EmissionMap:
38 + m_Texture: {fileID: 0}
39 + m_Scale: {x: 1, y: 1}
40 + m_Offset: {x: 0, y: 0}
41 + - _MainTex:
42 + m_Texture: {fileID: 2800000, guid: 22e4f33bce492a64c8d2f4266d13c241, type: 3}
43 + m_Scale: {x: 1, y: 1}
44 + m_Offset: {x: 0, y: 0}
45 + - _MetallicGlossMap:
46 + m_Texture: {fileID: 0}
47 + m_Scale: {x: 1, y: 1}
48 + m_Offset: {x: 0, y: 0}
49 + - _OcclusionMap:
50 + m_Texture: {fileID: 0}
51 + m_Scale: {x: 1, y: 1}
52 + m_Offset: {x: 0, y: 0}
53 + - _ParallaxMap:
54 + m_Texture: {fileID: 0}
55 + m_Scale: {x: 1, y: 1}
56 + m_Offset: {x: 0, y: 0}
57 + m_Floats:
58 + - _BumpScale: 1
59 + - _Cutoff: 0.5
60 + - _DetailNormalMapScale: 1
61 + - _DstBlend: 0
62 + - _GlossMapScale: 1
63 + - _Glossiness: 0.5
64 + - _GlossyReflections: 1
65 + - _Metallic: 0
66 + - _Mode: 0
67 + - _OcclusionStrength: 1
68 + - _Parallax: 0.02
69 + - _SmoothnessTextureChannel: 0
70 + - _SpecularHighlights: 1
71 + - _SrcBlend: 1
72 + - _UVSec: 0
73 + - _ZWrite: 1
74 + m_Colors:
75 + - _Color: {r: 1, g: 1, b: 1, a: 1}
76 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
1 +fileFormatVersion: 2
2 +guid: 5869b0877c9aac0429ded83b64254243
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_CorrespondingSourceObject: {fileID: 0}
8 + m_PrefabInstance: {fileID: 0}
9 + m_PrefabAsset: {fileID: 0}
10 + m_Name: Mat_underwear_3
11 + m_Shader: {fileID: 4800000, guid: ea136bf5f05e7404c994700ff31c4017, type: 3}
12 + m_ShaderKeywords:
13 + m_LightmapFlags: 4
14 + m_EnableInstancingVariants: 0
15 + m_DoubleSidedGI: 0
16 + m_CustomRenderQueue: -1
17 + stringTagMap: {}
18 + disabledShaderPasses: []
19 + m_SavedProperties:
20 + serializedVersion: 3
21 + m_TexEnvs:
22 + - _BumpMap:
23 + m_Texture: {fileID: 0}
24 + m_Scale: {x: 1, y: 1}
25 + m_Offset: {x: 0, y: 0}
26 + - _DetailAlbedoMap:
27 + m_Texture: {fileID: 0}
28 + m_Scale: {x: 1, y: 1}
29 + m_Offset: {x: 0, y: 0}
30 + - _DetailMask:
31 + m_Texture: {fileID: 0}
32 + m_Scale: {x: 1, y: 1}
33 + m_Offset: {x: 0, y: 0}
34 + - _DetailNormalMap:
35 + m_Texture: {fileID: 0}
36 + m_Scale: {x: 1, y: 1}
37 + m_Offset: {x: 0, y: 0}
38 + - _EmissionMap:
39 + m_Texture: {fileID: 0}
40 + m_Scale: {x: 1, y: 1}
41 + m_Offset: {x: 0, y: 0}
42 + - _MainTex:
43 + m_Texture: {fileID: 2800000, guid: 68812920ec2796e4894cb2957e3d920c, type: 3}
44 + m_Scale: {x: 1, y: 1}
45 + m_Offset: {x: 0, y: 0}
46 + - _MetallicGlossMap:
47 + m_Texture: {fileID: 0}
48 + m_Scale: {x: 1, y: 1}
49 + m_Offset: {x: 0, y: 0}
50 + - _OcclusionMap:
51 + m_Texture: {fileID: 0}
52 + m_Scale: {x: 1, y: 1}
53 + m_Offset: {x: 0, y: 0}
54 + - _ParallaxMap:
55 + m_Texture: {fileID: 0}
56 + m_Scale: {x: 1, y: 1}
57 + m_Offset: {x: 0, y: 0}
58 + m_Floats:
59 + - _BumpScale: 1
60 + - _Cutoff: 0.5
61 + - _DetailNormalMapScale: 1
62 + - _DstBlend: 0
63 + - _GlossMapScale: 1
64 + - _Glossiness: 0.5
65 + - _GlossyReflections: 1
66 + - _Metallic: 0
67 + - _Mode: 0
68 + - _OcclusionStrength: 1
69 + - _Parallax: 0.02
70 + - _SmoothnessTextureChannel: 0
71 + - _SpecularHighlights: 1
72 + - _SrcBlend: 1
73 + - _UVSec: 0
74 + - _ZWrite: 1
75 + m_Colors:
76 + - _Color: {r: 0.25645247, g: 0.29040095, b: 0.4811321, a: 1}
77 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
1 +fileFormatVersion: 2
2 +guid: d2903b263d559f54794c1af4772a0e14
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +%YAML 1.1
2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_CorrespondingSourceObject: {fileID: 0}
8 + m_PrefabInstance: {fileID: 0}
9 + m_PrefabAsset: {fileID: 0}
10 + m_Name: mouth_inside
11 + m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
12 + m_ShaderKeywords:
13 + m_LightmapFlags: 4
14 + m_EnableInstancingVariants: 0
15 + m_DoubleSidedGI: 0
16 + m_CustomRenderQueue: -1
17 + stringTagMap: {}
18 + disabledShaderPasses: []
19 + m_SavedProperties:
20 + serializedVersion: 3
21 + m_TexEnvs:
22 + - _BumpMap:
23 + m_Texture: {fileID: 0}
24 + m_Scale: {x: 1, y: 1}
25 + m_Offset: {x: 0, y: 0}
26 + - _DetailAlbedoMap:
27 + m_Texture: {fileID: 0}
28 + m_Scale: {x: 1, y: 1}
29 + m_Offset: {x: 0, y: 0}
30 + - _DetailMask:
31 + m_Texture: {fileID: 0}
32 + m_Scale: {x: 1, y: 1}
33 + m_Offset: {x: 0, y: 0}
34 + - _DetailNormalMap:
35 + m_Texture: {fileID: 0}
36 + m_Scale: {x: 1, y: 1}
37 + m_Offset: {x: 0, y: 0}
38 + - _EmissionMap:
39 + m_Texture: {fileID: 0}
40 + m_Scale: {x: 1, y: 1}
41 + m_Offset: {x: 0, y: 0}
42 + - _MainTex:
43 + m_Texture: {fileID: 2800000, guid: afcebc1f40668274fbb842430ff85d43, type: 3}
44 + m_Scale: {x: 1, y: 1}
45 + m_Offset: {x: 0, y: 0}
46 + - _MetallicGlossMap:
47 + m_Texture: {fileID: 0}
48 + m_Scale: {x: 1, y: 1}
49 + m_Offset: {x: 0, y: 0}
50 + - _OcclusionMap:
51 + m_Texture: {fileID: 0}
52 + m_Scale: {x: 1, y: 1}
53 + m_Offset: {x: 0, y: 0}
54 + - _ParallaxMap:
55 + m_Texture: {fileID: 0}
56 + m_Scale: {x: 1, y: 1}
57 + m_Offset: {x: 0, y: 0}
58 + m_Floats:
59 + - _BumpScale: 1
60 + - _Cutoff: 0.5
61 + - _DetailNormalMapScale: 1
62 + - _DstBlend: 0
63 + - _GlossMapScale: 1
64 + - _Glossiness: 0
65 + - _GlossyReflections: 1
66 + - _Metallic: 0
67 + - _Mode: 0
68 + - _OcclusionStrength: 1
69 + - _Parallax: 0.02
70 + - _SmoothnessTextureChannel: 0
71 + - _SpecularHighlights: 1
72 + - _SrcBlend: 1
73 + - _UVSec: 0
74 + - _ZWrite: 1
75 + m_Colors:
76 + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
77 + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
1 +fileFormatVersion: 2
2 +guid: 6591b6a58c1933643bb87bf9fbef044c
3 +NativeFormatImporter:
4 + externalObjects: {}
5 + mainObjectFileID: 2100000
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 0b39e08c1c82d7f4da861fe24255467d
3 +folderAsset: yes
4 +DefaultImporter:
5 + externalObjects: {}
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +Shader "Transparent/Cutout/Diffuse" {
2 + Properties {
3 + _Color ("Main Color", Color) = (1,1,1,1)
4 + _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
5 + _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
6 + }
7 +
8 + SubShader {
9 + Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
10 + LOD 200
11 + Cull Off
12 +
13 + CGPROGRAM
14 + #pragma surface surf Lambert alphatest:_Cutoff
15 +
16 + sampler2D _MainTex;
17 + fixed4 _Color;
18 +
19 + struct Input {
20 + float2 uv_MainTex;
21 + };
22 +
23 + void surf (Input IN, inout SurfaceOutput o) {
24 + fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
25 + o.Albedo = c.rgb;
26 + o.Alpha = c.a;
27 + }
28 + ENDCG
29 + }
30 +
31 + Fallback "Transparent/Cutout/VertexLit"
32 + }
...\ No newline at end of file ...\ No newline at end of file
1 +fileFormatVersion: 2
2 +guid: 9566ab5898d15b44c83d8c8c7deb8865
3 +ShaderImporter:
4 + externalObjects: {}
5 + defaultTextures: []
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +Shader "Unlit/UnlitColor" {
2 + Properties {
3 + _Color ("Main Color", Color) = (1, 1, 1, 1)
4 + _MainTex ("Base (RGB)", 2D) = "white" {}
5 + }
6 +
7 + SubShader {
8 + Tags { "RenderType"="Opaque" }
9 + LOD 100
10 + Pass {
11 + Lighting Off
12 + SetTexture [_MainTex] {
13 + constantColor [_Color]
14 + combine constant * texture
15 + }
16 + }
17 + }
18 +}
...\ No newline at end of file ...\ No newline at end of file
1 +fileFormatVersion: 2
2 +guid: ea136bf5f05e7404c994700ff31c4017
3 +ShaderImporter:
4 + externalObjects: {}
5 + defaultTextures: []
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 8bc06b1b2d856df4ab0e9a3152609006
3 +folderAsset: yes
4 +DefaultImporter:
5 + externalObjects: {}
6 + userData:
7 + assetBundleName:
8 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 33ae753ae5250b64b8518d1412278dc9
3 +TextureImporter:
4 + fileIDToRecycleName: {}
5 + externalObjects: {}
6 + serializedVersion: 4
7 + mipmaps:
8 + mipMapMode: 0
9 + enableMipMap: 0
10 + sRGBTexture: 1
11 + linearTexture: 0
12 + fadeOut: 0
13 + borderMipMap: 0
14 + mipMapsPreserveCoverage: 0
15 + alphaTestReferenceValue: 0.5
16 + mipMapFadeDistanceStart: 1
17 + mipMapFadeDistanceEnd: 3
18 + bumpmap:
19 + convertToNormalMap: 0
20 + externalNormalMap: 0
21 + heightScale: 0.25
22 + normalMapFilter: 0
23 + isReadable: 0
24 + grayScaleToAlpha: 0
25 + generateCubemap: 6
26 + cubemapConvolution: 0
27 + seamlessCubemap: 0
28 + textureFormat: 1
29 + maxTextureSize: 2048
30 + textureSettings:
31 + serializedVersion: 2
32 + filterMode: -1
33 + aniso: -1
34 + mipBias: -1
35 + wrapU: -1
36 + wrapV: -1
37 + wrapW: -1
38 + nPOTScale: 1
39 + lightmap: 0
40 + compressionQuality: 50
41 + spriteMode: 0
42 + spriteExtrude: 1
43 + spriteMeshType: 1
44 + alignment: 0
45 + spritePivot: {x: 0.5, y: 0.5}
46 + spritePixelsToUnits: 100
47 + spriteBorder: {x: 0, y: 0, z: 0, w: 0}
48 + spriteGenerateFallbackPhysicsShape: 1
49 + alphaUsage: 1
50 + alphaIsTransparency: 1
51 + spriteTessellationDetail: -1
52 + textureType: 0
53 + textureShape: 1
54 + maxTextureSizeSet: 0
55 + compressionQualitySet: 0
56 + textureFormatSet: 0
57 + platformSettings:
58 + - buildTarget: DefaultTexturePlatform
59 + maxTextureSize: 2048
60 + resizeAlgorithm: 0
61 + textureFormat: -1
62 + textureCompression: 1
63 + compressionQuality: 50
64 + crunchedCompression: 0
65 + allowsAlphaSplitting: 0
66 + overridden: 0
67 + androidETC2FallbackOverride: 0
68 + - buildTarget: Standalone
69 + maxTextureSize: 2048
70 + resizeAlgorithm: 0
71 + textureFormat: -1
72 + textureCompression: 1
73 + compressionQuality: 50
74 + crunchedCompression: 0
75 + allowsAlphaSplitting: 0
76 + overridden: 0
77 + androidETC2FallbackOverride: 0
78 + spriteSheet:
79 + serializedVersion: 2
80 + sprites: []
81 + outline: []
82 + physicsShape: []
83 + spritePackingTag:
84 + userData:
85 + assetBundleName:
86 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 069ab9513901678428ac108cea95a855
3 +TextureImporter:
4 + fileIDToRecycleName: {}
5 + externalObjects: {}
6 + serializedVersion: 4
7 + mipmaps:
8 + mipMapMode: 0
9 + enableMipMap: 0
10 + sRGBTexture: 1
11 + linearTexture: 0
12 + fadeOut: 0
13 + borderMipMap: 0
14 + mipMapsPreserveCoverage: 0
15 + alphaTestReferenceValue: 0.5
16 + mipMapFadeDistanceStart: 1
17 + mipMapFadeDistanceEnd: 3
18 + bumpmap:
19 + convertToNormalMap: 0
20 + externalNormalMap: 0
21 + heightScale: 0.25
22 + normalMapFilter: 0
23 + isReadable: 0
24 + grayScaleToAlpha: 0
25 + generateCubemap: 6
26 + cubemapConvolution: 0
27 + seamlessCubemap: 0
28 + textureFormat: 1
29 + maxTextureSize: 2048
30 + textureSettings:
31 + serializedVersion: 2
32 + filterMode: -1
33 + aniso: -1
34 + mipBias: -1
35 + wrapU: -1
36 + wrapV: -1
37 + wrapW: -1
38 + nPOTScale: 1
39 + lightmap: 0
40 + compressionQuality: 50
41 + spriteMode: 0
42 + spriteExtrude: 1
43 + spriteMeshType: 1
44 + alignment: 0
45 + spritePivot: {x: 0.5, y: 0.5}
46 + spritePixelsToUnits: 100
47 + spriteBorder: {x: 0, y: 0, z: 0, w: 0}
48 + spriteGenerateFallbackPhysicsShape: 1
49 + alphaUsage: 1
50 + alphaIsTransparency: 1
51 + spriteTessellationDetail: -1
52 + textureType: 0
53 + textureShape: 1
54 + maxTextureSizeSet: 0
55 + compressionQualitySet: 0
56 + textureFormatSet: 0
57 + platformSettings:
58 + - buildTarget: DefaultTexturePlatform
59 + maxTextureSize: 2048
60 + resizeAlgorithm: 0
61 + textureFormat: -1
62 + textureCompression: 1
63 + compressionQuality: 50
64 + crunchedCompression: 0
65 + allowsAlphaSplitting: 0
66 + overridden: 0
67 + androidETC2FallbackOverride: 0
68 + - buildTarget: Standalone
69 + maxTextureSize: 2048
70 + resizeAlgorithm: 0
71 + textureFormat: -1
72 + textureCompression: 1
73 + compressionQuality: 50
74 + crunchedCompression: 0
75 + allowsAlphaSplitting: 0
76 + overridden: 0
77 + androidETC2FallbackOverride: 0
78 + spriteSheet:
79 + serializedVersion: 2
80 + sprites: []
81 + outline: []
82 + physicsShape: []
83 + spritePackingTag:
84 + userData:
85 + assetBundleName:
86 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 97fc1e569c53ac1458a897847c13efd6
3 +TextureImporter:
4 + fileIDToRecycleName: {}
5 + externalObjects: {}
6 + serializedVersion: 4
7 + mipmaps:
8 + mipMapMode: 0
9 + enableMipMap: 0
10 + sRGBTexture: 1
11 + linearTexture: 0
12 + fadeOut: 0
13 + borderMipMap: 0
14 + mipMapsPreserveCoverage: 0
15 + alphaTestReferenceValue: 0.5
16 + mipMapFadeDistanceStart: 1
17 + mipMapFadeDistanceEnd: 3
18 + bumpmap:
19 + convertToNormalMap: 0
20 + externalNormalMap: 0
21 + heightScale: 0.25
22 + normalMapFilter: 0
23 + isReadable: 0
24 + grayScaleToAlpha: 0
25 + generateCubemap: 6
26 + cubemapConvolution: 0
27 + seamlessCubemap: 0
28 + textureFormat: 1
29 + maxTextureSize: 2048
30 + textureSettings:
31 + serializedVersion: 2
32 + filterMode: -1
33 + aniso: -1
34 + mipBias: -1
35 + wrapU: -1
36 + wrapV: -1
37 + wrapW: -1
38 + nPOTScale: 1
39 + lightmap: 0
40 + compressionQuality: 50
41 + spriteMode: 0
42 + spriteExtrude: 1
43 + spriteMeshType: 1
44 + alignment: 0
45 + spritePivot: {x: 0.5, y: 0.5}
46 + spritePixelsToUnits: 100
47 + spriteBorder: {x: 0, y: 0, z: 0, w: 0}
48 + spriteGenerateFallbackPhysicsShape: 1
49 + alphaUsage: 1
50 + alphaIsTransparency: 1
51 + spriteTessellationDetail: -1
52 + textureType: 0
53 + textureShape: 1
54 + maxTextureSizeSet: 0
55 + compressionQualitySet: 0
56 + textureFormatSet: 0
57 + platformSettings:
58 + - buildTarget: DefaultTexturePlatform
59 + maxTextureSize: 2048
60 + resizeAlgorithm: 0
61 + textureFormat: -1
62 + textureCompression: 1
63 + compressionQuality: 50
64 + crunchedCompression: 0
65 + allowsAlphaSplitting: 0
66 + overridden: 0
67 + androidETC2FallbackOverride: 0
68 + - buildTarget: Standalone
69 + maxTextureSize: 2048
70 + resizeAlgorithm: 0
71 + textureFormat: -1
72 + textureCompression: 1
73 + compressionQuality: 50
74 + crunchedCompression: 0
75 + allowsAlphaSplitting: 0
76 + overridden: 0
77 + androidETC2FallbackOverride: 0
78 + spriteSheet:
79 + serializedVersion: 2
80 + sprites: []
81 + outline: []
82 + physicsShape: []
83 + spritePackingTag:
84 + userData:
85 + assetBundleName:
86 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 64a26877ab9953548876b6dcad8bbb0d
3 +TextureImporter:
4 + fileIDToRecycleName: {}
5 + externalObjects: {}
6 + serializedVersion: 4
7 + mipmaps:
8 + mipMapMode: 0
9 + enableMipMap: 0
10 + sRGBTexture: 1
11 + linearTexture: 0
12 + fadeOut: 0
13 + borderMipMap: 0
14 + mipMapsPreserveCoverage: 0
15 + alphaTestReferenceValue: 0.5
16 + mipMapFadeDistanceStart: 1
17 + mipMapFadeDistanceEnd: 3
18 + bumpmap:
19 + convertToNormalMap: 0
20 + externalNormalMap: 0
21 + heightScale: 0.25
22 + normalMapFilter: 0
23 + isReadable: 0
24 + grayScaleToAlpha: 0
25 + generateCubemap: 6
26 + cubemapConvolution: 0
27 + seamlessCubemap: 0
28 + textureFormat: 1
29 + maxTextureSize: 2048
30 + textureSettings:
31 + serializedVersion: 2
32 + filterMode: -1
33 + aniso: -1
34 + mipBias: -1
35 + wrapU: -1
36 + wrapV: -1
37 + wrapW: -1
38 + nPOTScale: 1
39 + lightmap: 0
40 + compressionQuality: 50
41 + spriteMode: 0
42 + spriteExtrude: 1
43 + spriteMeshType: 1
44 + alignment: 0
45 + spritePivot: {x: 0.5, y: 0.5}
46 + spritePixelsToUnits: 100
47 + spriteBorder: {x: 0, y: 0, z: 0, w: 0}
48 + spriteGenerateFallbackPhysicsShape: 1
49 + alphaUsage: 1
50 + alphaIsTransparency: 1
51 + spriteTessellationDetail: -1
52 + textureType: 0
53 + textureShape: 1
54 + maxTextureSizeSet: 0
55 + compressionQualitySet: 0
56 + textureFormatSet: 0
57 + platformSettings:
58 + - buildTarget: DefaultTexturePlatform
59 + maxTextureSize: 2048
60 + resizeAlgorithm: 0
61 + textureFormat: -1
62 + textureCompression: 1
63 + compressionQuality: 50
64 + crunchedCompression: 0
65 + allowsAlphaSplitting: 0
66 + overridden: 0
67 + androidETC2FallbackOverride: 0
68 + - buildTarget: Standalone
69 + maxTextureSize: 2048
70 + resizeAlgorithm: 0
71 + textureFormat: -1
72 + textureCompression: 1
73 + compressionQuality: 50
74 + crunchedCompression: 0
75 + allowsAlphaSplitting: 0
76 + overridden: 0
77 + androidETC2FallbackOverride: 0
78 + spriteSheet:
79 + serializedVersion: 2
80 + sprites: []
81 + outline: []
82 + physicsShape: []
83 + spritePackingTag:
84 + userData:
85 + assetBundleName:
86 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 437943a3b8830dc4d913be00a926114d
3 +TextureImporter:
4 + fileIDToRecycleName: {}
5 + externalObjects: {}
6 + serializedVersion: 4
7 + mipmaps:
8 + mipMapMode: 0
9 + enableMipMap: 0
10 + sRGBTexture: 1
11 + linearTexture: 0
12 + fadeOut: 0
13 + borderMipMap: 0
14 + mipMapsPreserveCoverage: 0
15 + alphaTestReferenceValue: 0.5
16 + mipMapFadeDistanceStart: 1
17 + mipMapFadeDistanceEnd: 3
18 + bumpmap:
19 + convertToNormalMap: 0
20 + externalNormalMap: 0
21 + heightScale: 0.25
22 + normalMapFilter: 0
23 + isReadable: 0
24 + grayScaleToAlpha: 0
25 + generateCubemap: 6
26 + cubemapConvolution: 0
27 + seamlessCubemap: 0
28 + textureFormat: 1
29 + maxTextureSize: 2048
30 + textureSettings:
31 + serializedVersion: 2
32 + filterMode: -1
33 + aniso: -1
34 + mipBias: -1
35 + wrapU: -1
36 + wrapV: -1
37 + wrapW: -1
38 + nPOTScale: 1
39 + lightmap: 0
40 + compressionQuality: 50
41 + spriteMode: 0
42 + spriteExtrude: 1
43 + spriteMeshType: 1
44 + alignment: 0
45 + spritePivot: {x: 0.5, y: 0.5}
46 + spritePixelsToUnits: 100
47 + spriteBorder: {x: 0, y: 0, z: 0, w: 0}
48 + spriteGenerateFallbackPhysicsShape: 1
49 + alphaUsage: 1
50 + alphaIsTransparency: 1
51 + spriteTessellationDetail: -1
52 + textureType: 0
53 + textureShape: 1
54 + maxTextureSizeSet: 0
55 + compressionQualitySet: 0
56 + textureFormatSet: 0
57 + platformSettings:
58 + - buildTarget: DefaultTexturePlatform
59 + maxTextureSize: 2048
60 + resizeAlgorithm: 0
61 + textureFormat: -1
62 + textureCompression: 1
63 + compressionQuality: 50
64 + crunchedCompression: 0
65 + allowsAlphaSplitting: 0
66 + overridden: 0
67 + androidETC2FallbackOverride: 0
68 + - buildTarget: Standalone
69 + maxTextureSize: 2048
70 + resizeAlgorithm: 0
71 + textureFormat: -1
72 + textureCompression: 1
73 + compressionQuality: 50
74 + crunchedCompression: 0
75 + allowsAlphaSplitting: 0
76 + overridden: 0
77 + androidETC2FallbackOverride: 0
78 + spriteSheet:
79 + serializedVersion: 2
80 + sprites: []
81 + outline: []
82 + physicsShape: []
83 + spritePackingTag:
84 + userData:
85 + assetBundleName:
86 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 40654ecb795598a448c76508bf5efa2f
3 +TextureImporter:
4 + fileIDToRecycleName: {}
5 + externalObjects: {}
6 + serializedVersion: 4
7 + mipmaps:
8 + mipMapMode: 0
9 + enableMipMap: 0
10 + sRGBTexture: 1
11 + linearTexture: 0
12 + fadeOut: 0
13 + borderMipMap: 0
14 + mipMapsPreserveCoverage: 0
15 + alphaTestReferenceValue: 0.5
16 + mipMapFadeDistanceStart: 1
17 + mipMapFadeDistanceEnd: 3
18 + bumpmap:
19 + convertToNormalMap: 0
20 + externalNormalMap: 0
21 + heightScale: 0.25
22 + normalMapFilter: 0
23 + isReadable: 0
24 + grayScaleToAlpha: 0
25 + generateCubemap: 6
26 + cubemapConvolution: 0
27 + seamlessCubemap: 0
28 + textureFormat: 1
29 + maxTextureSize: 2048
30 + textureSettings:
31 + serializedVersion: 2
32 + filterMode: -1
33 + aniso: -1
34 + mipBias: -1
35 + wrapU: -1
36 + wrapV: -1
37 + wrapW: -1
38 + nPOTScale: 1
39 + lightmap: 0
40 + compressionQuality: 50
41 + spriteMode: 0
42 + spriteExtrude: 1
43 + spriteMeshType: 1
44 + alignment: 0
45 + spritePivot: {x: 0.5, y: 0.5}
46 + spritePixelsToUnits: 100
47 + spriteBorder: {x: 0, y: 0, z: 0, w: 0}
48 + spriteGenerateFallbackPhysicsShape: 1
49 + alphaUsage: 1
50 + alphaIsTransparency: 1
51 + spriteTessellationDetail: -1
52 + textureType: 0
53 + textureShape: 1
54 + maxTextureSizeSet: 0
55 + compressionQualitySet: 0
56 + textureFormatSet: 0
57 + platformSettings:
58 + - buildTarget: DefaultTexturePlatform
59 + maxTextureSize: 2048
60 + resizeAlgorithm: 0
61 + textureFormat: -1
62 + textureCompression: 1
63 + compressionQuality: 50
64 + crunchedCompression: 0
65 + allowsAlphaSplitting: 0
66 + overridden: 0
67 + androidETC2FallbackOverride: 0
68 + - buildTarget: Standalone
69 + maxTextureSize: 2048
70 + resizeAlgorithm: 0
71 + textureFormat: -1
72 + textureCompression: 1
73 + compressionQuality: 50
74 + crunchedCompression: 0
75 + allowsAlphaSplitting: 0
76 + overridden: 0
77 + androidETC2FallbackOverride: 0
78 + spriteSheet:
79 + serializedVersion: 2
80 + sprites: []
81 + outline: []
82 + physicsShape: []
83 + spritePackingTag:
84 + userData:
85 + assetBundleName:
86 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 7320534fbd4110341a14a499362e9c46
3 +TextureImporter:
4 + fileIDToRecycleName: {}
5 + externalObjects: {}
6 + serializedVersion: 4
7 + mipmaps:
8 + mipMapMode: 0
9 + enableMipMap: 0
10 + sRGBTexture: 1
11 + linearTexture: 0
12 + fadeOut: 0
13 + borderMipMap: 0
14 + mipMapsPreserveCoverage: 0
15 + alphaTestReferenceValue: 0.5
16 + mipMapFadeDistanceStart: 1
17 + mipMapFadeDistanceEnd: 3
18 + bumpmap:
19 + convertToNormalMap: 0
20 + externalNormalMap: 0
21 + heightScale: 0.25
22 + normalMapFilter: 0
23 + isReadable: 0
24 + grayScaleToAlpha: 0
25 + generateCubemap: 6
26 + cubemapConvolution: 0
27 + seamlessCubemap: 0
28 + textureFormat: 1
29 + maxTextureSize: 2048
30 + textureSettings:
31 + serializedVersion: 2
32 + filterMode: -1
33 + aniso: -1
34 + mipBias: -1
35 + wrapU: -1
36 + wrapV: -1
37 + wrapW: -1
38 + nPOTScale: 1
39 + lightmap: 0
40 + compressionQuality: 50
41 + spriteMode: 0
42 + spriteExtrude: 1
43 + spriteMeshType: 1
44 + alignment: 0
45 + spritePivot: {x: 0.5, y: 0.5}
46 + spritePixelsToUnits: 100
47 + spriteBorder: {x: 0, y: 0, z: 0, w: 0}
48 + spriteGenerateFallbackPhysicsShape: 1
49 + alphaUsage: 1
50 + alphaIsTransparency: 1
51 + spriteTessellationDetail: -1
52 + textureType: 0
53 + textureShape: 1
54 + maxTextureSizeSet: 0
55 + compressionQualitySet: 0
56 + textureFormatSet: 0
57 + platformSettings:
58 + - buildTarget: DefaultTexturePlatform
59 + maxTextureSize: 2048
60 + resizeAlgorithm: 0
61 + textureFormat: -1
62 + textureCompression: 1
63 + compressionQuality: 50
64 + crunchedCompression: 0
65 + allowsAlphaSplitting: 0
66 + overridden: 0
67 + androidETC2FallbackOverride: 0
68 + - buildTarget: Standalone
69 + maxTextureSize: 2048
70 + resizeAlgorithm: 0
71 + textureFormat: -1
72 + textureCompression: 1
73 + compressionQuality: 50
74 + crunchedCompression: 0
75 + allowsAlphaSplitting: 0
76 + overridden: 0
77 + androidETC2FallbackOverride: 0
78 + spriteSheet:
79 + serializedVersion: 2
80 + sprites: []
81 + outline: []
82 + physicsShape: []
83 + spritePackingTag:
84 + userData:
85 + assetBundleName:
86 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: c247e86b94f92384ab47aab540ea1248
3 +TextureImporter:
4 + fileIDToRecycleName: {}
5 + externalObjects: {}
6 + serializedVersion: 4
7 + mipmaps:
8 + mipMapMode: 0
9 + enableMipMap: 1
10 + sRGBTexture: 1
11 + linearTexture: 0
12 + fadeOut: 0
13 + borderMipMap: 0
14 + mipMapsPreserveCoverage: 0
15 + alphaTestReferenceValue: 0.5
16 + mipMapFadeDistanceStart: 1
17 + mipMapFadeDistanceEnd: 3
18 + bumpmap:
19 + convertToNormalMap: 0
20 + externalNormalMap: 0
21 + heightScale: 0.25
22 + normalMapFilter: 0
23 + isReadable: 0
24 + grayScaleToAlpha: 0
25 + generateCubemap: 6
26 + cubemapConvolution: 0
27 + seamlessCubemap: 0
28 + textureFormat: 1
29 + maxTextureSize: 2048
30 + textureSettings:
31 + serializedVersion: 2
32 + filterMode: -1
33 + aniso: -1
34 + mipBias: -1
35 + wrapU: -1
36 + wrapV: -1
37 + wrapW: -1
38 + nPOTScale: 1
39 + lightmap: 0
40 + compressionQuality: 50
41 + spriteMode: 0
42 + spriteExtrude: 1
43 + spriteMeshType: 1
44 + alignment: 0
45 + spritePivot: {x: 0.5, y: 0.5}
46 + spritePixelsToUnits: 100
47 + spriteBorder: {x: 0, y: 0, z: 0, w: 0}
48 + spriteGenerateFallbackPhysicsShape: 1
49 + alphaUsage: 1
50 + alphaIsTransparency: 0
51 + spriteTessellationDetail: -1
52 + textureType: 0
53 + textureShape: 1
54 + maxTextureSizeSet: 0
55 + compressionQualitySet: 0
56 + textureFormatSet: 0
57 + platformSettings:
58 + - buildTarget: DefaultTexturePlatform
59 + maxTextureSize: 2048
60 + resizeAlgorithm: 0
61 + textureFormat: -1
62 + textureCompression: 1
63 + compressionQuality: 50
64 + crunchedCompression: 0
65 + allowsAlphaSplitting: 0
66 + overridden: 0
67 + androidETC2FallbackOverride: 0
68 + spriteSheet:
69 + serializedVersion: 2
70 + sprites: []
71 + outline: []
72 + physicsShape: []
73 + spritePackingTag:
74 + userData:
75 + assetBundleName:
76 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 3a571e842be92854c8e1e5e1ac0cd2d7
3 +TextureImporter:
4 + fileIDToRecycleName: {}
5 + externalObjects: {}
6 + serializedVersion: 4
7 + mipmaps:
8 + mipMapMode: 0
9 + enableMipMap: 0
10 + sRGBTexture: 1
11 + linearTexture: 0
12 + fadeOut: 0
13 + borderMipMap: 0
14 + mipMapsPreserveCoverage: 0
15 + alphaTestReferenceValue: 0.5
16 + mipMapFadeDistanceStart: 1
17 + mipMapFadeDistanceEnd: 3
18 + bumpmap:
19 + convertToNormalMap: 0
20 + externalNormalMap: 0
21 + heightScale: 0.25
22 + normalMapFilter: 0
23 + isReadable: 0
24 + grayScaleToAlpha: 0
25 + generateCubemap: 6
26 + cubemapConvolution: 0
27 + seamlessCubemap: 0
28 + textureFormat: 1
29 + maxTextureSize: 2048
30 + textureSettings:
31 + serializedVersion: 2
32 + filterMode: -1
33 + aniso: -1
34 + mipBias: -1
35 + wrapU: -1
36 + wrapV: -1
37 + wrapW: -1
38 + nPOTScale: 1
39 + lightmap: 0
40 + compressionQuality: 50
41 + spriteMode: 0
42 + spriteExtrude: 1
43 + spriteMeshType: 1
44 + alignment: 0
45 + spritePivot: {x: 0.5, y: 0.5}
46 + spritePixelsToUnits: 100
47 + spriteBorder: {x: 0, y: 0, z: 0, w: 0}
48 + spriteGenerateFallbackPhysicsShape: 1
49 + alphaUsage: 1
50 + alphaIsTransparency: 1
51 + spriteTessellationDetail: -1
52 + textureType: 0
53 + textureShape: 1
54 + maxTextureSizeSet: 0
55 + compressionQualitySet: 0
56 + textureFormatSet: 0
57 + platformSettings:
58 + - buildTarget: DefaultTexturePlatform
59 + maxTextureSize: 2048
60 + resizeAlgorithm: 0
61 + textureFormat: -1
62 + textureCompression: 1
63 + compressionQuality: 50
64 + crunchedCompression: 0
65 + allowsAlphaSplitting: 0
66 + overridden: 0
67 + androidETC2FallbackOverride: 0
68 + - buildTarget: Standalone
69 + maxTextureSize: 2048
70 + resizeAlgorithm: 0
71 + textureFormat: -1
72 + textureCompression: 1
73 + compressionQuality: 50
74 + crunchedCompression: 0
75 + allowsAlphaSplitting: 0
76 + overridden: 0
77 + androidETC2FallbackOverride: 0
78 + spriteSheet:
79 + serializedVersion: 2
80 + sprites: []
81 + outline: []
82 + physicsShape: []
83 + spritePackingTag:
84 + userData:
85 + assetBundleName:
86 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 6d19fd0a3cb6d884b9486bc2c75bc7f0
3 +TextureImporter:
4 + fileIDToRecycleName: {}
5 + externalObjects: {}
6 + serializedVersion: 4
7 + mipmaps:
8 + mipMapMode: 0
9 + enableMipMap: 0
10 + sRGBTexture: 1
11 + linearTexture: 0
12 + fadeOut: 0
13 + borderMipMap: 0
14 + mipMapsPreserveCoverage: 0
15 + alphaTestReferenceValue: 0.5
16 + mipMapFadeDistanceStart: 1
17 + mipMapFadeDistanceEnd: 3
18 + bumpmap:
19 + convertToNormalMap: 0
20 + externalNormalMap: 0
21 + heightScale: 0.25
22 + normalMapFilter: 0
23 + isReadable: 0
24 + grayScaleToAlpha: 0
25 + generateCubemap: 6
26 + cubemapConvolution: 0
27 + seamlessCubemap: 0
28 + textureFormat: 1
29 + maxTextureSize: 2048
30 + textureSettings:
31 + serializedVersion: 2
32 + filterMode: -1
33 + aniso: -1
34 + mipBias: -1
35 + wrapU: -1
36 + wrapV: -1
37 + wrapW: -1
38 + nPOTScale: 1
39 + lightmap: 0
40 + compressionQuality: 50
41 + spriteMode: 0
42 + spriteExtrude: 1
43 + spriteMeshType: 1
44 + alignment: 0
45 + spritePivot: {x: 0.5, y: 0.5}
46 + spritePixelsToUnits: 100
47 + spriteBorder: {x: 0, y: 0, z: 0, w: 0}
48 + spriteGenerateFallbackPhysicsShape: 1
49 + alphaUsage: 1
50 + alphaIsTransparency: 1
51 + spriteTessellationDetail: -1
52 + textureType: 0
53 + textureShape: 1
54 + maxTextureSizeSet: 0
55 + compressionQualitySet: 0
56 + textureFormatSet: 0
57 + platformSettings:
58 + - buildTarget: DefaultTexturePlatform
59 + maxTextureSize: 2048
60 + resizeAlgorithm: 0
61 + textureFormat: -1
62 + textureCompression: 1
63 + compressionQuality: 50
64 + crunchedCompression: 0
65 + allowsAlphaSplitting: 0
66 + overridden: 0
67 + androidETC2FallbackOverride: 0
68 + - buildTarget: Standalone
69 + maxTextureSize: 2048
70 + resizeAlgorithm: 0
71 + textureFormat: -1
72 + textureCompression: 1
73 + compressionQuality: 50
74 + crunchedCompression: 0
75 + allowsAlphaSplitting: 0
76 + overridden: 0
77 + androidETC2FallbackOverride: 0
78 + spriteSheet:
79 + serializedVersion: 2
80 + sprites: []
81 + outline: []
82 + physicsShape: []
83 + spritePackingTag:
84 + userData:
85 + assetBundleName:
86 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 306bd9a3a9617b6438a3b9d67ee2505c
3 +TextureImporter:
4 + fileIDToRecycleName: {}
5 + externalObjects: {}
6 + serializedVersion: 4
7 + mipmaps:
8 + mipMapMode: 0
9 + enableMipMap: 0
10 + sRGBTexture: 1
11 + linearTexture: 0
12 + fadeOut: 0
13 + borderMipMap: 0
14 + mipMapsPreserveCoverage: 0
15 + alphaTestReferenceValue: 0.5
16 + mipMapFadeDistanceStart: 1
17 + mipMapFadeDistanceEnd: 3
18 + bumpmap:
19 + convertToNormalMap: 0
20 + externalNormalMap: 0
21 + heightScale: 0.25
22 + normalMapFilter: 0
23 + isReadable: 0
24 + grayScaleToAlpha: 0
25 + generateCubemap: 6
26 + cubemapConvolution: 0
27 + seamlessCubemap: 0
28 + textureFormat: 1
29 + maxTextureSize: 2048
30 + textureSettings:
31 + serializedVersion: 2
32 + filterMode: -1
33 + aniso: -1
34 + mipBias: -1
35 + wrapU: -1
36 + wrapV: -1
37 + wrapW: -1
38 + nPOTScale: 1
39 + lightmap: 0
40 + compressionQuality: 50
41 + spriteMode: 0
42 + spriteExtrude: 1
43 + spriteMeshType: 1
44 + alignment: 0
45 + spritePivot: {x: 0.5, y: 0.5}
46 + spritePixelsToUnits: 100
47 + spriteBorder: {x: 0, y: 0, z: 0, w: 0}
48 + spriteGenerateFallbackPhysicsShape: 1
49 + alphaUsage: 1
50 + alphaIsTransparency: 1
51 + spriteTessellationDetail: -1
52 + textureType: 0
53 + textureShape: 1
54 + maxTextureSizeSet: 0
55 + compressionQualitySet: 0
56 + textureFormatSet: 0
57 + platformSettings:
58 + - buildTarget: DefaultTexturePlatform
59 + maxTextureSize: 2048
60 + resizeAlgorithm: 0
61 + textureFormat: -1
62 + textureCompression: 1
63 + compressionQuality: 50
64 + crunchedCompression: 0
65 + allowsAlphaSplitting: 0
66 + overridden: 0
67 + androidETC2FallbackOverride: 0
68 + - buildTarget: Standalone
69 + maxTextureSize: 2048
70 + resizeAlgorithm: 0
71 + textureFormat: -1
72 + textureCompression: 1
73 + compressionQuality: 50
74 + crunchedCompression: 0
75 + allowsAlphaSplitting: 0
76 + overridden: 0
77 + androidETC2FallbackOverride: 0
78 + spriteSheet:
79 + serializedVersion: 2
80 + sprites: []
81 + outline: []
82 + physicsShape: []
83 + spritePackingTag:
84 + userData:
85 + assetBundleName:
86 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 40b9f7d27e1400446b4974381efc1adb
3 +TextureImporter:
4 + fileIDToRecycleName: {}
5 + externalObjects: {}
6 + serializedVersion: 4
7 + mipmaps:
8 + mipMapMode: 0
9 + enableMipMap: 0
10 + sRGBTexture: 1
11 + linearTexture: 0
12 + fadeOut: 0
13 + borderMipMap: 0
14 + mipMapsPreserveCoverage: 0
15 + alphaTestReferenceValue: 0.5
16 + mipMapFadeDistanceStart: 1
17 + mipMapFadeDistanceEnd: 3
18 + bumpmap:
19 + convertToNormalMap: 0
20 + externalNormalMap: 0
21 + heightScale: 0.25
22 + normalMapFilter: 0
23 + isReadable: 0
24 + grayScaleToAlpha: 0
25 + generateCubemap: 6
26 + cubemapConvolution: 0
27 + seamlessCubemap: 0
28 + textureFormat: 1
29 + maxTextureSize: 2048
30 + textureSettings:
31 + serializedVersion: 2
32 + filterMode: -1
33 + aniso: -1
34 + mipBias: -1
35 + wrapU: -1
36 + wrapV: -1
37 + wrapW: -1
38 + nPOTScale: 1
39 + lightmap: 0
40 + compressionQuality: 50
41 + spriteMode: 0
42 + spriteExtrude: 1
43 + spriteMeshType: 1
44 + alignment: 0
45 + spritePivot: {x: 0.5, y: 0.5}
46 + spritePixelsToUnits: 100
47 + spriteBorder: {x: 0, y: 0, z: 0, w: 0}
48 + spriteGenerateFallbackPhysicsShape: 1
49 + alphaUsage: 1
50 + alphaIsTransparency: 1
51 + spriteTessellationDetail: -1
52 + textureType: 0
53 + textureShape: 1
54 + maxTextureSizeSet: 0
55 + compressionQualitySet: 0
56 + textureFormatSet: 0
57 + platformSettings:
58 + - buildTarget: DefaultTexturePlatform
59 + maxTextureSize: 2048
60 + resizeAlgorithm: 0
61 + textureFormat: -1
62 + textureCompression: 1
63 + compressionQuality: 50
64 + crunchedCompression: 0
65 + allowsAlphaSplitting: 0
66 + overridden: 0
67 + androidETC2FallbackOverride: 0
68 + - buildTarget: Standalone
69 + maxTextureSize: 2048
70 + resizeAlgorithm: 0
71 + textureFormat: -1
72 + textureCompression: 1
73 + compressionQuality: 50
74 + crunchedCompression: 0
75 + allowsAlphaSplitting: 0
76 + overridden: 0
77 + androidETC2FallbackOverride: 0
78 + spriteSheet:
79 + serializedVersion: 2
80 + sprites: []
81 + outline: []
82 + physicsShape: []
83 + spritePackingTag:
84 + userData:
85 + assetBundleName:
86 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: 051f3414ac172e84babdb73cdc3c832a
3 +TextureImporter:
4 + fileIDToRecycleName: {}
5 + externalObjects: {}
6 + serializedVersion: 4
7 + mipmaps:
8 + mipMapMode: 0
9 + enableMipMap: 0
10 + sRGBTexture: 1
11 + linearTexture: 0
12 + fadeOut: 0
13 + borderMipMap: 0
14 + mipMapsPreserveCoverage: 0
15 + alphaTestReferenceValue: 0.5
16 + mipMapFadeDistanceStart: 1
17 + mipMapFadeDistanceEnd: 3
18 + bumpmap:
19 + convertToNormalMap: 0
20 + externalNormalMap: 0
21 + heightScale: 0.25
22 + normalMapFilter: 0
23 + isReadable: 0
24 + grayScaleToAlpha: 0
25 + generateCubemap: 6
26 + cubemapConvolution: 0
27 + seamlessCubemap: 0
28 + textureFormat: 1
29 + maxTextureSize: 2048
30 + textureSettings:
31 + serializedVersion: 2
32 + filterMode: -1
33 + aniso: -1
34 + mipBias: -1
35 + wrapU: -1
36 + wrapV: -1
37 + wrapW: -1
38 + nPOTScale: 1
39 + lightmap: 0
40 + compressionQuality: 50
41 + spriteMode: 0
42 + spriteExtrude: 1
43 + spriteMeshType: 1
44 + alignment: 0
45 + spritePivot: {x: 0.5, y: 0.5}
46 + spritePixelsToUnits: 100
47 + spriteBorder: {x: 0, y: 0, z: 0, w: 0}
48 + spriteGenerateFallbackPhysicsShape: 1
49 + alphaUsage: 1
50 + alphaIsTransparency: 1
51 + spriteTessellationDetail: -1
52 + textureType: 0
53 + textureShape: 1
54 + maxTextureSizeSet: 0
55 + compressionQualitySet: 0
56 + textureFormatSet: 0
57 + platformSettings:
58 + - buildTarget: DefaultTexturePlatform
59 + maxTextureSize: 2048
60 + resizeAlgorithm: 0
61 + textureFormat: -1
62 + textureCompression: 1
63 + compressionQuality: 50
64 + crunchedCompression: 0
65 + allowsAlphaSplitting: 0
66 + overridden: 0
67 + androidETC2FallbackOverride: 0
68 + - buildTarget: Standalone
69 + maxTextureSize: 2048
70 + resizeAlgorithm: 0
71 + textureFormat: -1
72 + textureCompression: 1
73 + compressionQuality: 50
74 + crunchedCompression: 0
75 + allowsAlphaSplitting: 0
76 + overridden: 0
77 + androidETC2FallbackOverride: 0
78 + spriteSheet:
79 + serializedVersion: 2
80 + sprites: []
81 + outline: []
82 + physicsShape: []
83 + spritePackingTag:
84 + userData:
85 + assetBundleName:
86 + assetBundleVariant:
1 +fileFormatVersion: 2
2 +guid: d12f3944f9b15d54cb90d8fe114dc73e
3 +TextureImporter:
4 + fileIDToRecycleName: {}
5 + externalObjects: {}
6 + serializedVersion: 4
7 + mipmaps:
8 + mipMapMode: 0
9 + enableMipMap: 0
10 + sRGBTexture: 1
11 + linearTexture: 0
12 + fadeOut: 0
13 + borderMipMap: 0
14 + mipMapsPreserveCoverage: 0
15 + alphaTestReferenceValue: 0.5
16 + mipMapFadeDistanceStart: 1
17 + mipMapFadeDistanceEnd: 3
18 + bumpmap:
19 + convertToNormalMap: 0
20 + externalNormalMap: 0
21 + heightScale: 0.25
22 + normalMapFilter: 0
23 + isReadable: 0
24 + grayScaleToAlpha: 0
25 + generateCubemap: 6
26 + cubemapConvolution: 0
27 + seamlessCubemap: 0
28 + textureFormat: 1
29 + maxTextureSize: 2048
30 + textureSettings:
31 + serializedVersion: 2
32 + filterMode: -1
33 + aniso: -1
34 + mipBias: -1
35 + wrapU: -1
36 + wrapV: -1
37 + wrapW: -1
38 + nPOTScale: 1
39 + lightmap: 0
40 + compressionQuality: 50
41 + spriteMode: 0
42 + spriteExtrude: 1
43 + spriteMeshType: 1
44 + alignment: 0
45 + spritePivot: {x: 0.5, y: 0.5}
46 + spritePixelsToUnits: 100
47 + spriteBorder: {x: 0, y: 0, z: 0, w: 0}
48 + spriteGenerateFallbackPhysicsShape: 1
49 + alphaUsage: 1
50 + alphaIsTransparency: 1
51 + spriteTessellationDetail: -1
52 + textureType: 0
53 + textureShape: 1
54 + maxTextureSizeSet: 0
55 + compressionQualitySet: 0
56 + textureFormatSet: 0
57 + platformSettings:
58 + - buildTarget: DefaultTexturePlatform
59 + maxTextureSize: 2048
60 + resizeAlgorithm: 0
61 + textureFormat: -1
62 + textureCompression: 1
63 + compressionQuality: 50
64 + crunchedCompression: 0
65 + allowsAlphaSplitting: 0
66 + overridden: 0
67 + androidETC2FallbackOverride: 0
68 + - buildTarget: Standalone
69 + maxTextureSize: 2048
70 + resizeAlgorithm: 0
71 + textureFormat: -1
72 + textureCompression: 1
73 + compressionQuality: 50
74 + crunchedCompression: 0
75 + allowsAlphaSplitting: 0
76 + overridden: 0
77 + androidETC2FallbackOverride: 0
78 + spriteSheet:
79 + serializedVersion: 2
80 + sprites: []
81 + outline: []
82 + physicsShape: []
83 + spritePackingTag:
84 + userData:
85 + assetBundleName:
86 + assetBundleVariant:
This diff is collapsed. Click to expand it.
This diff is collapsed. Click to expand it.
This diff is collapsed. Click to expand it.
This diff is collapsed. Click to expand it.
This diff could not be displayed because it is too large.
This diff is collapsed. Click to expand it.
This diff is collapsed. Click to expand it.
This diff is collapsed. Click to expand it.
This diff is collapsed. Click to expand it.
This diff is collapsed. Click to expand it.
This diff is collapsed. Click to expand it.
This diff is collapsed. Click to expand it.
This diff is collapsed. Click to expand it.
This diff is collapsed. Click to expand it.
This diff is collapsed. Click to expand it.
This diff is collapsed. Click to expand it.
This diff could not be displayed because it is too large.
This diff is collapsed. Click to expand it.